New World Cheat Changelog

New World Cheat Changelog

Below, you can find all the updates to our New World cheats.

November 18, 2025

The New World Speeder has been updated to version 226.

Fixed kernel input so that if the keyboard fails, the mouse will still work.

November 13, 2025

The New World Speeder has been updated to version 225.

Mouse input has been fixed. This is a relatively new and mostly pointless EAC check they added in Fortnite a few months ago. You will need to set kernel input, line 110 in config.txt, to 1 in order for Speeder to send mouse input correctly. This only affects combat macros for the most part and not the aimbot.

I have also provided a workaround if you are unable to use kernel input for some reason. This involves setting your basic attack key to a keyboard key instead of left click. See "alternative speed hack macros" for spear.

November 4, 2025

The New World Speeder has been updated to version 223.

An issue where Speeder could not communicate with the driver has been resolved.

October 24, 2025

The New World Speeder has been updated to version 220.

The following new setting has been added to reduce jitter when using aiming prediction. Hopefully it will just work for you, and you won't have to adjust anything.

  • Line 115) Mouse sensitivities for targeting/aimbot. This controls how sensitive Speeder is when aiming the camera at a target. Low sensitivities mean Speeder has to move the camera more often and can result in jittering, albeit a more accurate shot. High sensitivities can eliminate the jitter effect at the cost of accuracy (Speeder will allow the target to drift farther before moving the mouse). The default sensitivities are 0.01|0.01, which work well for me. The first number is the X axis sensitivity (left/right), and the second number is the Y axis sensitivity (up/down). Separate the numbers with the "|" character, such as
    0.01|0.01
    You can leave this line blank, which will tell Speeder to use 0.01|0.01.

October 16, 2025

The New World Speeder has been updated to version 219.

An issue where aiming prediction was not working with line 70 (x-correction) set has been resolved. I've also further tweaked it to help reduce the jitter effect. I now recommend
Line 70) -0.5
Line 92) 30
Line 93) 20
Line 94) 40
I've updated the guide accordingly.

October 15, 2025

The New World Speeder has been updated to version 218.

The aimbot and aiming prediction in particular have been significantly improved for ranged weapons. I have updated the default config.txt with recommended settings. The main one is setting aiming prediction (line 92) to 300. With default smoothing settings (line 94), this will accurately aim ahead of moving targets. For me, it works really well, and most of the jitter is gone. You'll need to set the prediction values for each ranged weapon, but hopefully we can share these on Discord.

Again, make sure to update the values you're using on lines 92-94, or this update will not work well for you. You can grab them from the default config in the .zip or look at the guide. Basically, line 93 should be 20, and line 94 should be 10. Line 92, you can start at 300 and increase or decrease depending on the weapon.

October 13, 2025

The New World Speeder has been updated for Season 10.

Everything is working, and I have updated all the animation IDs for the example macros.

Enjoy!

October 8, 2025

The New World Speeder has been updated to version 217.

The following script command has been added:

  • "get % wmark" — Sets the global variable WMARKI to your current waymark index. Example:
    • keys=get % wmark|dbg % I am at waymark #(VAR % WMARKI)

October 5, 2025

The New World Speeder has been updated to version 216.

The new "hc" command has been fixed.

October 3, 2025

The New World Speeder has been updated to version 214.

The "lwf %" script command can now start the new waymark file at a specific waymark:

  • "lwf % [waymark file],[index]" — "Waymark file" will be loaded, and waymark "index" will be the first waymark. "Index" can be set to "?", which will start the new waymark file at the waymark closest to your character's current position. Omitting "index" will start the new waymark file at waymark 0. The global variables WMARKF (current filename) and WMARKI (current waymark index) will be populated. These can be used to return to the previous file if desired. This command only works when called from a waymark. Example:
    • keys=dbg % loading newfile.ini and starting at waymark 5|lwf % newfile.ini,5

The following script command has been added to allow you to adjust line 60 on the fly:

  • "hc[distance]" — This modifies how close your character needs to be to a waymark before Speeder assumes you have successfully reached it. It is the same as changing line 60 in config.txt.

Functions can now be defined in waymark files as well as macro files.

September 4, 2025

The New World Speeder has been updated to version 212.

Per request, the "cnp" script command has been added to check for nearby players.

August 31, 2025

The New World Speeder has been updated to version 211.

Enabling console transparency will correctly place the console on top of the game window.

All light attack macros have been redone with faster settings. Most of them will now complete the full light attack combo, expediting each attack and animation canceling the final one. All the weapons are pretty impressive now, although I like the rapier one because you get the double hit from the second attack, resulting in a quick 3-hit combo. If you are missing hits due to ping, increase the "sat" value. You shouldn't need to adjust "smat" at all.

August 31, 2025

The New World Speeder has been updated to version 210.

The "smat" (set minimum animation timer) script command has been improved to always provide a consistent increase. I have created new macros on Discord that utilize it and allow you to perform full light attack combos while still benefitting from the attack speed hack. I will update the example macros with new macros for each weapon (coming soon). I posted void gauntlet, hatchet, and sword on Discord.

I have written an auto-dodge macro and posted it to the example macros page. Check it out if you're interested. It works well.

June 26, 2025

The New World Speeder has been updated to version 209.

You can now set multiple macro files on line 66 of config.txt. This is particularly helpful if you are purchasing a macro file as it allows you to still use your own macros. Also, if you are selling a macro file, you can provide customers with a second file for adjusting variables/settings.

You can now control what text appears on the ESP for mobs and players:

  • Line 113) If this line is not blank, all mobs will appear with this text on the ESP. Dynamic text is possible by using %name% (displays the mob's name) or %dist% (displays the distance to the mob). Example:
    %name% (%dist%)
    With this example, all mobs will have their name displayed, and the distance to each mob will appear in parentheses.
  • Line 114) If this line is not blank, all players will appear with this text on the ESP. Dynamic text is possible by using %dist% to display the distance to the player. Example:
    PLAYER (%dist%)

The "unstick" keys section has been fixed.

June 12, 2025

The New World Speeder has been updated to version 208.

Small update to fix the "lwf % filename.ini" command.

May 14, 2025

The New World Speeder has been updated to version 206.

Some hardcoded offsets needed to be updated in the binary for the aimbot and movement speed hack. These have been updated in Speeder version 206+.

As mentioned on Discord, the example macros have been updated with the new animation IDs.

May 5, 2025

Speeder's driver has been updated to support mouse scrolling. The script command to scroll up is "256d," and the script command to scroll down is "257d." I realize the "d" is somewhat counter-intuitive for the scroll up command, but it makes sense relative to how every other keypress works. Just think of it as if you are "pressing" scroll up.

Scroll up/down keypresses do not need to be released like other keys. For example, if you want F2 to scroll down, you would write
[113]
keys=257d
repeat=0

To scroll more than one "tick," simply repeat the command:
keys=257d|257d|257d

You can set repeat=1 if you want to scroll continuously as well.

March 30, 2025

Instead of relying on device numbers for kernel input, which can change after every restart, you can now use the name of the device(s) you want Speeder to use for kernel input. You will want Speeder to use the same devices as the ones you are physically using. Fortunately, we have an updated utility to do this for you. The RawInput Detector will detect the keyboard and mouse you are using and copy all the data you need to the clipboard. Please see the setup guide here.

The significant benefit of this method is that it is a set-it-once-and-forget-it kind of method. Device names do not change and will work indefinitely. If you change the keyboard & mouse you are physically using, you should update the device names in your config file.

March 11, 2025

The New World Speeder has been updated to version 202.

The following script command has been added to allow you to zoom in farther than normal with ranged weapons (or any weapon if desired):

  • "fov[field of view]" — Sets your field of view to "field of view," as if you adjusted line 101 in config.txt. You can use this command to zoom in much more accurately with ranged weapons. See the example macros.

Here is the example macro:

Hold down right click to zoom in much farther than you normally can with the musket.
[2|33]
keys=fov0.167
endkeys=fov0
repeat=0
pass=1

February 25, 2025

The New World Speeder has been updated to version 200.

The issue with macros not working in the previous update has been fixed. Functions and [variables] in your waymark file will still not work, so please move them to your macro file for the time being. I am working on consolidating macros & waymarks across all Speeders, and New World got caught in the crossfire due to it having weapon IDs as part of the macro key.

February 3, 2025

The New World Speeder has been updated to version 198.

As I mentioned on Discord, I've added a new console to the New World Speeder. You can find the settings for it here: https://speedercheats.vip/new-world-speeder-guide/speeders-console/. It works exactly like the old console but has numerous security upgrades.

DPI scaling for the ESP can now be toggled on/off on line 108 of config.txt. Disabling DPI scaling significantly increases FPS (I do not notice any FPS loss).

  • Line 108) If 1, DPI scaling will be used for the ESP. Depending on your monitor, this will make the text look sharper, but it may impact your FPS. I recommend setting this line to 0 unless the text is too blurry.

You can now set your movement keys for waymarks with lines 106 & 107 in config.txt:

  • Line 106) A list of virtual key codes for keys you'd like Speeder to press before moving to the next waymark. Separate each key code with the "|" character. If this line is blank, Speeder will default to pressing the "w" key. Please make sure to set line 106 so that your movement key(s) is released.
  • Line 107) A list of virtual key codes for keys you'd like Speeder to press OR release after moving to the next waymark. If the key is currently pressed, it will be released. Otherwise, it will be pressed a single time. Separate each key code with the "|" character.

Kernel input can now be enabled for the New World Speeder. At this time, I do not see much reason to enable it as it is more annoying to set up, albeit potentially safer:

  • Line 110) If 1 (default) or 2, Speeder will use a keyboard and mouse device installed on your computer to send keystrokes and move the cursor. In this way, there will be no difference between a key you physically press and a key activated by Speeder, bypassing the game's and anticheat's ability to detect the input as simulated. The default setting of "1" should work for most people. However, if you experience a crash, you can try setting this line to "2" instead. If "2" also causes a crash, please consult the guide here. If you would like to specify a specific keyboard and mouse for Speeder to use (I recommend the ones you are physically using), you may input the device numbers by separating each number with the "|" character. For example, if I want to enable device input, use the second keyboard device available, and use the third mouse available, I would write
    1|2|3
    on this line. The lowest possible number is 1, and the highest number is equal to the number of mice or keyboards you have installed on your PC, which can be discerned with Device Manager. For example, if you have five mice installed on your PC, possible device numbers would be 1 through 5. Unfortunately, there is no easy way to determine which device number corresponds to which device on your computer. However, you can use the RawInput Detector utility to test different device numbers and very quickly determine the correct ones to use.
    • Note: New World can only receive input from one device at a time, so if you want to use kernel input, it is important to set the device numbers correctly. Otherwise, you will see your script input delayed.

You can now reassign macro keys in config.txt:

  • Line 105) A list of macro keys you would like reassigned. This is meant to be used with encrypted scripts so that you can change macro keys without needing to access the original script. The syntax is as follows: [original key]:[new key]|[original key 2]:[new key 2]:etc. Example:
    113:81|114:70
    F2 (113) would be reassigned to Q (81), and F3 (114) would be reassigned to F (70).

I'm not sure why I never added this to New World, but you can now retrieve and check pixel colors with the -gpc console command and "gp" script command:

  • -gpc — Speeder will display the current pixel color at your cursor’s position and copy it to the clipboard. If you are using the "gp" command, please make sure to use the cursor coordinates provided by this command and not -mp as they are adjusted for monitor scaling.
  • “gp[x],[y],[color],[accuracy] — If the pixel color on your screen at x,y matches “color,” the rest of the keys will process. The inverse is possible by using “!gp”. Use the -gpc console command to retrieve pixel colors. “Accuracy” is how close you want the current pixel color to be to “color.” All colors can be broken into RBG combinations with each color (i.e., red, blue, or green) having a possible value between 0 and 255. What “accuracy” does is compare the absolute value of the individual colors. For example, if I have an accuracy of 10 and am checking for a color with a red value of 40, the current red color must be between 30 and 50. The same logic is applied to green and blue. An accuracy of 0 means the color must match exactly.

January 27, 2025

The New World Speeder has been updated to version 197.

You can now specify the exact timeout you'd like for the "gw" (gather wait) command:

  • "gw[timeout]" — Speeder will wait until the currently targeted object is no longer targeted. This is meant to be used after the interaction key is pressed so that Speeder will wait until you have finished gathering from the current node. Speeder will wait a maximum of "timeout" milliseconds before assuming the gather attempt failed. "Timeout" can be omitted, in which case, Speeder will wait for 30000 milliseconds. For example:
    • keys=69|gw15000

January 11, 2025

The New World Speeder has been updated to version 195.

