Albion Online Cheat Changelog

Albion Online Cheat Changelog

Below, you can find all the updates to our Albion Online cheats.

June 12, 2026

The Albion Speeder has been updated to version 153.

It is now possible to supply 'x' and 'z' coordinates for the 'cnm' and 'tcm' script commands to check and target nearby mobs. This allows you to target mobs within a static radius rather than having to continuously move back to an origin point/waymark.

  • "cnm[number],[distance],[x],[z]" — Similar to the regular "cnm" command but the "distance" checked is relative to the supplied x,z coordinates instead of your character's position. This allows you to check mobs within a static radius. Example:
    • cnm1,10,34.5,57.3|dbg % there is at least one mob within 10 distance of 34.5,57.3
  • "tcm/tcm*[mob distance],[cursor distance],[lock target],[x],[z]" — Exactly the same as tcm/tcm* above but the "distance" checked is relative to the supplied x,z coordinates instead of your character's position. This allows you to target mobs within a static radius. Example:
    • keys=tcm10,0,1,33.3,66.7|dbg % locking cursor onto the closest mob within 10 distance of 33.3,66.7

The 'cnm %' and 'tcm %' script commands can also now contain 'x' and 'z' coordinates.

May 30, 2026

The Albion Speeder has been updated to version 152.

The following script command has been added:

  • "it" — Checks to see if you are targeting something (i.e., have physically selected it). The inverse is possible with !it. Example:
    • keys=it|tt*|dbg % cursor is now on top of my selected target

May 27, 2026

The Albion Speeder has been updated to version 151.

It is now possible to use "tcmC" and "tcpC" to target mobs and players closest to your cursor (rather than character).

HP checks have been added to relevant script commands to avoid Speeder counting/targeting dead mobs/players.

March 16, 2026

The Albion Speeder has been updated to version 150.

The following script command has been added:

  • "tt[*][distance]" — Moves the cursor toward your currently selected target (mob or player). The distance the cursor is moved is controlled by "distance." If an asterisk is appended to the command, such as tt*, the cursor will be moved directly on top of your target. You can use this to 'lock' your cursor to your currently selected target. Examples:
    • keys=tt100|dbg % moving cursor 100 pixels toward my target
    • keys=tt*|dbg % moving cursor on top of my target

The following console command has been added:

  • -rad — Closes or reopens the radar.

November 8, 2025

The Albion Speeder has been updated to version 148.

Line 51 in config.txt will now work with partial name matches. For example, if you write
SNAKE,120000
all mobs with the word "SNAKE" in them will be colored 120000 on the ESP.

October 24, 2025

The Albion Speeder has been updated to version 147.

Numerous ESP script commands have been added to allow you to add your own text to the ESP. You can use them to create triggers for in-game events, visual notifications when toggling scripts on/off, and whatever else you might want to keep track of.

  • "esp % add,[group ID],[text ID],[text],[x],[y],[font size],[font color]" — Writes "text" to "x," "y" on your screen. "Group ID" can be any number and refers to a group of text elements that all have the same font size. For example, if you want all text to be the same size, you only need a single "group ID." "Text ID" can be any number and refers to the ID of individual text elements. This ID is necessary if you wish to adjust the text element in the future with other esp commands. Example:
    • keys=esp % add,1,1,THIS IS A TEST,100,100,50,120000
  • "esp % edit,[group ID],[text ID],[text]" — Changes the text displayed by text element "text ID" in "group ID" to "text." Example:
    • keys=esp % edit,1,1,THIS IS ANOTHER TEST
  • "esp % move,[group ID],[text ID],[x],[y]" — Moves the text element "text ID" in "group ID" to "x," "y" on your screen. Example:
    • keys=esp % move,1,5,500,750|dbg % moving text element 5 in group 1 to 500,750
  • "esp % size,[group ID],[size]" — Resizes all text elements in "group ID" to "size." Example:
    • keys=esp % size,1,100|dbg % resizing all text elements in group 1 to 100
  • "esp % color,[group ID],[text ID],[color]" — Changes the font color for "text ID" in "group ID" to "color." Color values can be found here. Example:
    • keys=esp % color,1,3,60000|dbg % changing text element 3 in group 1 to green
  • "esp % redraw" — Erases everything on the ESP and redraws it.

