Dune: Awakening Cheat Changelog

Dune: Awakening Cheat Changelog

Below, you can find all the updates to our Dune: Awakening cheats.

June 3, 2026

The Dune: Awakening Speeder has been updated to version 24.

The ESP colors for corpses, mobs, and players have been fixed.

February 18, 2026

The Dune: Awakening Speeder has been updated to version 23.

Max distance for the mob vacuum (line 47) has been fixed.

January 2, 2026

The Dune: Awakening Speeder has been updated to version 22.

Significantly increased entity list read performance.

Fixed -scan console command.

October 25, 2025

The Dune: Awakening Speeder has been updated to version 20.

An issue where if aiming prediction correction was set to 0, the aimbot would cease to function has been resolved.

September 9, 2025

The Dune: Awakening Speeder has been updated to version 18.

Fixed chests not appearing on the ESP/radar after the Chapter 2 update.

September 1, 2025

The Dune: Awakening Speeder has been updated to version 17.

Fix for %name% appearing on the ESP when it shouldn't.

August 23, 2025

The Dune: Awakening Speeder has been updated to version 16.

It is now possible to create your own ESP marks via new console commands:

  • -mark [name] [color] — Marks your current position on the ESP with the supplied name and color. For example:
    -mark Ore 120000
    With this example, a green box will be placed at your current position with the name "Ore." You will be able to see it from anywhere in the zone. Do keep in mind you can make a macro to activate this command with a single keypress:
    [113]
    keys=cc % -mark Ore 120000
    repeat=0
  • -mark save [file name] — Saves all ESP marks to "file name." Example:
    -mark save marks
  • -mark load [file name] — Loads all ESP marks from "file name." Example:
    -mark load marks
  • -mark clear — Clears all ESP marks.
  • -mark — Displays all ESP marks in the console.

You can now have the aimbot ignore specific players by name with config line 52:

  • Line 52) A list of players you'd like the aimbot to avoid (i.e., teammates). Separate each name with the "|" character, such as
    Player Name One|Player Name Two|etc.

You can also ignore players by their proximity to you with the new "ign" script command:

  • "ign[distance]" — All players within "distance" will be ignored for targeting. This is an easy way to filter out teammates from the aimbot. Example:
    keys=ign1000
    or you can type it into the console directly
    -cmd ign1000
  • "ign-" — Clears all players from the ignore list for the aimbot (i.e., any players previously ignored via the "ign" command).

August 2, 2025

The Dune: Awakening Speeder has been updated to version 15.

The address for attack IDs has been fixed.

I've improved the formula for aiming prediction when using line 32. It now works the reverse of the way it originally did. This means that a value of 2 will halve the distance the crosshair moves ahead of the target, and a value of 0.5 will double it. Basically, if you were using 2, you should now use 0.5.

I've lowered the default minimum distance for aiming prediction from 2000 to 300 (if you do not set it manually).

July 13, 2025

The Dune: Awakening Speeder has been updated to version 14.

Players in vehicles should be accurately represented on the ESP/radar.

The %name% wildcard for displaying player names should be fixed.

Someone mentioned the color for corpses not working, but it seemed fine to me. Make sure to use -esp to reload the colors.

July 6, 2025

The Dune: Awakening Speeder has been updated to version 13.

The ESP & radar will now correctly distinguish between mobs and real players. You can change the color for real players by appending it right after the color for corpses within the settings for the ESP & radar.

Along with this, the ESP can now display player names if the %name% wildcard is used on line 44 of config.txt.

The "patt" script command for reacting to enemy attacks can now distinguish between mob attacks and real players. To react only to real players, simply append an asterisk to the command, such as "patt*."

The following script command has been added:

  • "att[attack ID],[timer]" — If you are currently performing an attack whose ID matches "attack ID" and whose timer is less than "timer," the rest of the keys line will process. The inverse is possible with "!att." Specifically, "timer" refers to the amount of time elapsed since the attack was initiated, with 0.5 being 0.5 seconds, 1 being 1 second, and so on. You can discern attack IDs with the -displayaid console command. Example:
    • keys=att20,0.25|dbg % basic knife attack has been used

Per request, you can now add a distance multiplier to line 51 of config.txt if you would like to "shrink" the number Speeder uses when displaying distance to entities:

  • Line 51) A distance multiplier for the ESP. If a distance for an entity is normally displayed as 10000, and you input 0.1 onto this line, the ESP will display the distance as 1000 instead.