To put it simply, functions are a set of "keys" that can be called with a single script command. For example:

[119]
keys=call % fTest
repeat=0

[fTest]
keys=dbg % test line 1
keys2=dbg % test line 2
keys3=dbg % test line 3

Press F8, and “test line 1/2/3” will populate the console window.

Most notably, functions allow you to call multiple "keys" lines from a single waymark. This is not ordinarily possible, so they are quite useful for waymarks. Functions can appear in either your macro or waymark file and can be called in both (i.e., you can call functions in your macro file from your waymark file if desired).

All function names must begin with a lowercase 'f'.

Please see the [Functions] section of the guide for more details.

January 8, 2025

The New World Speeder has been updated to version 194.

It is now possible to check for the number of nearby mobs rather than all entities with the following script command:

  • "cnm[number of mobs],[distance]" — Exactly the same as "cne" but checks only for mobs (i.e., players are not counted).

December 15, 2024

The New World Speeder has been updated to version 193.

The precision of the timer used for calculating entity speed has been improved. This reduces the "back-and-forth" motion of the crosshair and should result in smoother aiming. I will post the config file I used on Discord. The settings are
Line 92) 25
Line 93) 20
Line 94) 10

Note that these changes invalidate the default settings for aim prediction, so you will need to update your config file.

November 30, 2024

The New World Speeder has been updated to version 191.

Encrypting scripts via Encrypter should now work properly.

November 26, 2024

The New World Speeder has been updated to version 190.

Tagged players will now always display on the ESP regardless of whether "display players" is set to 1 or 2.

The list of friendly targets will no longer be cleared upon zoning and must be manually cleared with the "ign-" command.

November 21, 2024

The New World Speeder has been updated to version 189.

The following console command has been added for waymarks:

  • -reindex filename.ini — All waymark indices in "filename.ini" will be reordered in the order the waymarks physically appear in the file. The reindexed file will be called "Filename Reindexed.ini"; it will not overwrite your current file. This command is meant to be used with waymark files that have numbers for indices (i.e., waymark files meant for -twrepeat* and -tw*), but it is possible to use it with any waymark file.
    • For example, let's say you have waymarks listed from [0] to [10] and you want to delete waymark [5]. Normally, you would have to renumber all the waymarks following [5]. However, if you use -reindex, all indices after 5 will be automatically decreased by 1. You can delete as many waymarks as you want as long as the remaining waymarks appear in the order you ultimately want them to activate.
    • Conversely, if you wanted to add a new waymark [5], simply create a new waymark [5] before the old waymark [5] so that the old waymark comes after the new one. Use -reindex, and the old waymark [5] will become [6], and all subsequent waymarks will be increased by 1. Again, you can add as many waymarks as you want as long as the remaining waymarks appear in the order you ultimately want them to activate.

November 20, 2024

The New World Speeder has been updated to version 188.

Addresses have been updated for 1.1.3.

The following script command has been added:

  • "tag % [color],[name]" — The entity closest to the crosshair will be colorized using "color" and renamed to "name" on the ESP. You can use this command to highlight or hide specific entities. If you want to hide an entity, set "color" to 0. If you want to use this command to highlight specific players, I recommend setting player color to 0 on the ESP (line 102). This will hide every player except for the ones you tag with this command. Use the "tag-" command to remove all tags. Example:
    • [113]
      keys=tag % 120000,TAGGED
      repeat=0
    • [114]
      keys=tag-
      repeat=0
    • Press F2 to colorize the entity nearest the crosshair yellow and rename it to TAGGED. Press F3 to remove all tags.

November 19, 2024

The New World Speeder has been updated to version 187.

The following script commands have been added:

  • "tce % [name],[distance]" — Speeder will target the closest entity closer than "distance" and with a name containing "name." This command uses the same names as the ESP. You can also use the -target console command to discern names. Only part of the name needs to match. Example:
    • keys=tce % Turkey,100|dbg % targeting the closest entity with Turkey in its name
  • "mtm % [name],[distance],[angle],[how far]" — Speeder will move you toward the closest mob with name "name" as long as the mob is closer than "distance." It is possible to omit "name," in which case Speeder will search for the closest mob. It is possible to set distance to 0, in which case any mob in memory will be a potential target. "Angle" controls how straight you want to move toward the mob with 0 being a direct line toward the mob. A value of 0.1 would move you slightly left or right of the mob. "How far" controls how far you want your character to run relative to the mob with 0 being on top of the mob. Because you cannot stand exactly on top of the mob, it is a good idea to use a negative value, such as -1, so that your character stops in front of the mob. A positive value will place you behind the mob. This command will use the last loaded "[unstick]" section to determine behavior when your character is stuck (or dead). You may add this section to your waymark or macro file. Example:
    • keys=mtm % ,100,0,-1|dbg % I am now standing in front of the closest mob within 100 distance
    • Note how I have left "name" blank in this example and how there is a space between the "%" and the ","

It is now possible to start at a specific waymark when using the -tw* and -twrepeat* console commands. This is done by appending the waymark number to the end of the filename with a comma, such as -tw* Recorded Waymarks.ini,5. It is also possible to start at the waymark closest to your character. This is done by appending "?" instead of a number, such as -tw* Recorded Waymarks,?.

November 14, 2024

The New World Speeder has been updated to version 186.

When determining the target closest to the crosshair, Speeder will now also take into account the y-axis.

The following line has been added to config.txt:

  • Line 104) If not blank, Speeder will use the coordinates supplied on this line to lock your cursor within the specified rectangle. The syntax is as follows: [left boundary]|[right boundary]|[top boundary]|[bottom boundary]. Do not include brackets. For example, if I am using a monitor with 1920x1080 resolution and want to lock my cursor to that monitor, I would write 0|1920|0|1080.

The "tcphp" command should correctly distinguish between friendly and enemy players (after the use of "ign").

November 10, 2024

The New World Speeder has been updated to version 185.

The following script commands have been added:

  • "ea[max timer]" — Extends the duration of the current animation to "max timer." "Max timer" is the maximum number of seconds you want the animation to run. For example, if an animation normally ends after 1 second, you can double its duration by using ea2.0. The reverse is also possible. If you want an animation to end as quickly as possible (while still dealing damage), you could use ea0.2. Adjustments with the "ea" command are permanent (until game restart). You can change the value to something else, but the most recent value will stay indefinitely. Example:
    • [113]
      keys=aid130|ea0.2
      endkeys=dbg % OFF
      repeat=2
    • Press F2 to have the void gauntlet sword's light attack canceled almost immediately. Once the adjustment is made, you can turn off the macro since the adjustment is permanent.
  • "as[speed]" — Sets your animation speed to "speed." This increases the speed of all animations. In theory, this sounds great, but it doesn't seem to have much effect as the server will reset you back to the correct animation. I figured I'd add it in case anyone found a use for it. This command needs to be called continuously so that the game does not reset your speed. Example:
    • [113]
      keys=as2.0
      repeat=2
    • Press F2 to double your animation speed.

The following setting has been added to config.txt:

  • Line 103) If 1, the mouse cursor will be locked to the game window while the game window has focus.

November 6, 2024

The New World Speeder has been updated to version 184.

Aiming assist, especially for ranged weapons, has been significantly improved. The stuttering effect is gone, and aim smoothing and prediction work much better than before. I have updated the guide and default config.txt with recommended values for musket. For other weapons, you should only need to adjust line 92.

November 2, 2024

The New World Speeder has been updated to version 183.

I've updated the auto-block script to work pretty much flawlessly. The only command you need to adjust is the "aid" command. You need to input the ID of your block animation, which can be found with -displayaid. Here is the script:

[102]
keys=!ene0,20,30,1|gt7
keys2=!ct % blockt|gt7
keys3=!ih|!aid3723|ca*|dbg % canceling animation bc not blocking
keys4=!ih|!eq % block,1|store % block,1|dbg % blocking|2d
keys5=ih|dbg % releasing bc hit|st % blockt,2000|store % block,0|2u
keys6=gt8
keys7=eq % block,1|dbg % releasing|2u|store % block,0
keys8=s10
repeat=2
endkeys=dbg % done|store % block,0

I've also fixed the "ih" command, which was not working properly.

October 21, 2024

The New World Speeder has been updated to version 182.

The "tcm" script command should correctly differentiate between players and mobs.

Auto-blocking with the "ene" command should now correctly recognize enemy attacks. Be aware that "1" is now the correct value to use to check for an enemy attack. I have changed this in the guide and in the example file.

Very basic resource ESP has been added that works only with bushes. I wasn't going to release it at all in its current state, but it was just easier to keep it in the program. I only mention it because you will need to update your ESP settings as there are now parameters for showing resources and resource color. Please see the guide for more info. The default settings are now
50|35|255|60000|120000|120000|1|1|1|50

October 18, 2024

The New World Speeder has been updated to version 181.

The "rc" (rotate character) command has been fixed.

October 17, 2024

The New World Speeder has been updated to version 180.

You can now colorize friendly players (players ignored with the "ign" command) to differentiate them from enemies on the ESP. See line 102 in the guide for the correct syntax.

Timing assist, which includes the script command "wfh," has been fixed.

October 15, 2024

The New World Speeder has been updated to version 178.

Addresses have been updated for New World: Aeternum. Updating Speeder to version 178 is necessary for targeting to work.

September 26, 2024

The New World Speeder has been updated to version 176.

An ESP has been added to Speeder. It can be activated via line 102 in config.txt:

  • Line 102) Settings for the ESP. Each setting should be separated with the "|" character, such as 1|2|3|4. The ESP can be closed (and reopened) by using the -esp console command. The order of the settings is:
    • Total number of entities to display.
    • Font size.
    • Mob color.
    • Player color.
    • Show mobs: 1 to enable, 0 to disable.
    • Show players: 2 to show enemy players only (i.e., players not ignored by the "ign" command), 1 to show all players, 0 to show none.
    • Refresh rate: How often (in milliseconds) Speeder should update the ESP.
    • Example:
      50|35|255|60000|1|1|50
    • If you do not wish to use the ESP, simply leave the line blank.

September 14, 2024

Addresses have been updated for the Aeternum beta. If you are using the .dll, choose "PTR" as the region. If you are using the .exe, change line 40 in config.txt to 1. I did not have time to make macros for all the new IDs, but here are great axe and hatchet light attacks:

Hatchet:
[97|1024]
keys=or % aid3844'|ct % TIMER'|aid3842|1|st % TIMER,100
keys2=aid445|sat0.25|gt4
keys3=sat0
keys4=s10
endkeys=sat0|ca*
repeat=1
interrupt=0

Great Axe:
[97|8]
keys=or % aid3808'|ct % TIMER'|aid3806|1|st % TIMER,100
keys2=aid455|sat0.32|gt4
keys3=sat0
keys4=s10
endkeys=sat0|ca*
repeat=1
interrupt=0

You don't need to update Speeder unless you want targeting to work.

September 13, 2024

The New World Speeder has been updated to version 174.

The functionality of the movement speed hack has been improved. Alternatively, if you want to move extra fast, you can use the new void gauntlet macro I just made:

Swift movement with the void gauntlet sword. Hold down G to move very quickly.
Adjust smat0.4 if the macro is too fast for you.
[71]
keys=smat0.4|aid136|s100|ca*
keys2=ct % lcTimer2|1|st % lcTimer2,100
repeat=1

I've also fixed the void gauntlet macros in the example file (both light & heavy).

I will take a look at the BETA when I get home from work.

July 21, 2024

The update for both your Speeder and your driver is now complete. You must update both your driver to version 17 and Speeder to version 173. Ignore Launcher when it tells you your driver is out of date. This will be fixed shortly.

To update your driver: Run Launcher.exe -> Click Unload Driver -> Click "Load Driver" button -> Click Download Files -> Click Update Driver Only -> You can now load the new driver with Method One/Two/Three.

To update your Speeder: Run Launcher.exe -> Click Download Files -> Click Update Speeder Only -> Click Run Speeder button at the bottom.

July 9, 2024

The New World Speeder has been updated to version 172.

The following script commands have been added:

  • "timer % [timer name]" — The number of milliseconds since your PC was last rebooted will be stored in the global variable "timer name." This can be used to measure lengths of time. Example:
    • keys=timer % start
      keys2=s10000
      keys3=timer % end|sub % end,(VAR % start)|(VAR % end) milliseconds have elapsed
  • “cmd % [command line command]” — Speeder will activate “command line command” as if you had typed the command into the Windows console (i.e., cmd.exe). Example:
    • [113]
      keys=cmd % cls
      repeat=0
      Press F2, and Speeder will clear the console.

June 25, 2024

The New World Speeder has been updated to version 171.