Of course, the ESP needs to be on for these commands to work.

October 14, 2025

The Albion Speeder has been updated to version 146.

The following wildcards have been added for the radar and ESP: %rare% and %tier%. You can use these on line 53 in config.txt to display the rarity and tier of gathering objects on the radar and ESP.

September 19, 2025

The Albion Speeder has been updated to version 142.

The "tcg %" script command for targeting gathering objects by name will now work like "tcg" and move the cursor up/down when it fails to initially target the intended object.

September 14, 2025

The Albion Speeder has been updated to version 141.

The missing "rs" and "rand" script commands have been added:

  • “rs[min],[max]” — Speeder will wait for a random time (in milliseconds) between [min] and [max]. For example, rs1000,10000 would wait for a random time between 1000 milliseconds and 10000. Good for avoiding bot detection.
  • “rand[min],[max]” — A number will be chosen randomly between “min” and “max” (inclusive) and placed into the global variable RAND. Usage example:
    • keys=rand0,10|dbg % the random number is (VAR % RAND)

You can now colorize party members on the ESP. Place a comma between the two colors, exactly like the radar. See the guide if you're confused.

You can now filter out low HP mobs via line 55 in config.txt:

  • Line 55) Minimum HP for mobs to appear on the ESP & radar. Any mob whose max HP is less than this number will not show. This way, you can remove trash mobs you don't care about.

Targeting in window mode will now work correctly.

The "tpd" script command has been fixed.

August 25, 2025

The Albion Speeder has been updated to version 140.

You can now include wildcards on lines 52-54 to display dynamic text on the ESP & radar:

  • Line 52) The display text for all players on the ESP & radar. If this line is not blank, all players will be represented by whatever text you write here. For example, if you write "*" on this line, all players will be represented by asterisks. ESP text should be written first and then radar text, with each separated by the "|" character, such as
    ESP Player Text|Radar Player Text
    The following wildcards can display dynamic text: %hp% (current HP) and %dist% (distance from character). Example:
    * %hp%|* %dist%
    With this example, players will be represented by their HP on the ESP and by their distance on the radar.
  • Line 53) The display text for all gathering objects on the radar/ESP. If this line is not blank, all gathering objects will be represented by whatever text you write here. For example, if you write "*" on this line, all gathering objects will be represented by asterisks. ESP text should be written first and then radar text, with each separated by the "|" character, such as
    ESP Gather Text|Radar Gather Text
    The following wildcards can display dynamic text: %dist% (distance from character), %name% (name of the gathering object), and %num% (number of remaining gathering attempts). Example:
    * %name% (%num%)|* %name% (%num%)
    With this example, the gathering point name will be displayed with the remaining gathering attempts in parentheses.
  • Line 54) The display text for all mobs on the radar/ESP. If this line is not blank, all mobs will be represented by whatever text you write here. For example, if you write "*" on this line, all mobs will be represented by asterisks. ESP text should be written first and then radar text, with each separated by the "|" character, such as
    ESP Mob Text|Radar Mob Text
    The following wildcards can display dynamic text: %dist% (distance from character), %name% (name of the gathering object), and %hp% (current HP). Example:
    * %hp%|* %name% (%dist%)
    With this example, mobs will be represented by their current HP on the ESP and by their name and distance on the radar.

August 16, 2025

The Albion Speeder has been updated to version 139.

Speeder will now read mob HP and instantly remove mobs from targeting and ESP when they are killed. I'll add wildcards for displaying HP & distance soon.

August 8, 2025

The Albion Speeder has been updated to version 138.

An issue where mobs were not being displayed correctly on the radar has been fixed.

August 6, 2025

The Albion Speeder has been updated to version 137.

Fixed "tcm" command so that it will correctly lock on mobs. Here is an F3 example macro:
[114]
keys=tcm*50,0,1|dbg % locked target on closest mob within 50 distance
endkeys=lt-
repeat=0

August 3, 2025

The Albion Speeder has been updated to version 136.

Fixed mobs disappearing off the ESP (and from Speeder's entity list) whenever they used certain abilities.

Fixed "tcm %" and "cnm %" script commands.