July 1, 2025

The Dune: Awakening Speeder has been updated to version 12.

I've added corpses to the radar & ESP. With the mob vacuum, I figured this is useful because it's hard to tell where the corpse ends up sometimes depending on how far away you are. I was hopeful that you could vacuum the corpse and loot it, but it doesn't seem to work from my testing. However, looting the corpse does work in ghost mode, so you can use that instead.

The color for corpses can be adjusted by appending it with a comma to player/mob color. I've updated the guide here so you can see what it looks like. They will be light blue by default if you don't change it.

June 27, 2025

The Dune: Awakening Speeder has been updated to version 11.

Ghost mode has been added to the Dune Awakening Speeder. Ghost mode allows you to fly around at extremely fast speeds while your real position remains locked to wherever you were at activation. As a ghost, you can kill and loot enemies. You cannot gather resources. Settings for ghost mode are on lines 49 and 50 in config.txt:

  • Line 49) The virtual key code of the key to enable/disable ghost mode. Ghost mode allows you to fly around the zone without actually moving from your real position. While in ghost mode, you can kill enemies with melee attacks, and you can actually loot their corpse. Your fly speed can be changed by appending it with the "|" character, such as
    113|10
    for "10" speed and to enable ghost mode with the F2 key (113). 10 speed is the default if you do not change it. Ghost mode requires WASD movement. If you use keys other than WASD for movement, please set them on line 50.
  • Line 50) The virtual key codes of your movement keys listed in the following order:
    Forward|Left|Back|Right
    such as
    87|65|83|68
    for WASD. Setting this line is only necessary if you do not use WASD for movement.

June 21, 2025

The Dune: Awakening Speeder has been updated to version 10.

You can now set a minimum and maximum distance for displaying entities on the ESP. As you are aware, many entities can be seen across the entire zone, which can clutter the ESP. By setting a maximum distance, only entities under that distance from your character will be displayed. Minimum distance can be useful to avoid cluttering your character with bounding boxes. You can set minimum and maximum distances by adjusting what was previously just the "total entities" setting:

  • Total number of entities to display, minimum distance, and maximum distance. Example:
    1000,100,20000
    to display 1000 entities, no entities within 100 distance, and no entities beyond 20000 distance. Setting a minimum distance can be useful to avoid large boxes near your character. If not set, minimum distance defaults to 100.

Full example:
1000,100,20000|30|120001|16646144|160000|1|1|1|10

I have adjusted how the radar reacts to the "show all entities" setting. Because it's relatively useless to see everything on the radar, the radar will only display filtered entities. Otherwise, the radar becomes too cluttered and hard to follow.

I am still working on a static entity ID for resources that persists after restarting the game.

June 20, 2025

The Dune: Awakening Speeder has been updated to version 9.

Speeder can now display all resources in the game, as well as all loot items and basically anything that can be targeted. Sandworms are also visible (and look pretty cool actually because each segment of the body has its own coordinates).

What I am working on now is finding a consistent identifier for each entity so it will be easy to filter out the entities you don't want. Right now, the displayed ID is only consistent until the game restarts.

If you don't want to use the new entity display, change "show all entities" for the radar/ESP to 0. I've updated the example settings for both with "show all entities" disabled. Alternatively, you can add a nonexistent entity ID to line 48 in config.txt, and this will also work.

Line 48 works as follows:

  • Line 48) ESP and radar entity filter. This line allows you to customize the entities that appear when you enable the "show all entities" option for the ESP and radar. Because showing every entity is generally not desired, you will want to use this line to limit what the ESP and radar display. The syntax is as follows:
    [Entity type ID],[Color]|[Entity type ID 2],[Color 2]|etc.
    Entity type IDs are automatically displayed on the ESP and radar when "show all entities" is enabled, so they are easy to find. Because all other entities disappear when you start using filters, you will want to use the -filter console command to temporarily display all entities again. That way, you can find any new IDs you need. Color is optional. Setting an entity's color to 0 will cause that entity to disappear.

June 17, 2025

The Dune: Awakening Speeder has been updated to version 8.

An issue where the ESP text and bounding boxes were not aligning correctly when using an ultrawide (21:9) resolution has been resolved.

An issue where aiming with the mouse (i.e., non-memory aiming) along the y-axis was not working correctly has been resolved.

June 15, 2025

The Dune: Awakening Speeder has been updated to version 7.

ESP not displaying correctly while in a vehicle has been fixed.