The following console command has been added:

  • -aidtimer — Your current animation and timer for that animation will be displayed in the console. The global variables AID (animation ID) and AIDT (animation timer) will be populated. Example:
    • keys=cc % -aidtimer|dbg % timer for (VAR % AID) is at (VAR % AIDT)

May 4, 2024

The New World Speeder has been updated to version 170.

Quick heavies and potentially other hacks are back.

The following macro/waymark command has been added:

  • "smat[minimum animation timer]" — If the current animation timer is less than "minimum animation timer," it will be set to "minimum animation timer." This is a very effective hack for increasing the speed of all your melee animations. It allows you to initiate your heavy attacks instantly by tricking the game into thinking the "charge" animation has already progressed beyond a certain point. It is also useful for light attacks and allows you to perform your combos very quickly. Unlike the "sat" command, this command does not cancel the animation (unless you set the timer too high) and allows you to proceed through your entire combo. Also, unlike the "sat" command, this command must be called every time you want to adjust the timer. Example:
    • [71]
      keys=smat0.3|s10
      endkeys=dbg % stopping
      repeat=2
    • Press the G key. Now try spamming left click (or your attack key). All your animations will be sped up by 300 milliseconds. This macro is not particularly useful in and of itself, but it will give you an idea of what you can achieve with it. Ideally, you will want to assign it to specific animations using the "aid" command, such as "keys=aid2129|smat0.3|dbg % expediting 2129."

April 12, 2024

The New World Speeder has been updated to version 169.

The following macro/waymark command has been added:

  • "ign[distance]" — All entities within "distance" will be considered teammates. This is meant to be used with the "tcp" command so that Speeder only targets enemy players. You might find it simpler to use this command in the console, such as "-cmd ign100", when you are nearby your teammates. If you include a minus sign, such as "ign-", the list will be cleared, such as "-cmd ign-". The list will be automatically cleared when you zone. Macro example:
    • [113]
      keys=ign100
      repeat=0
    • Press F2 to treat all players within 100 distance as teammates.

The "tcp" help text has been updated:

  • "tcp[distance],[angle difference],[is enemy]" — Same as "tce" but only targets players (i.e., not mobs). "Is enemy" can be 1 to target any player not in your party or raid group (recommended) or 2 to target any player you are dueling (possibly other PvP situations as well). In OPR, because your allies are not necessarily in your party, I recommend using the "ign[distance]" command before using this command. The "ign" command forces all nearby entities to be considered teammates, and, thus, "tcp" will ignore them for targeting.

April 3, 2024

The New World Speeder has been updated to version 168.

The address used for the zoom hack has been changed to a better one. This new address allows you to zoom in & out.

The following line has been added to config.txt:

  • Line 101) Your field of view. Normal field of view is around 0.9, so setting this line to anything higher than 0.9 will increase your field of view.

I randomly discovered that "tcm/tcp" commands were not targeting the closest mob/player if angle difference was omitted. For example, tcm10 will target the closest mob within 10 distance. Before, it would randomly target any mob within 10 distance.

The following console command has been added:

  • -cmd [macro/waymark commands] — Speeder will activate "macro/waymark commands" as if you had pressed a macro key with them present. This is a great way to test commands to make sure they are working correctly. You could also use this command to set variables manually. Example:
    • -cmd store % testvar,1|eq % testvar,1|dbg % this message should appear in the console

April 3, 2024

The New World Speeder has been updated to version 167.

The rest of the addresses have been updated for the new patch. Animation IDs have changed since the PTR, so all macros need to be updated with the new IDs. I have already done most of them in the new Example_Macro_File.ini. I have not updated great sword, flail, and void gauntlet. I will do so as soon as I can. You can update them yourself using the -displayaid command if you want.

March 21, 2024

The New World Speeder has been updated to version 166.

Per request on Discord, you can now hide the console window if you wish with the new -hide command:

  • -hide — The console window will be hidden, and Speeder will no longer output any text. If you are using the .exe version, the console window can be closed after using this command, and Speeder will continue running in the background.

March 16, 2024

The New World Speeder has been updated to version 165.

Setting an HP percentage in config.txt is no longer required for Speeder to retrieve the HP address. This was an issue when you wanted to check for HP in a macro.

February 28, 2024

The New World Speeder has been updated to version 164.

I've made some adjustments to fix crashing since the last update.

February 22, 2024

The New World Speeder has been updated to version 163.

Addresses have been updated for the PTR. You can now begin creating macros for the new combat system. All weapons are pretty impressive with void gauntlet sword and flail potentially gaining the most benefit. I have included macros for both light and heavy attacks.

February 20, 2024

The New World Speeder has been updated to version 162.

Animation canceling has been updated to work with the upcoming March 2024 update. This will require all-new macros, many of which I have already made and you can find here. You don't need to use these macros now, but they will give you a sense of how the new animation canceling works.

There are some pros and cons to the update. The pros are that both light and heavy attacks can be canceled. Before, the "ca+" command only allowed for heavy attacks, but you can now spam your light attacks very quickly as well. Melee abilities, dodges, blocks, items, etc. can all be canceled as usual. See the new example file for instant block and instant dodge macros. Another pro is that you can specify the exact animation you want canceled. This is particularly useful for weapons such as the sword, where you might only want to cancel the final spin attack. Again, see the new example file. Another minor pro is that timing assist works again (line 17). I say "minor" because I would recommend using macros for all your animation canceling. The only real con is that "ca+" does not currently work. I will do what I can to figure out how to cheese the new system, but the instant heavy attacks will not work as before.

To briefly explain the new changes (before a more detailed explanation), you will be assigning "timers" to individual animation IDs. When a specific animation exceeds its timer, the animation will be instantly canceled, and you will be able to attack again. For many weapons, this will look like [attack animation] -> [timer delay] -> [cancel!] -> [attack animation] -> and so on.

And now for the changes.

The following lines have been added to config.txt:

  • Line 99) If this line is not blank, Speeder will cancel all melee animations that have run for longer than this line (in seconds). For example, if you set this line to 0.3, any animation that runs for longer than 0.3 seconds will be immediately canceled.
    • It is possible to set timers for individual weapons by separating each timer with the “|” character and ordering them as follows:
    • SWORD|HATCHET|GREAT AXE|GREAT SWORD|SPEAR|WARHAMMER|RAPIER|MUSKET|BOW|VOID GAUNTLET|ICE GAUNTLET|FIRE STAFF|LIFE STAFF|BLUNDERBUSS|FLAIL.
  • Line 100) A list of animation IDs that you would like to cancel, along with their associated timers. This line allows you to cancel only specific animations and is quite useful for certain weapons (e.g. to cancel the final spin attack for sword light attacks). Make use of the -displayaid console command to see all the animation IDs as you perform them in the game. The syntax is as follows (do not include the brackets):
    • [Animation ID #1]:[Time to cancel in seconds]|[Animation ID #2]:[Time]|etc.
    • For example, if I wanted to cancel the sword ability Whirling Blade after 0.3 seconds and the spear ability Sweep immediately, I would use:
    • 2:0.3|0:0.01

Lines 15, 16, 53, 57, 58, and 90 have been deprecated. Please see the new example macro file for instant block/dodge.

The following console command has been added:

  • -displayaid — Any time your character’s animation changes, the ID of the animation will display in Speeder’s console window. This ID can be used for various things, such as line 100 in config.txt or the “aid” command in macros/waymarks.

The following waymark/macro commands have been added:

  • “aid[animation ID]” — If the ID of your current animation matches “animation ID,” the rest of the keys line will process. The inverse is possible with “!aid.” Animation IDs can be discerned with the -displayaid console command. There are many uses for this command, but one of the best ones is to combine it with the “sat” command to auto-cancel specific animations. Example:
    • [113|512]
      keys=or % aid108’|ct % lcTimer|1|st % lcTimer,100
      keys2=aid41|sat0.4|gt4
      keys3=sat0
      keys4=s10
      endkeys=sat0
      repeat=1
      interrupt=0
    • Hold F2 down to have your spear light attack auto-canceled after 0.4 seconds. This allows for extremely fast light attacks. Note that “aid108” is your spear idle stance, which ensures left click is pressed as soon as possible.
  • “sat[animation timer]” — All melee animations that have run longer than “animation timer” (in seconds) will be canceled immediately. For example, if I wanted to cancel all animations after half a second, I would use sat0.5. “sat0” will disable the canceling. See the above example for how to cancel only specific animations. Please keep in mind that “sat” will continue to activate until you call “sat0,” so if you are only interested in canceling specific animations, it is important to call “sat0” as soon as an undesired animation activates.

Known issue: The same animation ID is occasionally used for multiple animations. I've only seen this with weapon abilities, so hopefully it isn't a major issue. I actually have better IDs ready to go for the PTR, so it will be fixed by the March update.

February 5, 2024

The New World Speeder has been updated to version 161.

Speeder should immediately recognize when a player has died and remove him/her from the list of potential targets. As with mobs, line 85 will be used to determine how long Speeder will remain locked on a player after he/she has died.

January 18, 2024

The New World Speeder has been updated to version 158.

As I’ve done in a few other Speeders (Albion, PSO, BDO), I’ve added a console window to the .dll version of NW Speeder. This is a safer method of inputting/outputting text that does not rely on text files. It also emulates the .exe version exactly, so there is basically no difference between them. Note that not all (but most) programs support a console window, so you may have to try multiple programs. As always, Task Manager, Notepad, and most Microsoft software work fine.

An issue where special characters could cause the login server to fail has been fixed.

January 8, 2024

The New World Speeder has been updated to version 157.

Speeder will no longer attempt to target any players below 0.1% HP. If this doesn't work for some reason, let me know, and I can use a different indicator.

I noticed a bug with macro interrupts when I was making the Throne and Liberty Speeder. Interrupt=1 was not working with repeat=1 macros. This has been fixed.

December 31, 2023

The New World Speeder has been updated to version 154.

The following new macro/waymark command has been added:

  • “tpt*” — Speeder will target the last entity you locked on to with “tce*,” “tcm*,” “tcp*,” or “lt+.” If there is a valid previous target, the rest of the keys line will process. Among other things, this can be used to create a macro where you will remain locked on the same target until it dies.
    • keys=tpt*|dbg % targeting prev|gt3
      keys2=tcm20,90|dbg % targeting new mob
      keys3=s10
      repeat=0
      endkeys=lt-
    • In this example, “tcm” will never activate if there is a valid previous target, thus allowing you to remain locked on the same target until it dies.

December 24, 2023

The New World Speeder has been updated to version 152.

An issue where Speeder could aim erroneously after an entity has died has been fixed. Furthermore, Speeder will aim at the last calculated angle(s) until the timer on line 85 has expired.

December 20, 2023

The New World Speeder has been updated to version 151.

Line 98 in config.txt has been modified to allow you to set a minimum distance for height adjustment:

  • Line 98) Y-axis distance multiplier when using aiming assist with a bow. Because arrows curve downward when shot over long distances, you can use this line to shoot higher the farther away your target is. I've found 0.1 to be a good starting point. This line also takes into account your height difference and will lower your aim the farther the target is beneath you. If you would like to include a minimum distance for this setting to activate, you can append it with the "|" character, such as: 0.1|10. In this example, Speeder will only adjust the y-axis beyond 10 distance.

December 18, 2023

The New World Speeder has been updated to version 150.

Speeder will force exit any running macro threads whenever your macro file is reloaded. Macros exited in this manner will not activate "endkeys" or release any keys that are currently pressed.

December 16, 2023

The New World Speeder has been updated to version 149.

Corrected the calculation of the y-axis angle so that it is not adversely affected by height differences.

The following line has been added to config.txt:

  • Line 98) Y-axis distance multiplier when using aiming assist with a bow. Because arrows curve downward when shot over long distances, you can use this line to shoot higher the farther away your target is. I’ve found 0.1 to be a good starting point. This line also takes into account your height difference and will lower your aim the farther the target is beneath you.

The following macro/waymark commands have been added:

  • “tcphp[distance],[hp %],[is enemy]” — If a player is within “distance,” has an HP percentage of less than or equal to “hp %,” and matches the criteria for “is enemy,” Speeder will consider them a potential target and lock on to them if they have the lowest HP % of all nearby targets. This command allows you to target the player with the lowest amount of HP under “hp %.” “hp %” should be between 0 and 1.0, with 1.0 equal to 100% and 0.5 equal to 50%. “Is enemy” can be 0 (target friendly players only), 1 (target any player outside your group or raid group), or 2 (target a player you are dueling). This command will lock you onto a target until “lt-” is called. Example:
    • keys=tcphp10,0.5,1|dbg % locking on to a player below 50% hp
  • “tcphp*[distance],[hp %],[is enemy]” — Exactly the same as “tcphp” above but will automatically switch to the player with the lowest amount of HP. Example:
    • keys=tcphp*10,0.5,1|dbg % locking on to a player below 50% hp, and if another player should drop below this player’s HP, will switch targets

The "waiting for macro" infinite loop has been fixed.