Fixed "cc" script command for checking cooldowns.

July 21, 2025

The Albion Speeder has been updated to version 135.

The following script command has been added to allow you to more easily target entities and return the cursor back to its original position:

  • "get % cursor" — The cursor's current position will be stored in the global variables CX and CY. You can use these variables to return the cursor to its original position when targeting entities. See the F5 example macro.

I wrote and tested a new macro that uses this command so you can see how it works.

June 13, 2025

The offsets for cooldown detection were incorrect and have been fixed. Keep in mind it takes about two seconds for the ability ID to appear when using -displaycd (although the "cc" script command is instant and 100% accurate). The delay is only a display issue.

June 5, 2025

The Albion Speeder has been updated to version 133.

I've changed the default settings for the ESP. Check out line 47 in the guide. These settings work well if you have not hacked your field of view and will allow you to target anything almost perfectly. I have also provided settings if you do hack your field of view (+50%).

Along with the above changes, the "tcm" (target closest mob) and "tcg" (target closest gathering item) commands will now move the cursor up and down if the command fails to target the entity. You should not need to move the cursor left/right. If you DO have to move the cursor left/right, you have your field of view on line 47 set incorrectly. Once the entity is targeted, the command will proceed onward as usual.

May 8, 2025

The Albion Speeder has been updated to version 132.

The following config lines have been added to allow you to customize the radar & ESP text:

  • Line 52) The display text for all players on the radar/ESP. If this line is not blank, all players will be represented by whatever text you write here. For example, if you write "*" on this line, all players will be represented by asterisks.
  • Line 53) The display text for all gathering objects on the radar/ESP. If this line is not blank, all gathering objects will be represented by whatever text you write here. For example, if you write "*" on this line, all gathering objects will be represented by asterisks.
  • Line 54) The display text for all mobs on the radar/ESP. If this line is not blank, all mobs will be represented by whatever text you write here. For example, if you write "*" on this line, all mobs will be represented by asterisks.

May 5, 2025

Speeder's driver has been updated to support mouse scrolling. The script command to scroll up is "256d," and the script command to scroll down is "257d." I realize the "d" is somewhat counter-intuitive for the scroll up command, but it makes sense relative to how every other keypress works. Just think of it as if you are "pressing" scroll up.

Scroll up/down keypresses do not need to be released like other keys. For example, if you want F2 to scroll down, you would write
[113]
keys=257d
repeat=0

To scroll more than one "tick," simply repeat the command:
keys=257d|257d|257d

You can set repeat=1 if you want to scroll continuously as well.

April 23, 2025

The Albion Speeder has been updated to version 128.

The "cnm" (check nearby mob) script command has been fixed.

April 15, 2025

The Albion Speeder has been updated to version 127.

Speeder can now display all mobs in memory, including their name and tier, on the radar and ESP. Please see the updated guide text for the radar/ESP for more information.

You can also use the new -allmobs console command to display all mobs in memory.

Now that Speeder has access to mob data, you can use the following script commands to check for and target nearby mobs:

  • "cnm/cnm*[number],[distance]" — Exactly the same as the "cng" commands but for mobs instead of gathering objects. Example:
    • keys=cnm1,10|dbg % there is at least one mob within 10 distance
  • "cnm % [name],[number],[distance]" — If there are "number" of mobs within "distance" of your character whose names contain "name," the rest of the keys line will process. Use the names displayed by the radar, ESP, or the -allmobs console command. Example:
    • keys=cnm % T1_MOB_HIDE_SWAMP_TOAD,1,10|dbg % there is at least one swamp toad within 10 distance
  • "tcm*[mob distance],0,[lock target]" — Speeder will target the closest mob within "mob distance" of your character. The second parameter should always be 0 since it is not used. "Lock target" can be 0 or 1 and, if 1, will lock the cursor to the mob until the "lt-" command is called or the mob dies. This prevents Speeder from changing your target should another mob move closer. This command requires line 47 in config.txt to be set correctly. Example:
    • [113]
      keys=tcm*50,0,1|dbg % locked target on closest mob within 50 distance
      endkeys=lt-
      repeat=0
  • "tcm[mob distance],[cursor distance]" — Similar to "tcm*" but moves the cursor toward the mob rather than directly targeting. The distance the cursor is moved is controlled by "cursor distance." This command requires line 47 in config.txt to be set correctly. Example:
    • keys=tcm50,5|dbg % moving cursor 5 distance toward the closest mob within 50 distance
  • "tcm % [name],[distance]" — Targets the closest mob within "distance" of your character whose name contains "name." Use the radar, ESP, or the -allmobs console command to retrieve mob names. This command requires line 47 in config.txt to be set correctly. Example:
    • keys=tcm % T2_MOB_HIDE_SNAKE,10|dbg % targeting the closest snake within 10 distance