I've added the dynamic string %dist% if you want the ESP to display distances for entities. You can combine both %hp% and %dist% if you want. Line 44 example:
PLAYER (%hp%)|OBJECT (%dist%)

The mob vacuum is actually much more effective than I realized. There is no distance check. You just have to be careful not to teleport the mobs too far in front of you. Otherwise, you can't hit them. I've reduced the default distance from 100 to 25.

I've also added an "angle offset" parameter to the mob vacuum settings that allows you to offset the teleport position slightly so that you can shoot the vacuumed mobs. The order of the settings is
[Key to hold]|[Key to toggle]|[Max distance]|[distance from char]|[angle offset]
such as
114|115|0|25|0
The "angle offset" is a radian value, so you will want a number between 0 and 6.28, with 1.57 being 90 degrees, 3.14 being 180, and so on.

It occurred to me that with the new auto-block commands, it is also possible to detect whether your own character is attacking and use this to automate the speed hack (rather than having it triggered by a keypress). Here is a macro I came up with:
[114]
keys=ia|ps3|gt*
keys2=ps1
keys3=s10
endkeys=dbg % OFF
repeat=2
This macro uses two new commands:

  • "ia" — If you are currently attacking (i.e., swinging your weapon or shooting), the rest of the keys line will process. The inverse is possible with "!ia." See the example macros for usage.
  • "ps[speed]" — Your player speed will be increased by "speed," where 2 is a 100% increase to your speed, 3 is a 200% increase, and so on. This is the same hack as line 4 in config.txt. This command allows you to have more granular control over when you want the hack active. See the example macros for usage.

June 13, 2025

The Dune: Awakening Speeder has been updated to version 6.

The mob vacuum will now deposit the mobs in front of your character. The exact distance can be controlled by line 47 in config.txt, though I think the default works fine.

I've changed the address for attack IDs. It's a little hacky but works well. All regular light attacks have the same ID (usually 20), and heavy attacks are 30. This allows you to create a single auto-block command for every light attack rather than having to find multiple IDs. As such, I've updated the auto-block & auto-dodge macros in the example macros: https://speedercheats.vip/dune-awakening-speeder-guide/example-macros/.

June 11, 2025

The Dune: Awakening Speeder has been updated to version 5.

Speeder can now teleport all nearby mobs on top of you. There is a server check for distance, but it is quite generous, and you can easily teleport->kill before the mob even notices you. The mob vacuum is controlled by line 47 in config.txt:

  • Line 47) Mob vacuum settings. This will teleport all mobs in memory on top of you, allowing you to kill them before they can attack you. The syntax is as follows:
    [Key to hold]|[Key to toggle]|[Max distance]
    such as
    114|115|10000
    to activate the mob vacuum while holding F3, to toggle it on/off with F4, and to teleport all mobs within 10,000 distance. You do not need both a toggle and a key to hold. Just set whichever you don't want to 0. If you want to teleport everything, you can omit max distance or set it to 0. There is a server check, so you can't attack infinitely far, but it is very generous.

Speeder can now perfectly block or dodge enemy attacks. This is done via macros/scripts. You can see two premade scripts here: Dune: Awakening Example Macros (2025). They are both ready to go and just require you to copy paste them into your macro file.

The ESP will now, by default, only show chests/loot crates if you enable the object display. This should significantly reduce the clutter.

June 8, 2025

The Dune: Awakening Speeder has been updated to version 2.

As promised, an aimbot has been added to the Dune: Awakening Speeder, and the relevant settings in config.txt are now active. Simply set a key to line 19 or 27, and you should be good to go. Memory aiming is active by default, so you do not need to calibrate your mouse. If you would like to use your mouse, change line 46 to 0, and then use the -calibrate command.

One stipulation: memory aiming does not currently work while meleeing with a dagger. However, aiming with the mouse will work, so if that's important to you, you can change line 46 to 0. The game seems to have auto-aim in melee mode, anyway, so I don't think you really need an aimbot for close combat.

I've also updated the FoV address for the ESP, so you should no longer see any flickering.

June 6, 2025

As promised, here's a new Speeder for Dune: Awakening. It has a nice attack speed hack, an ESP, and a radar. Aimbot will be coming soon, and I will add resources to the ESP/radar as soon as I can (you can see all players, enemies, and chests/boxes currently).

More info here: https://speedercheats.vip/dune-awakening-cheats-hacks-bots/#features

Video here: https://speedercheats.vip/dune-awakening-speeder-videos/

Have fun!

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