December 10, 2023

The New World Speeder has been updated to version 147.

The "tcm/tcp" (target closest mob/player) commands should no longer have any problems distinguishing between mobs and players. On top of this, the detection of enemy players should work flawlessly.

December 7, 2023

The New World Speeder has been updated to version 146.

Aiming assist along the y-axis has been corrected so that altitude differences no longer adversely affect the crosshair's final position. If you are aiming at a player's head, for example, it will remain locked to the head even if you (or the target) change altitude.

December 6, 2023

The New World Speeder has been updated to version 145.

It is now possible to ignore the y axis (with aiming assist) for individual weapons with line 73 in config.txt:

  • Line 73) If 1, Speeder will not move the crosshair along the y-axis, meaning that you will be responsible for aiming up/down. This can be useful for mobs that are low to the ground or for head shots. I recommend enabling this under most conditions.
    • You can ignore the y-axis for individual weapons. This is done by using the "|" character and ordering the settings as follows:
    • SWORD|HATCHET|GREAT AXE|GREAT SWORD|SPEAR|WARHAMMER|RAPIER|MUSKET|BOW|VOID GAUNTLET|ICE GAUNTLET|FIRE STAFF|LIFE STAFF|BLUNDERBUSS|FLAIL.

December 3, 2023

The New World Speeder has been updated to version 144.

Players should be detected much more effectively than before. It is now possible to disable the player data output by changing line 97 in config.txt:

  • Line 97) If 1 (default), Speeder will display nearby players.

December 1, 2023

The New World Speeder has been updated to version 142.

I've added display text for nearby players. You will see their names and data related to whether they are in your group or not, as well as whether they are hostile. If you are having troubles with a player not being correctly detected/identified, please let me know whether the player is not detected at all or, if they are, what the data is.

It is now possible to use x=0.1 in waymarks, which tells Speeder not to move your character. This can be used to create waymarks that just press keys or check for specific conditions.

November 29, 2023

The New World Speeder has been updated to version 141.

An issue where "keys" would repeat erroneously has been corrected.

November 22, 2023

The New World Speeder has been updated to version 140.

I've changed how Speeder determines player data to be stale, which should result in a better experience when aiming at enemy players.

November 21, 2023

The New World Speeder has been updated to version 139.

I have reorganized how/when player data is read in a manner that should improve the efficacy of player targeting. Before, player data would only be read when determining a target; now it will be read at the same time as all other entities. Under normal circumstances, the previous method should have worked fine, but I've noticed that players shift around in memory quite a bit, so it's possible that Speeder was assuming the wrong address for the wrong player.

Launcher has been updated to version 4 and will now save the last injected process.

November 19, 2023

The New World Speeder has been updated to version 138.

The "tcp" (target closest player) commands can now contain multiple criteria for determining your potential target:

  • “tcp[distance],[angle difference],[is enemy]” — Same as “tce” but only targets players (i.e., not mobs). “Is enemy” can be 1 to target any player not in your party or raid group, 2 to target any player you are dueling (possibly other PvP situations as well), or 3 to target any player who is in an enemy party (I’m not exactly sure what triggers this flag).
  • “tcp*[distance],[angle difference],[is enemy]” — Same as “tcp” but will remain locked on the specified player until “lt-” is called.
    • keys=tcp*20,90,1|dbg % locking on to the closest player not in my group
      keys2=tcp*20,90,2|dbg % locking on to my duel target
      endkeys=lt-

As it says, I'm not sure what "3" actually does; maybe it is useful in OPR. The exact setting in the game is called IsTeamAlignedEnemy, but I've never actually seen it flagged for anything. I would try it out in OPR because it sounds like a flag for when a player is in an opposing group. Let me know if it is useful, and I can add documentation for it.

November 19, 2023

The New World Speeder has been updated to version 137.

Speeder will now automatically activate line 88 if it initially fails to find your HP. Line 88 has also been fixed as it could occasionally find the wrong address.

I have found a new indicator for enemy players that might work better. It is a value that changes when a player can be attacked and does not rely on group/raid group presence. Let me know if it works better/worse.

An issue where the new Launcher was not initializing the .dll correctly has been fixed. This requires updating the Launcher to version 3.

November 14, 2023

The New World Speeder has been updated to version 135.

The "tcp" (target closest player) command has been changed to target players who are not currently in your group or raid group:

  • “tcp[distance],[angle difference],[is enemy]” — Same as “tce” but only targets players (i.e., not mobs). If you include a number for “is enemy” (any number works), Speeder will only target players who are not in your group or raid group. Example:
    • keys=tcp*20,90,1|dbg % locking on to the closest player not in my group

November 13, 2023

The New World Speeder has been updated to version 133.

It is now possible to detect players of opposing factions with the "tcp" command:

  • “tcp[distance],[angle difference],[faction]” — Same as “tce” but only targets players (i.e., not mobs). If you include “faction,” Speeder will only target players who do NOT have a matching faction (i.e., you want to write YOUR faction, not the enemy’s). The faction numbers are 0 for unaffiliated, 1 for Syndicate, 2 for Marauders, and 3 for Covenant. Example:
    • keys=tcp*20,90,3|dbg % locking on to a non-Covenant player
  • “tcp*[distance],[angle difference],[faction]” — Same as “tcp” but will remain locked on the specified player until “lt-” is called.

For whatever reason, the offsets used to determine player faction work best when no players are on the screen. By aiming at the sky or ground for a brief period, all nearby players should be correctly read by Speeder. You can confirm this by using the -allentities command, where you will see all nearby player names and factions.

The calculation of the closest target has been improved for the macro commands tce, tcm, and tcp. There was an issue with mobs near true north.

Aiming prediction has been greatly improved and will now be automatically disabled if your target's distance is less than Line 96:

  • Line 96) Minimum aim prediction distance. Because you generally do not want aim prediction if you are close to your target, it is a good idea to set this line to a number around 10.

The following arithmetic functions have been added to macro/waymark commands:

  • “add % [variable name],[value]” — “value” will be added to “variable name,” and the result will be stored in “variable name.”
  • “sub % [variable name],[value]” — “value” will be subtracted from “variable name,” and the result will be stored in “variable name.”
  • “mul % [variable name],[value]” — “value” will be multiplied by “variable name,” and the result will be stored in “variable name.”
  • “div % [variable name],[value]” — “variable name” will be divided by “value,” and the result will be stored in “variable name.”

November 6, 2023

The New World Speeder has been updated to version 131.

Numerous small bugs have been fixed, mostly related to displaying and reading text.

When injecting Speeder into a process, you can now type the process name instead of the process ID if you want. Keep in mind that if the process has multiple IDs, you may not want to do this as you will have no control over which ID Speeder chooses.

The following console command has been added:

  • -macro —Opens your macro file.

I will also add commands for cmd.txt and log.txt as well.

November 5, 2023

The New World Speeder has been updated to version 130.

I just noticed the .dll Speeder was not auto-reloading the macro file when changes were made. This has been corrected.

I am in the process of adding a new command to check for mob statuses. These statuses seem to correspond to different attack types and may be useful for auto-block/dodge macros. You can see the new statuses by using the -closem command. The new status IDs will be displayed as "status2." It is technically possible to use "status2" in a macro already by adding an asterisk to the "ene" command, such as "ene*," but I have more testing to do before I will add it to the guide and fully release it.

October 30, 2023

The New World Speeder has been updated to version 129.

The math for the X and Y crosshair correction settings (lines 70 and 71) has been perfected in the sense that, regardless of the distance to the entity, the crosshair will always aim in the same exact spot relative to the entity. This also improves the accuracy of aim prediction and the overall accuracy of ranged weapons.

If you are not using aim prediction, I recommend setting line 70 to -0.5 and line 71 to -0.25. If you are using aim prediction, I recommend setting line 70 to -0.25 and line 71 to -0.25. I have updated the default config file with these values.

An issue where aim prediction could swing the camera around when trying to predict movement has been fixed.

The following new macro/waymark commands have been added:

  • “tcp[distance],[angle difference]” — Same as “tce” but only targets players (i.e., not mobs).
  • “tcp*[distance],[angle difference]” — Same as “tcp” but will remain locked on the specified player until “lt-” is called.

I know distinguishing between enemy and ally players is something people want. I will add it when I can.

October 28, 2023

The New World Speeder has been updated to version 127.

The "to" macro/waymark command has been fixed.

The "weapon" setting for macros (e.g., weapon=1) will now allow for interruption in the middle of a macro if your weapon changes.

October 23, 2023

The New World Speeder has been updated to version 126.

The following new waymark/macro commands have been added:

  • “sta[status]” — If your character’s status is equal to “status,” the rest of the keys line will process. Status IDs can be discerned with the -status console command. Example:
    • keys=sta32|dbg % my character is currently idle
  • “to[macro key],[macro weapon]” — If “macro key” is supplied, Speeder will activate the macro that would normally be activated by “macro key”—as if you had pressed the key to activate it. If “macro weapon” is supplied, only the macro assigned to that weapon will activate. If that macro is already active, it will be toggled off. If “macro key” is not supplied, the current macro will be toggled off. Example:
    • keys=to119,256|dbg % activating my F8 sword macro

It is now possible to force Speeder to press/release a key with the "d" and "u" commands:

  • “d” — The key will be held down and will not be released. If it is already pressed, it will not be pressed again. However, you can force Speeder to press the key by using an asterisk, such as 160d*.
  • “u” — The key will be released. If it is already released, it will not be released again. However, you can force Speeder to release the key by using an asterisk, such as 160u*. This is helpful in rare situations where Speeder thinks the key has already been released.

The following new console command has been added:

  • -status — The ID for your character’s current status will be displayed in Speeder’s console window or log.txt. This can be used with the “sta” macro/waymark command.

October 16, 2023

The New World Speeder has been updated to version 124.

New macro/waymark commands have been added for HP, MP, stamina, current weapon, and key state:

  • “hp[percent]” — If your current HP percent is less than or equal to “percent,” the rest of the keys line will process. “Percent” should be written as a decimal with 0.5 equal to 50%. The inverse is possible with “!hp.” Example:
    • keys=hp0.5|52|dbg % using potion|s1000
  • “mp[percent]” — If your current MP percent is less than or equal to “percent,” the rest of the keys line will process. “Percent” should be written as a decimal with 0.5 equal to 50%. The inverse is possible with “!mp.”
  • “stam[percent]” — If your current stamina percent is less than or equal to “percent,” the rest of the keys line will process. “Percent” should be written as a decimal with 0.5 equal to 50%. The inverse is possible with “!stam.” Example:
    • keys=!stam0.49|dbg % okay to dodge
  • “wpn[weapon ID]” — If the weapon currently equipped matches “weapon ID,” the rest of the keys line will process. The inverse is possible with !wpn. Weapon IDs are listed at the bottom of the [Macros] section.
  • “kd[key]” — If “key” is currently pressed, the rest of the keys section will process. The inverse is possible with “!kd.” As always, “key” should be the virtual key code of the key. If you include an asterisk with the command, such as kd*81, Speeder will only check if the physical key is held down. For example:
    • keys=81d|kd81|dbg % this will always trigger
      keys2=81d|kd*81|dbg % this will not trigger unless Q is physically held down

It is now possible to auto-load macros without having to press the key. Consequently, the following line has been added to config.txt:

  • Line 95) Macros you would like Speeder to automatically load (or reload). These should reference the “key” (and, optionally, the “weapon”) you would normally press to activate the macro. The key and weapon should be separated with a comma, and each key/weapon combination should be separated with the “|” character, such as key1,weapon1|key2,weapon2|key3,weapon3. The weapon may be omitted as long as you are referencing a macro without a weapon ID, such as key1|key2|key3. For example, if I wanted to automatically activate my numpad4 and numpad5 macros (not tied to a specified weapon), I would write 100|101 into this line. Please note that you can activate macros that are normally impossible to activate via keys. For example, you could have a macro assigned to key 999 and write 999 into this line.

October 14, 2023

The New World Speeder has been updated to version 123.

Distance will now be taken into account when determining how far to move the crosshair. For example, if the mob is farther away, the crosshair will be moved farther ahead of the mob. Consequently, you will likely need to readjust line 92.

The following line has been added to config.txt:

  • Line 94) Aim prediction smoothing. Speeder will divide the difference between your camera’s current position and the final position by this number and will move the crosshair incrementally toward its final position. I find 25 to be a good starting point.