Speeder can now differentiate between ally and enemy players. By default, Speeder will assume you only want to check for and target enemy players. If you do want to check for or target ally players, you will need to use the new "check ally" or "target ally" parameters of the "cnp" and "tcp" commands.

You can now hide or display ally players differently from enemy players. This is done via the ESP or radar settings. For "player color," you may include two colors separated by a comma, such as
120000,160000
where 120000 would be the color of players outside your party, and 160000 would be the color of players inside your party. See the radar/ESP settings in the guide for more details.

April 9, 2025

The Albion Speeder has been updated to version 125.

You can now colorize mounted and recently-mounted players differently on the ESP/radar. This is done via line 50 in config.txt:

  • Line 50) This line allows you to colorize mounted and recently-mounted players. The syntax is as follows:
    [activate]|[color]|[delay (milliseconds)]
    such as
    1|60000|5000
    to color all mounted players green, and for 5000 milliseconds after dismounting, the player will still be colored green. This allows you to see which players have the dismount debuff.

April 8, 2025

The Albion Speeder has been updated to version 124.

Speeder can now detect the rarity of all gathering objects. They range from 0 to 4 with 4 being the rarest. Numerous additions have been added to Speeder as a result, including more discriminatory filtering and targeting.

The ESP/radar gathering object filter on line 49 in config.txt can now filter based on name, tier, and rarity:

  • Line 49) Color filters for various gathering objects for the radar & ESP. The syntax should be as follows (without the brackets):
    [Gathering object name],[Color],[Min. tier],[Min. rarity]|[Gathering object name 2],[Color 2],[Min. tier 2],[Min. rarity 2]|etc.
    such as
    WOOD,160000,2,1|WOOD,0|FIBER,120000,3,2|FIBER,0|ROCK,0
    Filters process in left-to-right order, and once one matches, the rest do not process. Setting color to 0 will prevent that object from being displayed on both the radar and the ESP.
    In the example above, tier 2 wood with a rarity of at least 1 (uncommon) will be colored "160000." All other wood will be colored "0," which prevents it from being displayed on either the radar or the ESP. Essentially, you will ONLY see T2 wood with a rarity of 1+. Similarly, only T3 fiber with a rarity of 2+ will be displayed. Rocks will not be displayed at all. All fiber will be displayed (with the default gathering object color).

Scripting commands involving gathering objects have been upgraded to take into account tier and rarity. I won't post them all here, but here are a couple:

  • "cng % [name],[number],[distance],[tier],[rarity]" — If there are "number" of gathering objects within "distance" of your character whose name matches "name," the rest of the keys line will process. Use the name displayed by the radar, ESP, or the -allgather command (e.g., WOOD, ROCK, FIBER, etc.). "Tier" is optional and allows you to check only for gathering objects whose tier is greater than or equal to "tier." "Rarity" is optional and allows you to check only for gathering objects whose rarity is greater than or equal to "rarity." Example:
    • keys=cng % WOOD,1,10,3,2|dbg % there is at least one tier 3 WOOD gathering object within 10 distance of my character whose rarity is at least 2 (rare)
  • "tcg % [name],[distance],[tier],[rarity]" — Will target the gathering object whose name matches "name" (case sensitive) as long as it is within "distance" from your character. Use the name displayed by the radar, ESP, or the -allgather command (e.g., WOOD, ROCK, FIBER, etc.). "Tier" is optional and allows you to target only gathering objects whose tier is greater than or equal to "tier." "Rarity" is optional and allows you to target only gathering objects whose rarity is greater than or equal to "rarity." Example:
    • keys=tcg % WOOD,10,3,2|dbg % targeting tier 3 rare WOOD within 10 distance

April 7, 2025

Speeder can now detect & display the tier of every gathering item. Instead of seeing "WOOD," you will now see something like "T3_WOOD," where "T3" is the tier. This allows you to filter out the tiers you don't care about and/or display specific tiers prominently. (See line 49 in the guide.)