The following macro/waymark command has been added:

  • “ih” — If your character is currently hit with an attack, the rest of the keys line will process. The inverse is possible with “!ih.” Among other things, this can be used to check if you have blocked an attack.

This can be used to release right click in an auto-block macro:

  • [101]
    keys=store % block,0|ene0,20,30,256|!ih|ct % blockt|store % block,1|2d
    keys2=or % ih’|eq % block,0|2u
    keys3=ih|st % blockt,1000
    keys4=s10
    repeat=2
    endkeys=dbg % stopped
  • Press numpad5 to auto-block (right-click) anytime a mob you are facing performs an attack. Press numpad5 again to disable.

October 13, 2023

The New World Speeder has been updated to version 122.

Speeder can now predict an entity's future position, improving accuracy with slow-moving projectiles.

Accordingly, the following lines have been added to config.txt:

  • Line 91) If 1, aiming prediction will be enabled. Aiming prediction measures the speed at which an entity is moving and adjusts the crosshair “ahead” of the entity such that projectiles can hit a moving entity.
  • Line 92) Aiming prediction multiplier. This basically controls how far to move the crosshair when predicting an entity’s movement. For slower projectiles, you want a higher multiplier. 5 is a good starting point.
    • You can include multipliers for individual weapons. This is done by using the “|” character and ordering the multipliers as follows:
    • SWORD|HATCHET|GREAT AXE|GREAT SWORD|SPEAR|WARHAMMER|RAPIER|MUSKET|BOW|VOID GAUNTLET|ICE GAUNTLET|FIRE STAFF|LIFE STAFF|BLUNDERBUSS|FLAIL.
  • Line 93) How many milliseconds to wait between each calculation of an entity’s speed. 200 is a good starting point. Too low can actually be less accurate since you are giving Speeder less time to calculate an average speed.

The correct ID for being unarmed (i.e., no weapon equipped) is 0 and not 32. The guide has been corrected to reflect this. Also, macros without a specified weapon ID will work without a weapon equipped.

October 9, 2023

The New World Speeder has been updated to version 119.

The loading of macros has been fixed.

October 9, 2023

The New World Speeder has been updated to version 118.

It is now possible to omit the weapon ID in your macros. If you do this, the macro will activate for all weapons.

The following new macro/waymark command has been added:

  • “ene[min angle diff],[max angle diff],[distance],[status]” — If a mob currently has a status of “status,” is within the range of “min/max angle difference” (i.e., the absolute value of your current camera position – angle to the mob), and is within “distance” distance, the rest of the keys line will process. When a mob is attacking, its status will be 256. Among other things, this can be used to create an auto-block/dodge macro. Example:
    • [101]
      keys=store % block,0|ene0,10,5,256|2d|store % block,1
      keys2=eq % block,0|2u
      keys3=s10
      repeat=2
      endkeys=dbg % stopped
    • Press numpad5 to auto-block (right-click) anytime a mob you are facing performs an attack. Press numpad5 again to disable.

Angle difference will now be displayed by -closem and -allmobs. I realize that without measuring the mob's current direction, it is possible for Speeder to trigger block/dodge when the mob is attacking another player. I will see what I can do about this.

October 5, 2023

The New World Speeder has been updated to version 114.

Speeder will now reload your macros whenever you save your macro file.

The following new macro/waymark command has been added:

  • “ca*” — Allows for the current (and only the current) animation to be canceled immediately.

"ca*" differs from "ca+" in that it only cancels the current animation. In general, you shouldn't need to use it that much since Speeder will already auto-cancel attack animations. However, it may be useful for non-attack animations, such as using food or potions.

October 4, 2023

The New World Speeder has been updated to version 113.

Line 53 in config.txt has been adjusted as follows:

  • Line 53) The virtual key code of the key you would like to press left click at the exact moment a hit registers. As an example, if I set this to 97, I can hold down numpad1, and Speeder will press left click after each hit. A “timeout” delay can be set by using the “|” character, which controls how long Speeder will wait (in milliseconds) before assuming you missed. Example:
    • 97|500
    • Hold down numpad1, and Speeder will auto-attack for you. If a hit does not register within 500 milliseconds, Speeder will attack again.

The same adjustments have been applied to line 57 as well. Also, the logic for determining when to attempt another attack has been improved. Speeder will now check to see whether you are attacking or not and, if not, will attempt another attack. Finally, please check the macro for the "ia" command below as it is basically the same as line 53 but with greater customizability.

The following new macro/waymark commands have been added:

  • “ia” — If you are currently attacking, the rest of the keys line will process. The inverse is possible with “!ia.” This command is particularly effective for when the server tries to reset your animation. Instead of waiting for Speeder to assume you’ve missed, you can immediately attack again. Example:
    • [99|256]
      keys=tce*20,90|dbg % locked on
      keys2=cc % -hits|!eq % HIT,(VAR % prevH)|1|store % prevH,(VAR % HIT)|st % timeout,500|st % timeout2,100
      keys3=or % ct % timeout’|!ia|ct % timeout2|1|st % timeout,500|st % timeout2,100
      keys4=rc|s10
      repeat=1
      endkeys=store % timeout,0|lt-|ca-|store % timeout2,0
    • Hold down numpad3 with sword equipped, and Speeder will left click if
      • 1) you are not attacking
      • 2) you have hit the mob
      • 3) 500 milliseconds have elapsed since previous attack attempt.
  • “ah+/ah-” — Enables (+) or disables (-) automatic animation canceling. In general, this only affects your attack animations and will not prevent keybinds or macros from working. There may be situations where you want to ensure a combo completes and is not interrupted. Example:
    • [97|256]
      keys=ah-|1|wfh|1|wfh|1|wfh
      interrupt=0
      repeat=0
      endkeys=ah+
    • Press numpad1 with sword equipped, and your sword combo will complete once without animation canceling.

October 3, 2023

The New World Speeder has been updated to version 112.

Addresses have been updated for the new expansion. The same changes made to animations on the PTR are now live. They basically added some additional checks, but the cancel all animations hack (ca+ macro command) bypasses all this anyway, so it doesn't really matter. That said, I did improve the general animation canceling to work better with the new changes, and this requires updating Speeder to version 112. However, if you are already using macros with ca+, you don't need to update if you don't want to.

If you don't know how to use the ca+ command, check out the example macro file, which has a template macro that works for pretty much all weapons.

The address for player health should now be pretty stable.

The following lines have been added to config.txt:

  • Line 88) If 1, Speeder will scan the game’s memory to find your HP address. This is a debug setting you can use if Auto-Potion is not working.
  • Line 89) How long to assume a player is a player. As of right now, Speeder can differentiate mobs from players when players are not moving. When an entity is determined to be a player (i.e., when the player stops moving), Speeder will continue to assume that entity is a player for the number of milliseconds listed on this line. This allows Speeder to continue differentiating players from mobs even when players are moving. The default is 10000 milliseconds. You can go higher but may run into situations where a mob is incorrectly determined to be a player if you wait too long.

September 30, 2023

The New World Speeder has been updated to version 109.

Speeder will now scan the game's memory for your current health. This will only occur if you have auto-potion enabled. For this to work correctly, your remaining RAM must be greater than the size of the game. After the scan is complete, all memory will be freed, and you do not need to worry about anything else.

The following new line has been added to config.txt:

  • Line 87) How many threads you want Speeder to use when scanning for addresses. This should be no more than the number of cores in your CPU. That said, using too high of a number will be fine; the scan will just take longer.

I will look into alternate means, but this method should ensure the correct address is found 100% of the time.

September 25, 2023

The New World Speeder has been updated to version 108.

Macros can now contain a "weapon" setting, such as
weapon=1
If 1, the macro will be automatically toggled off if you change weapons.

The file error when reading macro files has been fixed.

September 23, 2023

The New World Speeder has been updated to version 106.

The detection of players (vs. mobs) has been greatly improved, and, as a consequence, the "tcm" command works much better.

September 22, 2023

The New World Speeder has been updated to version 104.

I've been meaning to add this for a while since there are situations where you want to create a macro for a key and still want that key to activate as normal. This is now possible by adding pass=0 or pass=1 to your macros. If pass=1, the key used to activate the macro will not be interrupted by the macro. To illustrate what this does:

[81|256]
keys=ca+|81d
endkeys=81u|ca-
pass=0

[81|256]
keys=ca+
endkeys=ca-
pass=1

As you can see, with pass=1, I do not need to use 81d/81u because the Q key (81) will not be interrupted by Speeder.

September 20, 2023

The New World Speeder has been updated to version 103.

It is now possible to use the new "tcm/tcm*" commands to target only mobs (instead of mobs & players). Please note the command still needs some work as I would like to find a more reliable method, but it works well enough for me to be comfortable releasing it.

  • “tcm[distance],[angle difference]” — Same as “tce” but only targets mobs (i.e., not players).
  • “tcm*[distance],[angle difference]” — Same as “tcm” but will remain locked on the specified mob until “lt-” is called.

The following new lines have been added to config.txt:

  • Line 2) A list of virtual key codes for keys to cancel your current animation. Each key should be separated with the “|” character, such as 1|2|3|4|5. For most situations/animations, I recommend using a macro with the “ca+” command instead.
  • Line 86) (Temporary/Debug setting:) To determine whether an entity is a player or a mob, Speeder compares two entity lists. To match the entity from one list to another, the coordinates of the entities are used. When an entity is moving, there can be a discrepancy between the coordinates from each list because they are not updated/read at the exact same time. This setting is essentially the difference under which the two entities will still be considered the same mob. To put it more simply, if Speeder is still targeting players with the “tcm” (target closest mob) command, increase this setting. If Speeder is not targeting mobs because players are standing too close to them, decrease this setting. From my testing, somewhere between 1.0 and 2.0 works well.

September 17, 2023

The New World Speeder has been updated to version 101.

It is now possible to specify how long Speeder will remain locked on a target before assuming it is dead (once death criteria are met). This is done via line 85 in config.txt:

  • Line 85) The number of milliseconds to wait before assuming a target is dead when using any of Speeder’s aiming assist features.

September 15, 2023

The New World Speeder has been updated to version 98.

Speeder will now wait up to one second before assuming a target is dead.

Although I still think manually aiming the y-axis is preferable, Speeder will now aim much more accurately along the y-axis. I have found -30 to work well on line 71 in config.txt. Please note that x/y adjustments, if changed in config, do not take effect until you swap weapons.

September 14, 2023

The New World Speeder has been updated to version 97.

I have changed the way the angle is calculated for aiming assist. It is now much faster and more precise. Also, importantly, Speeder will now rotate your character in the same direction as the camera. This makes the "cancel all animations" hack far more effective when used with aiming assist. Basically, your character will always attack in the correct direction.

Along with this, I have added a new "rc" (rotate character) command:

  • “rc” — Rotates character in the direction of the camera. This is extremely useful with the “ca+” command because normally your character’s direction does not move while attacking with the ca+ command.

If you would like to see this in action, you can use the macro located here: Fast Heavy Attacks for All Melee Weapons - Speeder Cheats. I have also included it in Example_Macro_File.ini. The macro works on both PTR and the regular servers.

September 12, 2023

The New World Speeder has been updated to version 94.

Fixed an issue where if a mob died while auto-targeting, auto-targeting could stop working altogether.

September 10, 2023

The New World Speeder has been updated to version 93.

It is now possible to adjust your movement speed. The server will rubberband you if you increase it too much, so don't expect to be able to go infinitely fast. ~20% increase seems to work fine.

Accordingly, the following line has been added to config.txt:

  • Line 82) Movement speed multiplier. 0 disables the hack and returns movement to normal. Anything above 0 will multiply your base movement speed by this value. For example, to increase your movement speed by 20%, you would use 1.2. To increase it by 100%, you would use 2. If you go above 1.2 (20%), you may experience rubberbanding.

September 7, 2023

The New World Speeder has been updated to version 92.

Aiming assist has been completely revamped and now works with both players and mobs. It is also possible to lock on to targets based on their angles rather than just distances. It should also work in all areas and with all weapons. Numerous new macro/waymark commands have been added to accompany this change.