Pro-tip: Set the color for all gathering objects to 0 or the same color as the background of your radar. This will cause all gathering objects to be invisible. Then, on line 49, you can input the objects you DO want displayed, such as
T3_WOOD,255|T3_ROCK,120000
This way, the radar/ESP will only display those objects.

The script commands "tcg %" and "cng %" will also work with the new tier names. For example, you can now do:
keys=cng % T3_WOOD,1,10|tcg % T3_WOOD,10|dbg % targeting tier 3 WOOD within 10 distance

This is particularly useful for creating a gathering bot, as you can now have your character wander around, searching for specific gathering tiers:
[0]
x=
y=
z=
keys=s100|cng % T3_WOOD,1,10|tcg % T3_WOOD,10|dbg % clicking on wood|1d|rs200,300|1u|dbg % waiting|s10000|gt0
In this example, Speeder would continuously click on T3 wood until no more exist within 10 distance of the waymark.

April 6, 2025

The Albion Speeder has been updated to version 122.

For those using the transparent radar option, I've added some additional security to the program. The ESP benefits from this as well.

March 31, 2025

The Albion Speeder has been updated to version 118.

The following line has been added to config.txt, which allows you to set different colors for different gathering objects:

  • Line 49) Colors for various gathering objects for the radar & ESP. The syntax should be as follows (without the brackets):
    [Gathering object name],[Color]|[Gathering object name 2],[Color 2]|etc.
    such as
    WOOD,120000|FIBER,160000
    Setting the color to 0 will remove it from the ESP. Setting the color to the same as the background color of the radar will remove it from the radar.

The following script commands have been added to allow you to target specific gathering objects:

  • "tcg % [name],[distance]" — Will target the gathering object whose name matches "name" (case sensitive) as long as it is within "distance" from your character. Example:
    • keys=tcg % WOOD,10|dbg % targeting WOOD within 10 distance
  • "cng % [name],[number],[distance]" — If there are "number" of gathering objects within "distance" of your character whose name matches "name," the rest of the keys line will process. Example:
    • keys=cng % WOOD,1,10|dbg % there is at least one WOOD gathering object within 10 distance of my character

March 30, 2025

Instead of relying on device numbers for kernel input, which can change after every restart, you can now use the name of the device(s) you want Speeder to use for kernel input. You will want Speeder to use the same devices as the ones you are physically using. Fortunately, we have an updated utility to do this for you. The RawInput Detector will detect the keyboard and mouse you are using and copy all the data you need to the clipboard. Please see the setup guide here.

The significant benefit of this method is that it is a set-it-once-and-forget-it kind of method. Device names do not change and will work indefinitely. If you change the keyboard & mouse you are physically using, you should update the device names in your config file.

March 19, 2025

The Albion Speeder has been updated to version 116.

Speeder can now accurately detect all gathering objects in memory, including whether they are depleted or not. This allows for them to be displayed on the radar and ESP. As such, the default/example settings for both the radar and the ESP have been updated in the guide to show both players and gathering objects.

The targeting commands "tcg" and "tcg*" will now work perfectly (provided you have set up line 47 in config.txt correctly). The cursor will move to where the text appears on the ESP, so you can use that to check your settings.

Along with "tcg" and "tcg*," the script commands "cng," "cng*," and "cg" will now work perfectly. As such, it should be fairly simple to set up a gathering bot: Move to waymark -> cng -> tcg* -> click -> wait -> repeat. If "cng" returns false (i.e., there are no nearby gathering points), move to the next waymark.

I will add a gathering filter soon (i.e., the ability to gather only a specific type of resource).

March 4, 2025

The Albion Speeder has been updated to version 115.