The following new console commands have been added:

  • -hits — Speeder will populate the following global variables: HIT (number of successful weapon hits vs. an entity) and HIT2 (number of successful weapon hits vs. terrain). This command can be used in a macro/waymark to determine whether you have successfully landed an attack. Example:
    • [97|256]
      keys=tce*20,90|dbg % locked on
      keys2=cc % -hits|!eq % HIT,(VAR % prevH)|1|store % prevH,(VAR % HIT)|st % timeout,1000
      keys3=ct % timeout|1|st % timeout,1000
      keys4=s100
      repeat=1
      interrupt=0
      endkeys=store % timeout,0|lt-
    • Hold down numpad1 with a sword equipped, and Speeder will left click as soon as a hit is detected.
  • -allmobs — Speeder will display data for all entities in memory.
  • -closem or -closem* — Speeder will display data for the closest entity in terms of distance. If an asterisk is used, the closest entity will be determined by its angle relative to the current camera position (i.e., the entity closest to the crosshair). The following global variables are populated: CMOBD (distance) and CMOBID (address to be used with commands such as “lt+”).

The following new macro/waymark commands have been added:

  • “cne[number of entities],[distance]” — If there are “number of entities” within “distance” distance of your character, the rest of the keys line will process. Example:
    • keys=cne1,20|dbg % there is at least one mob within 20 distance
  • “tce[distance],[angle difference]” — Speeder will target the entity that is closer than “distance” and is no farther than “angle difference” (0 to 360 degrees) away from the current crosshair position. “Angle difference” is prioritized over distance such that the entity closest to the current crosshair position will be targeted as long as it is closer than “distance” and the angle to the entity is less than “angle difference.” “Angle difference” can be excluded such that Speeder will simply target the closest entityLines 70, 71, and 73 in config.txt will affect the accuracy of the targeting. Example:
    • keys=tce20,90|dbg % targeting an entity within 20 distance within 90 degrees of the crosshair.
  • “tce*[distance],[angle difference]” — Same as “tce” but will remain locked on the specified target until “lt-” is called. The advantage to using this command is that Speeder will not switch targets. If a target is already locked on, the rest of the keys line will not process. Example:
    • keys=tce*20,90|dbg % locking onto an entity within 20 distance within 90 degrees of the crosshair.
      endkeys=lt-|dbg % removing lock on
  • “rand[min],[max]” — A number will be chosen randomly between “min” and “max” and placed into the global variable RAND. Usage example:
    • keys=rand0,10|dbg % the random number is (VAR % RAND)
  • “st % [timername],[delay]” — A timer will be created with a value of current time + delay. Delay should be in milliseconds, so if you want to create a two-second timer, you would use st % twosecondtimer,2000. This command is meant to be used in conjunction with the “ct %” command below.
  • “ct % [timername]” — If the timer “timername” has expired, the rest of the keys will process. If the timer has not expired, the rest of the keys will NOT process. Example usage:
    • [116]
      keys=store % abilityused,false|ct % ability1|70|st % ability1,10000|store % abilityused,true
      keys2=eq % abilityused,false|ct % ability2|2|st % ability2,3000|store % abilityused,true
      keys3=eq % abilityused,false|1
      keys4=s1000
      repeat=1
      interrupt=0
      caninterrupt=0
      Hold down F5, and the F key will be pressed every 10 seconds, the Right Click button will be pressed every 3 seconds, and Left Click will be pressed every second if neither the F key nor the Right Click button was pressed.
  • “cc % [console command]” — This command can be used to activate any of Speeder’s Console Commands. For example, cc % -mp will display your current mouse position (as if you had typed in the -mp console command). “cc % -record” and “cc % -recordkeys” can be used to easily record coordinates and keys. Please note that you must use a version of the console command that does not require input. For example, cc % -record will not work because it requires you to input distance and wait time. However, cc % -record 9999,30 WILL work because it requires no additional input. The same is true for cc % -recordkeys.

I have removed deprecated/unused settings from config.txt, so you will notice missing numbers in the [Settings] section. None of the line numbers have changed, however, so your config files will still work fine.

The following new lines have been added to config.txt:

  • Line 80) The max angle difference (0 to 360 degrees) between your current camera angle and the angle of a potential target. For example, if you set this line to 180, Speeder will target the mob in front of you with the smallest difference between your current camera angle and the angle between you and the mob (i.e., the mob closest to the crosshairs). If no mobs are within the specified max angle difference, line 81 (distance) will be used instead.
    • You can include max angle differences for individual weapons. This is done by using the “|” character and ordering the max angle differences as follows:
    • SWORD|HATCHET|GREAT AXE|GREAT SWORD|SPEAR|WARHAMMER|RAPIER|MUSKET|BOW|VOID GAUNTLET|ICE GAUNTLET|FIRE STAFF|LIFE STAFF|BLUNDERBUSS.
  • Line 81) The max distance under which potential targets will be compared to determine the closest target. For example, if you set this line to 20, only targets under 20 distance will be considered when determining the closest target. In general, you want a short distance for melee weapons and a long distance for ranged weapons.
    • You can include max distances for individual weapons. This is done by using the “|” character and ordering the max distances as follows:
    • SWORD|HATCHET|GREAT AXE|GREAT SWORD|SPEAR|WARHAMMER|RAPIER|MUSKET|BOW|VOID GAUNTLET|ICE GAUNTLET|FIRE STAFF|LIFE STAFF|BLUNDERBUSS.

I have updated the Example_Macro_File.ini file with new useful macros.

July 23, 2023

The New World Speeder has been updated to version 90.

Speeder has been greatly optimized, especially with regard to macros and waymarks.

July 7, 2023

The New World Speeder has been updated to version 88.

Addresses for aiming assist have been fixed.

June 30, 2023

The New World Speeder has been updated to version 87.

The macro/waymark command "gw" (gather wait) will now timeout after 30 seconds.

I have added a new means to rotate the camera along the x axis:

  • "c*" — The camera will be adjusted by this amount along the x axis. For example, c*90 would rotate the camera 90 degrees to the right.

This may help people create their own unstick keys command by swinging the camera around until they are able to move again.

June 19, 2023

The New World Speeder has been updated to version 86.

I have no problem with people wanting to sell their macro/waymark scripts and believe it will ultimately benefit the userbase. Thus, I've been working on a program to make it a little more difficult for people to steal scripts and sell them as their own. Because they are nothing more than text files, this can be a potential issue and stymie a seller's desire to share his/her scripts. Please see the [Selling Macro/Waymark Scripts] part of the guide for more details.

Usage of this encryption requires updating both the .dll and .exe version of Speeder to version 86. I have tested both the .exe and .dll versions of Speeder to make sure they work correctly with encrypted files.

June 12, 2023

The New World Speeder has been updated to version 83.

If wait time=1 in a waymark, movement will be seamless from that waymark to the next (i.e., Speeder will not release movement keys).

June 11, 2023

The New World Speeder has been updated to version 82.

Loading waymark files has been fixed for the .dll version of Speeder.

June 7, 2023

The New World Speeder has been updated to version 81.

It is now possible to load multiple scripts in your waymark rotation. This is done by adding a "script=" line to the waymark you want to load a new script. Furthermore, you can tell Speeder to load the new script only once the current script has iterated a specific number of times. For example,
[99]
x=5256
y=100
z=5215
wait time=30
script=loadnextscript.ini|5
will only load "loadnextscript.ini" once the current script has iterated five times.

It is also possible to load a new script if you are stuck and the number of "giveup" attempts has been reached. For example,
[unstick]
distance=5
keys=27
timer=5000
timer2=2000
giveup=5
script=probablydead.ini

I have also added some anti-bot-detection commands, which can be found in the guide (random sleeps, key presses, etc.).

June 6, 2023

The New World Speeder has been updated to version 80.

The following section can now be added to your waymark files (add it at the top):

[unstick]
distance=5
keys=27
timer=5000
timer2=2000

[unstick] — This section is used (optionally) to activate specific commands when your distance does not change beyond “distance.” For example, using the above values, if Speeder attempts to unstick your character and your character does not move farther than “5,” Speeder will assume you are still stuck and will activate the “keys” listed underneath the [unstick] section. These “keys” are the exact same keys you can use in the “keys” section described above. Use -record to get an idea of how far a particular distance is.

  • “timer” controls how long you want to wait (in milliseconds) before Speeder assumes you are stuck. If you do NOT include this section, Speeder will default to 5000 milliseconds.
  • “timer2” controls how long (in milliseconds) before Speeder assumes the unstick attempt is unsuccessful and activates the [unstick] “keys” section. If you do NOT include this section, Speeder will default to 2000 milliseconds. If you set this to 0, the [unstick] “keys” section will be activated immediately.
  • “giveup” controls how many times Speeder should attempt to unstick your character before giving up.

May 16, 2023

The New World Speeder has been updated to version 78.

It is now possible to inject Speeder into another legitimate process on your PC. This greatly increases the security of the program because, as stated in the new [How to Completely Secure Speeder] section of the guide, many anticheats do not even bother to scan signed programs. By using this method, you can circumvent detection entirely. Even if it is scanned, the .dll is randomized in the same way as the .exe.

I recently implemented this on the Lost Ark Speeder and have worked out most of the kinks. I have tested it on both Windows 10 and 11.

See the new [How to Completely Secure Speeder] section of the guide for installation instructions. Speeder.exe should be version 78, and you must use the new NWDLL.dll in the .zip.

May 4, 2023

The New World Speeder has been updated to version 77.

If the line for aiming assist keys (line 69) is blank or 0, Speeder will no longer check for nearby/targeted mobs.

May 2, 2023

The New World Speeder has been updated to version 76.

Fixed issue where reading a macro file could interfere with reading config file.

Adjusted macro threads so that only macros with interrupt=1 have their keys released when the macro ends. Physical keys (i.e., keys you are physically holding down) will never be released unless you have set line 78 to 1 in config.txt.

May 1, 2023

The New World Speeder has been updated to version 72.

I've added a lot of new stuff, so I will probably forget to mention something, but everything has been added to the guide.

It is now possible to have dynamic variables in your macros/waymarks. These can be instantiated in a [variables] section somewhere in your macro/waymark file, or they can be instantiated with the new “store % [variable],[value]” command. These variables can be utilized as commands with the new “var % [variable]” command. You can also check for equality with the new “eq % [variable],[value]” command.

Additional sections have been added to macros:
[virtual key code|weapon ID]
keys=
(optional:)keys2=
(optional:)keys3=
repeat=0 or 1 or 2
interrupt=0 or 1
(optional:)endkeys=
As you can see, you can now have multiple "keys" sections for macros. Repeat=0 means the macro will not repeat. Repeat=1 means it will. Repeat=2 means the macro can be toggled on/off. Interrupt=1 means the macro can be interrupted in the middle of a keys section (rather than waiting until the end). Endkeys are commands you want to fire when the macro has ended.

The "ccm" command has been added to check for nearby mobs.

The "lt+" and "lt-" commands have been added to lock on (and unlock from) targets.

April 30, 2023

The New World Speeder has been updated to version 69.

I have added additional offsets to help maintain the correct address after zoning.

April 16, 2023

If set to 1, line 36 will now disable instant block/dodge if a non-melee weapon is equipped. This should prevent situations where aiming (i.e., holding down right click) would trigger instant block.

Found some promising offsets for aiming assist that worked after zoning and restarting PC. Hopefully these will work better in mutations and after zoning.

March 29, 2023

I've completely revamped how -download works in terms of retrieving an individualized Speeder. From now on, when the server finishes revirtualizing the program, the download link to that version will be sent to this site and dynamically displayed in every post for each game. This means that every post will have a working download link and that this link will change (along with the program) every hour or so. Before, you had to use the -download command to receive a unique version of the program. Now, every version will be unique by default, and you will no longer need to use -download. This not only makes things easier for everyone but also safer.

The dynamic download link can also be found in the guide for each game.

Happy speeding!

March 28, 2023

The New World Speeder has been updated to version 62.

It is now possible to assign a single key to multiple weapons/macros. As a consequence, the syntax for macros has changed. Instead of having a separate entry for "weapon," the ID of the weapon is now included in the key alongside the virtual key code. For example, if I want to make a sword macro for numpad6, I would use:
[102|256]
keys=1|wfh
If I wanted to use the same key with spear, I would use:
[102|512]
keys=32|s2000
In the above example, holding down numpad6 with sword would attack with light attacks, and holding down numpad6 with spear would press spacebar every 2 seconds.

The New World Speeder Guide will be updated with the new syntax.

March 17, 2023

The New World Speeder has been updated to version 59.

It is now possible to use controller buttons to activate macros with the following line in config.txt:

  • 78) If 1, injected keys (from a controller, for instance) can be used to trigger any of Speeder's keybinds. Controller buttons must be mapped to actual keyboard keys. Normally, injected keys are ignored by Speeder to prevent situations where a macro is initiated by the same key it presses, thus creating an infinite loop. Therefore, if you enable this line, it is imperative that none of your macros press the same key that initiates it.

March 15, 2023

The New World Speeder has been updated to version 58.