The following command has been added:

  • "ms[movement speed]" — Your movement speed will be increased by "movement speed," with 1.01 being a 1% increase, 1.02 being a 2% increase, and so on. Please see the example macros for usage.

The main reason for adding this was so you could keybind the hack and increase it/decrease it at will. As it says, check out the example macros for a usage example.

February 13, 2025

The Albion Speeder has been updated to version 111.

An ESP has been added to the Albion Online Speeder. Currently, this displays the HP value of all players in memory (and on screen). Because an ESP is essentially the precise translation of 3D coordinates to 2D, this also allows me to implement precise targeting that no longer relies on the -calibrate command. You can now lock your cursor to players and instantly target them.

The ESP settings are on line 46 in config.txt:

  • Line 46) Settings for the ESP. Each setting should be separated with the "|" character, such as 1|2|3|4. The ESP can be closed (and reopened) by using the -esp console command. The order of the settings is:
    • Total number of entities to display.
    • Font size.
    • [RESERVED]
    • Player color.
    • [RESERVED]
    • [RESERVED]
    • Show players: 1 to enable, 0 to disable.
    • [RESERVED]
    • Refresh rate: How often (in milliseconds) Speeder should update the ESP.
    • (Optional:) Font can be the name of any font currently installed on your system, such as Arial or Garamond.
    • Example:
      100|20|0|255|0|0|1|0|50
    • If you do not wish to use the ESP, simply leave the line blank.

Additional settings for the ESP and targeting are on line 47:

  • Line 47) Additional settings for the ESP and for targeting with the cursor. Each setting should be separated with the "|" character, such as 1|2|3. The order of the settings is:
    • ESP/targeting field of view: This is the number Speeder uses to translate 3D coordinates into 2D screen coordinates. "45" works if you have not hacked your field of view. If you have hacked your field of view, you will need to increase this number until the ESP text aligns with entities properly.
    • Camera yaw adjustment: This number affects how far left or right the text appears (or cursor moves) relative to entities in the game world. I find -0.025 works well.
    • Camera pitch adjustment: This number affects how far up or down the text appears (or cursor moves) relative to entities in the game world. I find 0.03 works well.
    • Example:
      45|-0.025|0.03

Please note I have provided you with settings that work with default FoV/zoom. You can copy paste them into your config, and everything should work. If you are hacking your FoV (line 21), you will need to adjust line 47. If you set line 21 to 0.5, I have found an ESP field of view of 80 to work. Just play around with the ESP field of view until everything lines up.

The "tcp" commands have been revamped to work with the new targeting system:

  • "tcp*[player distance],0,[lock target]" — Speeder will target the closest player within "player distance" of your character. The second parameter should always be 0 since it is not used. "Lock target" can be 0 or 1 and, if 1, will lock the cursor to the player until the "lt-" command is called or the player dies. This prevents Speeder from changing your target should another player move closer. This command requires line 47 in config.txt to be set correctly. Example:
    • [113]
      keys=tcp*50,0,1|dbg % locked target on closest player within 50 distance
      endkeys=lt-
      repeat=0
  • "tcp[player distance],[cursor distance]" — Similar to "tcp*" but moves the cursor toward the player rather than directly targeting. The distance the cursor is moved is controlled by "cursor distance." This command requires line 47 in config.txt to be set correctly. Example:
    • [113]
      keys=tcp50,5|dbg % moving cursor 5 distance toward the closest player within 50 distance
      repeat=0

Other targeting commands have been revamped as well.

February 6, 2025

The Albion Speeder has been updated to version 107.

An issue where the final config line was not being read has been fixed.

The movement speed hack will now be reapplied properly when you change the value in config.txt.

The -recordkeys console command has been fixed.

Transparent consoles will now be set in front of the game window.

The default console settings (if you do not set them manually) will now reflect your resolution and scaling.

January 23, 2025

The Albion Speeder has been updated to version 104.

You can now assign a key to toggle line 37 (player detection) on/off. This is done via line 45 in config.txt:

  • Line 45) The virtual key code of the key you'd like to use to toggle line 37 on/off.

January 22, 2025

The Albion Speeder has been updated to version 103.

Command line commands activated via line 37 in config.txt or the "cmd %" script command will no longer create a new console window and cause the game to lose focus. This allows you to activate VLC and other programs in the background.