New command has been added to the "keys" section of macros/waymarks:

  • "wfh" — Speeder will wait for a hit to register before continuing. This is mainly meant to be used in macros. You can, for example, create your own timing assist macro with something as simple as
    [100]
    keys=1|wfh
    weapon=256
    Holding down numpad4 (key code 100) will press left click, wait for a hit, press left click again, and so on. If no hit is detected within two seconds, Speeder will assume you missed and cancel the rest of the keys.

February 25, 2023

The New World Speeder has been updated to version 55.

Fixed an issue where it was only using one set of offsets for auto-potion.

The accuracy of aiming assist has been greatly improved and now uses the camera's coordinates instead of your character's, taking into account zoom distance. The X coordinate does not really need to be adjusted at all anymore, and the Y can be adjusted for head shots if needed (~90 seemed to work well).

Once a correct address has been found for targeting mobs, Speeder will use this address until you zone. This will reduce CPU usage and hopefully make the addresses more consistent. Speeder will let you know when this 'lock' has occurred.

February 11, 2023

The New World Speeder has been updated to version 53.

Found some offsets that seem to work better at maintaining the address after zoning. The current offsets will be used if these new ones fail.

January 13, 2023

The New World Speeder has been updated to version 49.

Located and resolved a potential issue with finding mob addresses after zoning.

January 9, 2023

The New World Speeder has been updated to version 48.

The x/y corrections (lines 70 & 71) did not take into account the distance between your character and the mob. This generally didn't matter for melee weapons but is significant for ranged weapons. This has been fixed so that distance is now taken into account. The previous values you were using for lines 70 & 71 will no longer be valid if you update to this version. Previously, ~1.5 worked well for line 70. Now, line 70 should be around 30. Line 71 should be around -30, though you may want to reduce this for headshots.

December 29, 2022

The New World Speeder has been updated to version 46.

New lines added to config:

  • 76) If 1, Speeder will lock onto players as well as mobs. At this time, does not discriminate between enemy and friendly players (will soon). Will increase CPU by a decent amount because Speeder has to cycle through all mobs.
  • 77) Max lock-on distance. If a mob/player is farther than this value, Speeder will not lock on. Default is 1000. This setting is ignored if you have manually placed the crosshair on the target, in which case Speeder WILL lock on. This generally does not need to be adjusted unless line 76 is 1.

I have only tested in towns, and it seems to work fine in terms of targeting the closest player. Ultimately, Speeder will only target enemy players, but I want to make sure it is working at this stage before I do that. You will want to adjust line 77 (to something like 50) so that you are not locking on players far away. Unlike mob targeting, if the player is anywhere in memory, it is subject to targeting.

December 24, 2022

The New World Speeder has been updated to version 44.

Improved ability to find correct address after zoning.

December 18, 2022

The New World Speeder has been updated to version 42.

Using the -cl command or the line 65 keybind will now also save your current camera position if -record is active and you have enabled camera recording (-record will ask whether you want to do this).

Aiming assist will now take into account your height when calculating closest mob distance, and I have changed how the addresses are read in an effort to make it more consistent.

December 17, 2022

The New World Speeder has been updated to version 41.

The address for the camera has been fixed.

Speeder has been split into two versions, one with aiming assist and one without. It will say "aiming assist version" at the top if you are using that version.

December 14, 2022

The New World Speeder has been updated to version 37.

I've added a second set of offsets that works better after zoning. Speeder will alternate between them and use whatever set is currently working. I'm working on player targeting as well.

December 13, 2022

The New World Speeder has been updated to version 36.

New line has been added to config.txt:

75) The number of milliseconds to wait before unlocking from current aiming assist target due to target's death. Default is 0. This can be used to perform gathering actions on a target's corpse. Releasing the aiming assist key will immediately unlock from the target regardless of this setting.

The -cl console command will now also copy your current camera position to the clipboard for easy copy-paste.

December 11, 2022

The New World Speeder has been updated to version 34.

Speeder can now automatically target the closest mob. This is done by changing line 72 to 1. The mob must be close enough for its name tag to appear unless you have previously targeted it manually.

Speeder should no longer target dead mobs. In conjunction with line 72, when a mob is killed, Speeder will automatically move to the next closest target.

You can now create x/y crosshair corrections for all weapons:

70) X-corrections for the crosshair when aiming assist is enabled. Separate each weapon's x correction with the "|" character. 1.5 works well. The order is as follows:
SWORD|HATCHET|GREAT AXE|GREAT SWORD|SPEAR|WARHAMMER|RAPIER|MUSKET|BOW|VOID GAUNTLET|ICE GAUNTLET|FIRE STAFF|LIFE STAFF|BLUNDERBUSS
For example, if you use
1.5|1.5|1.5|2|3|4
the crosshair for sword, hatchet, and great axe will move 1.5 to the left; the crosshair for great sword will move 2; spear 3; and warhammer 4. If you only include a single number, this number will be used for all weapons.

I am working on fixing the address for dungeons. If you are desperate for it to work, I believe relogging after you've entered the dungeon will allow aiming assist to work.

December 8, 2022

The New World Speeder has been updated to version 32.

The follow lines have been re-added to config.txt:

  • 68) The virtual key code of a key you'd like to toggle aiming assist on/off. See lines 70, 71, & 72 for additional settings.
  • 69) The virtual key codes of the keys you'd like to enable aiming assist while pressed. Separate each key with the "|" character, such as 1|2|3|4. See lines 70, 71, & 72 for additional settings.
  • 70) X-correction for the crosshair when aiming assist is enabled. 1.75 works well.
  • 71) Y-correction for the crosshair when aiming assist is enabled. -1.5 works well.
  • 72) If 1, Speeder will lock onto your previous target if you are not currently targeting anything.
  • 73) If 1, Speeder will not move the crosshair along the y-axis, meaning that you will be responsible for aiming up/down. This can be useful for mobs that are low to the ground.

Targeting works much better now and will not be adversely affected by nearby mobs. Although I am very confident there was never an issue with aiming assist, you may wish to wait until others have tested this on trash accounts (and/or test it yourself) first. (I will continue testing it myself as well.) If you do not set any keys for aiming assist, Speeder ignores aiming assist entirely (i.e., no additional writes/reads to memory).

December 7, 2022

The New World Speeder has been updated to version 30.

Addresses have been changed/improved for aiming assist. A new line has been added to config.txt:

72) If 0, Speeder will NOT target your previous target if you are not currently targeting a mob.

Currently, Speeder will target the most recent mob you have targeted via crosshair or proximity, the latter resulting in potentially unwanted behavior. I am working on improving this.

December 6, 2022

The New World Speeder has been updated to version 29.

Speeder can now lock you onto your current or previous target. The following settings and keybinds have been added to config.txt:

  • 68) The virtual key code of the key you'd like to toggle aiming assist on/off. If ON, you will lock on to your current target. If you are not targeting anything, you will lock on to your previous target. See lines 70 & 71.
  • 69) The virtual key codes of the keys you'd like to enable aiming assist while pressed. Separate each key with the "|" character, such as 1|2|3|4. While any of these keys are held down, you will lock on to your current or previous target. See lines 70 & 71.
  • 70) X-correction for lines 68 & 69. Due to the crosshair being slightly off-center in New World, use this setting to adjust where the crosshair lands (left/right) when using aiming assist. 1.75 works pretty well.
  • 71) Y-correction for lines 68 & 69. Due to the crosshair being slightly off-center in New World, use this setting to adjust where the crosshair lands (up/down) when using aiming assist. -1.5 works pretty well.

These keybinds can be used in conjunction with everything else, so, for example, if you set line 53 to 1 and set line 69 to 1, you will lock onto your current target and swing your weapon very quickly whenever left click is held down. For security reasons, I do not want to go into full detail regarding how this works, but it does not virtualize any input, so it should be pretty safe.

I have tested it after verifying Steam files and on a separate PC, so the addresses should be pretty stable.

November 28, 2022

The New World Speeder has been updated to version 28.

Line 36 will now disable animation hacks while any non-melee weapon is being used. (Previously, it only disabled while the musket was being used.)

I've added a second set of offsets that will hopefully improve the consistency of auto-potion. Speeder will alternate between them.

November 18, 2022

The New World Speeder has been updated to version 27.

It is now possible to assign macros to the same key being pressed in the macro. For example, you can now set line 53 to 1, and your left click will automatically attack at the correct time. The same is true for line 57. You can also set a macro to your ability key, even if the macro needs to press the same key. For example:

[82]
keys=ca+|82|s1000|ca-
weapon=256

Before, the "r" key press of the macro could interfere with the activation/deactivation of the macro itself because Speeder did not differentiate between the two.

November 16, 2022

The New World Speeder has been updated to version 26.

The mouse buttons xbutton1 & xbutton2 have been separated and can be used as separate keybinds.

The "ca+" macro/waymark command will now also cancel your current animation. It can be useful for abilities:
keys=ca+|81|s500|ca-
The above example will allow you to instantly use your "Q" ability—even during another animation—and will also allow you to instantly cancel it. Do not set the keybind as the same key as the ability or you may end up with an infinite loop.

November 16, 2022

The New World Speeder has been updated to version 25.

By default, Speeder will no longer cancel animations if a terrain hit is detected (e.g. striking the ground, wall, rock, etc.). This hit detection has been moved to line 67:

67) If 1, timing assist will activate via terrain as well as mobs.
In general, this should be 0, but you can change it to 1 if you want to smack a wall and test out timing assist or lines 53/57.

Basically, lines 53, 57, and 17 will now only activate if you hit a mob (unless you set line 67 to 1).

November 15, 2022

The New World Speeder has been updated to version 24.

Crashing due to the "keys" section being too long has been fixed.

November 14, 2022

The New World Speeder has been updated to version 22.

I had a cool idea for improving Speeder's ability to avoid string detection. It seems to work great and will allow me to add more text to the program without risking detection.

The -t teleport command will now work correctly.

November 13, 2022

The New World Speeder has been updated to version 21.

New commands have been added to the "keys" section for each waymark:

  • "gw" — Speeder will wait until the currently targeted object is no longer targeted. This is meant to be used after the interaction key is pressed so that Speeder will wait until you have finished gathering from the current node.
    For example: keys=69|gw
  • "cg" — If an object is not currently targeted, the remainder of the keys will not be pressed, and Speeder will continue to the next waymark. This is to prevent your character from stopping and attempting to gather at every node.

The -cl command and line 65 keybind will now automatically add your current position to the waymark file if -record is active. By setting the record distance to 9999, you can manually record all your waymarks if you wish.

November 12, 2022

The New World Speeder has been updated to version 20.

It is now possible to create macros with Speeder. All of the new waymark commands can be used in these macros. My hope is that this will eliminate any need for AHK or third-party programs. The way it works is similar to setting up waymarks:

  • Create a new text file (or use Example_Macro_File.ini) in UTF-8 format (this is the default format if you are using notepad++).
  • Add the virtual key codes for the keys you'd like to activate your macros by enclosing them in brackets. If I wanted to make a macro for the "g" key, I would use [71].
  • For each key, add two fields: "keys" and "weapon" so that you have something like:
    [71]
    keys=
    weapon=
  • In the "keys" field, you can use the exact same commands that can be used in the "keys" field for waymarks. These are listed in the readme. I have added the "ca+" and "ca-" commands to enable/disable the cancel all animations hack. This means you can activate the hack inside of a macro without even needing to press a key (other than the macro key itself).
  • In the "weapon" field, you need to write the ID of the weapon you'd like this key to apply to. The IDs of the weapons are listed in the readme under [Macros].

The macro file is read every time the config file is reloaded, so if you change anything in the macro file, simply force the config file to reload, and the changes will take effect.

November 11, 2022

The New World Speeder has been updated to version 19.

Lines 53/57 will no longer activate if Speeder is disabled via keybind or the -d command.

November 11, 2022

The New World Speeder has been updated to version 18.

New keybind has been added to config:

65) The virtual key code of a key you'd like to activate the -cl command. Your current coordinates will be displayed and copied to the clipboard. New World must be the active window.

Auto-potion will no longer activate if your current HP percentage is 0. This should prevent activation when the address is incorrect.

November 9, 2022

The New World Speeder has been updated to version 17.

A number of new botting features have been added to the New World Speeder.

It is now possible to use Speeder to create waymark paths, along which you can press keys, move the camera, move the mouse, and more. This can be used to create combat bots, gathering bots, whatever you need. See a tutorial video here: https://ok.ru/video/3977141750522.

The readme has been greatly expanded to include information on all these new features. You will want to check out the -record, -tw*, and -twrepeat* commands in the [Console Commands] section, the new [Waymarks] section, new lines 60-64 under [Settings], and the Example Waymark File.ini. And definitely check out the video.

If you choose to take advantage of the above features, please note that botting is more dangerous than the attack speed hack and should be done with care.

Auto-potion has been added:

  • 63) A decimal between 0 and 1 for when Speeder should press your potion key. 0.5 = Speeder will press your potion key when your health reaches 50%.
  • 64) The virtual key code of your potion key.

I am not sure if the address for auto-potion is completely correct, so it may take a little time to get it working 100%.

November 5, 2022

The New World Speeder has been updated to version 16.

New setting added to config:

59) If 1, Speeder will use a different method for the cancel all animations hack (lines 37 & 38) that should eliminate crashing. I cannot verify the safety of this method at this time due to lack of testing, but I believe it should be just as safe.

If everything is working fine as is, you can ignore this setting as it will be 0 (OFF) by default.

October 20, 2022

The New World Speeder has been updated to version 14.

New lines added to config:

57) The virtual key code of the key you would like to hold left click at the exact moment a hit registers.
This is the same as line 53 but for quickly chaining heavy attacks together.
58) How long to wait (in milliseconds) between holding left click down and releasing left click for line 57.

October 19, 2022

The New World Speeder has been updated to version 13.

New config settings:

54) The number of milliseconds to wait before canceling great sword animations.
55) 1 enables timing assist for great sword only.
56) A unique number you would like Speeder to output to your log file when you have the great sword drawn.

Line 1 has been fixed.

October 10, 2022

New line added to config:

53) The virtual key code of the key you would like to press left click at the exact moment a hit registers.
This is best used with timing assist (line 17).
As an example, if I set this to 97, I can hold down numpad1, and Speeder will press left click after each hit.

This setting ended up being far more effective than I thought it would be. I actually don't think macros are even necessary with this active—unless you plan to use cancel all animations. (It is very fast.)

I am on my third night of testing detection with this.

October 7, 2022

Multiple keys can now be set to line 38 if desired. This will require updating Speeder.

38) Same as 37 but only cancels all animations while this key is pressed.
Can be set to multiple keys by using the "|" character between them. For example:
81|82

September 15, 2022

Improved code for the cancel all animations hack that should greatly reduce or eliminate crashes.

The -ptr console command will now allow Speeder to work on the PTR.

July 15, 2022

Address for right click & instant blocking has been fixed. Instant potions/food was working fine for me.

July 3, 2022

-cl command and -t should work properly. Keep in mind you do need to press the key set on line 39 in config.txt. Teleporting is very glitchy because the game will keep trying to sync you to your server position.

June 8, 2022

New setting:

52) A unique number you would like Speeder to output to your log file when you have any non-melee weapon drawn.

May 28, 2022

In an effort to get the attack speed hacks to work in 3v3 arena, I've added the -f console command. What this does is force Speeder to scan the game's memory for the correct address. In order for the address to be found, you must swing your weapon at least once and open the inventory screen (press TAB). Once this is done, you can use the -f command in the console window, and Speeder should be able to find the address.

May 14, 2022

Line 51 in config.txt can now be used to input your driver name so you don't need to type it in every time.

The security feature I added recently can be performed much more quickly simply by opening the config file, which is what Speeder will do after logging in.

May 11, 2022

Display to log should work again. Also, the cleaning up text is a new security feature and seems to take a few seconds before moving on.

April 15, 2022

Line 50 of config.txt:

50) The virtual key code of a key you'd like to disable animation hacks while held.

February 23, 2022

The following config.txt lines have been implemented to allow for interaction with scripts:

42) The name you would like for your log file, including the extension (.txt). For example: log.txt
A blank entry means no log file will be created.

43) A unique number you would like Speeder to output to your log file when you have a hatchet drawn.

44) A unique number you would like Speeder to output to your log file when you have a warhammer drawn.

45) A unique number you would like Speeder to output to your log file when you have a great axe drawn.

46) A unique number you would like Speeder to output to your log file when you have a spear drawn.

47) A unique number you would like Speeder to output to your log file when you have a sword drawn.

48) A unique number you would like Speeder to output to your log file when you have a rapier drawn.

49) A unique number you would like Speeder to output to your log file when you have the void gauntlet drawn.

February 14, 2022

New setting:

max zoom=0
# If this number is above 0, zoom distance will be set to it.

February 2, 2022

log console to file=0
# 1 will output almost all console text to log.txt.

January 19, 2022

New setting to hopefully alleviate crashing when cancel all animations is used:

cancel all animations mode=0
# There are two ways to cancel all animations:
# cancel all animations mode=0 — changing the game's memory so that it is unable to write animation timers.
# cancel all animations mode=1 — quickly checking and setting all timers back to 0.
# 1 may be more stable but might not work as well. If you are experiencing crashes using cancel all animations, try using 1.

December 3, 2021

New setting added to Settings.ini:

this virtual key code cancels all animations while pressed=0

It works the same as "this virtual key code cancels all animations" but only cancels all animations while the key is held down.

November 22, 2021

To avoid detection, each person will now have an individually signed & compiled driver. You will receive this via the email you used when you signed up (the one you use to log in to the program). It may take some time before you receive it as I have to do this manually. I have just finished signing them all, however, so it shouldn't take too much longer.

Loader has been recompiled as well, though it works exactly the same as before.

The .zip containing the hack will no longer contain the driver, and the hack itself has been moved to a separate folder within the .zip to ensure no nearby files raise any red flags. At this point, if anyone submits the hack to EAC, they are only submitting their own individual files.

I'm sorry I didn't do this earlier.

Below is a download link to the hack without the driver included. Once you receive your driver, place it in the same folder as Loader.exe. Also make sure to use the -download command in the Speeder program itself.

November 20, 2021

An issue where if hack warhammer delay was active, whirlwind would not work correctly has been resolved.

I have changed the login procedure for all my programs, which will require you to reset your password if you use this version:
1) delete login.ini
2) open the Speeder program
3) type in email
4) press enter twice
Sorry for the inconvenience.

November 12, 2021

New console command:

-ptr — Allows Speeder to be used on the PTR client.

New settings have been added to Settings.ini for the void gauntlet weapon. Note that the sword & hatchet hack are what affect the void gauntlet. The hack works when the void gauntlet is being used in sword form.

November 10, 2021

I have created an automated procedure to repack and secure the program every 10 minutes. This means that every 10 minutes, a unique executable will be created. You can receive a link to this executable by using the new -download command. Note that if the server is in the process of uploading a new executable, the link will not work. Simply wait for one minute and try again.

October 30, 2021

New keybind in Settings.ini:

this virtual key code enables teleporting=0
# This setting should be set to the virtual key code of the key you’d like to disable/enable teleporting.
# Teleportation can be accomplished via the -t command in the console window. Also use -cl command to retrieve where you are.

New commands for the console window:

-t x, y, z — Teleports your character to x, y, z.
You must enable teleportation via the keybind in Settings.ini before this will work. If you teleport too far or through a wall, you will create a mismatch between server and client coordinates. This results in buggy behavior where you can walk through walls, through the air, and through the ground (you will not fall). In general, teleport hacks are easily detectable if used over long distances, so be careful.

-cl — Speeder will display your current location in x, y, z. Will also add the displayed text to the clipboard for easy copy-and-paste.

October 25, 2021

A new setting has been added:

this virtual key code toggles animation hacks on/off=0
# This setting should be set to the virtual key code of the key you’d like to disable/enable all animation hacks.
# This setting will NOT disable hacks related to keybinds. You can still perform instant block/dodge, for example.

October 19, 2021

The "only cancel attack animations" setting will no longer have any effect on whether the keybind settings work or not.

October 18, 2021

I don’t know how useful this is, but you guys have been great at finding exploits with stuff like this, so I figured it was worth adding.

this virtual key code cancels all animations=0
# If you press this key, the game will no longer be able to write timers for animations. Pretty much everything can be canceled immediately.
# This results in some very buggy behavior. I figured I would add it in case someone can find a use for it.

October 16, 2021

New setting:

only cancel attack animations=0

# 1 will only cancel animations while you are attacking; 0 will cancel animations regardless of whether you are attacking or not.

# This prevents the stuttering effect while jumping & dodging. The downside is buffs may not be canceled.

# To get around this, you can set your buff keys to the virtual key code settings below.

October 15, 2021

Speeder wasn’t reading settings for spear correctly. This has been fixed.

October 14, 2021

Twelve new settings have been added to Settings.ini. These settings allow you to set delays and timing assists for individual weapons. By default, they are all disabled and will default to the general settings.

October 14, 2021

The way the driver is loaded has been completely redone. Instead of LoaderW/LoaderE, there is now a single Loader.exe program. What this program allows you to do is customize the driver so that yours will be different from everyone else's. This greatly reduces the risk of the hack.

The important thing to note is that you will need to fill in a new setting in Settings.ini:

[Driver]
driver name=

Once this has been done, load Loader.exe and use either -lw (method one) or -le (method two) to load the driver.

The Settings.ini included in the .zip has the new setting included.

Thanks to samaritan#0001 for the idea behind this.

Edit: Fixed problem with WinD not being deleted.

October 13, 2021

Couple of new settings:

  • this virtual key code toggles all hacks on/off=0#This setting should be set to the virtual key code of the key you’d like to disable/enable all hacks.
  • musket disables animation hacks=0
    #1 will disable animation hacks when you equip a musket; 0 will not disable animation hacks.

I’ve added a new set of addresses that may help with the zoning problem. Speeder will toggle between them if the pointer problem message pops up.

October 12, 2021

Timing Assist should work in dungeons & after zoning now.

Six entries have been added to Settings.ini to allow for user-specified keys to cancel animations:

1) this virtual key code cancels animations=0

#These six settings can be used to input the virtual key codes for keys you want to use to cancel your animations.

#For example, if you want the "9" key to cancel your animations, you would input 57 (57 is the virtual key code for the "9" key).

October 11, 2021

I have finally found a set of offsets that work 100% of the time without any need for dying, weapon swapping, etc.

October 11, 2021

  • I’ve done some further modifications to help find the correct addresses. If you see "Addresses found," and it’s not working, do a weapon swap, and it should fix it.

A new setting has been added:

  • instant number keys=1
    #1 is true; 0 is false. Will allow for instant usage of potions, meals, etc.—anything in the number quick slots from 1 to 6.

October 10, 2021

It’s finally here! I hope this fixes the issue where the hack no longer works due to zoning.

The driver has been recompiled.

October 9, 2021

  • New setting:
    instant block=1
    #1 is true; 0 is false. Will allow for blocking during weapon animations.
  • Driver has been recompiled & renamed for safety. I will try to do this every couple of days and/or every time I update the hack. You will need to use LoaderW/LoaderE to load the new driver. Use Unloader to remove the old one.

October 8, 2021

I’ve implemented some measures to ensure the incorrect addresses are not being written to. I am still working on a dungeon fix. Debug information has been added in areas to assist with problems that arise.

October 6, 2021

I have recompiled the driver as well as updated the hack. This means you will want to use the new Loaders to load the new driver. You can use Unloader to unload the driver from last week.

October 4, 2021

I have found a set of offsets that seem to work 100% of the time. This should resolve crashing, as well as the hack not working after zoning.

October 3, 2021

New settings:

shift dodges instantly=1

#1 is true; 0 is false. Will allow for dodging even during weapon animations. You do need to press shift twice.

hack warhammer delay=1

#1 is true; 0 is false. Removes delay between warhammer animations.

warhammer quick heavy=1

#1 is true; 0 is false. Allows you to spam the heavy attack for the warhammer.

October 1, 2021

A new setting has been added to Settings.ini:

timing assist=0

#1 is true; 0 is false. Will only cancel animations after a successful hit is made. I recommend using this.

#The only downside is that if you miss your target, the animation will not be canceled early.

#See [Helpful Hints] section of the Readme for a script to spam left click

A new section has been added to the Readme:

[Helpful Hints]

Consider using the following AutoHotkey script with the animation hacks. You can change the "1" key to whatever you want.

To be extra safe, I would use an MMO mouse/keyboard instead of an AutoHotkey script.

Use this script with "timing assist" enabled, and you will attack as fast as you possibly can.

1::

while (getkeystate("1", "p"))

{

send {lbutton}

sleep, 25

}

return

October 1, 2021

I recommend using the new Settings.ini file. There are a few new settings to hack the delays of specific weapons. If you are not using hatchet/great axe, you can disable this hack, which will allow you to dodge/jump normally. For the great axe, you can also just enable "hack sword & gaxe delay," which will still give you a decent reduction to light attacks with the great axe.

If you are using a rapier, I recommend enabling both "hack rapier delay" & "rapier quick heavy" because it’s a pretty powerful combo.

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