January 14, 2025

The Albion Speeder has been updated to version 102.

Players should no longer be missing from the radar.

The following script command has been added:

  • "mp[mana percent]" — If your MP percentage is less than or equal to "mana percent," the rest of the keys line will process. The inverse is possible with "!mp." Example:
    • keys=mp0.5|dbg % I am at or below half mana

January 12, 2025

The Albion Speeder has been updated to version 101.

The console window has been updated to reflect recent changes in other Speeders that allow me to protect/encrypt all text outputted to the console. Everything should basically work the same as before as I've modeled the new console after the Windows one as much as I could. The main difference is you can only copy text from a single line. If you notice any display issues, feel free to let me know.

Settings for the new console are located on line 44 in config.txt.

December 26, 2024

The Albion Speeder has been updated to version 100.

Macros should now exit more gracefully when the macro file is reloaded.

Speeder should no longer complain about the camera angle when using targeting (unless there is actually a problem).

Adjusted detection of keypresses to better accommodate kernel input.

November 30, 2024

The Albion Speeder has been updated to version 99.

An issue where players on the radar would not be properly erased has been resolved.

September 22, 2024

The Albion Speeder has been updated to version 97.

The text display for the radar has been significantly improved.

September 8, 2024

The Albion Speeder has been updated to version 96.

Speeder can now display a radar of nearby entities. For now, the radar displays nearby players and their HP values. Default radar settings have been added to config.txt, so I recommend downloading a new config file so that you don't have to type in the settings from scratch. Here is the guide text:

  • 43) Settings for the radar. Each setting should be separated with the "|" character, such as 1|2|3|4. The order of the settings is:
    X position|Y position|Width|Height|ID|Total entities displayed|Font size|Background color|Mob color|Player color|Gathering object color|Center of radar indicator|Show mobs|Show players|Show gathering objects|Transparent|Always on top|Distance multiplier|Refresh rate
    • The X & Y positions are where you want the radar to appear on your screen with 0|0 being the top left corner.
    • Width and Height control how large the radar is.
    • ID should be set to any number and simply prevents the creation of multiple radars with the same ID.
    • Total entities is the max number of entities the radar should display.
    • Font size controls the size of the entity names.
    • The three color settings should be decimals referring to the RGB (red, blue, green) values you want. You can use this site to calculate the decimals for you.
    • Center of radar indicator is the text or character you want in the center of the radar. I prefer an asterisk.
    • Show mobs should be 1 to display mobs. Show players should be 1 to display players. Show gathering objects should be 1 to display gathering objects.
      • For now, the radar is only capable of displaying players.
    • Transparent should be 1 to make the radar window transparent.
      • Please make sure you read the [Safety] section if you enable this option.
    • Always on top should be 1 to make the radar the topmost window.
    • Distance multiplier is the number Speeder will multiply an entity's game distance by when determining where to render its name on the radar. For example, a higher distance multiplier will cause the entity's name to appear farther from the center of the radar.
    • Refresh rate is how often (in milliseconds) Speeder should update the radar.
    • If you do not wish to use the radar, simply leave the line blank.

August 14, 2024

The Albion Speeder has been updated to version 95.

The -mp console command will now save your cursor's current position into the global variables CX and CY.

July 21, 2024

The Albion Speeder has been updated to version 94.

The update for both your Speeder and your driver is now complete. You must update both your driver to version 17 and Speeder to version 94. Ignore Launcher when it tells you your driver is out of date. This will be fixed shortly.

To update your driver: Run Launcher.exe -> Click Unload Driver -> Click "Load Driver" button -> Click Download Files -> Click Update Driver Only -> You can now load the new driver with Method One/Two/Three.

To update your Speeder: Run Launcher.exe -> Click Download Files -> Click Update Speeder Only -> Click Run Speeder button at the bottom.

May 7, 2024

The Albion Speeder has been updated to version 91.

Speeder's driver has been updated to version 13. Version 13 has new security measures in place to counteract BattlEye's new detection methods. You must use this version to evade BattlEye. I've also updated Launcher so that it will display your driver's version and warn you if your driver is not updated.

Finally, I've updated both Speeder versions (.exe and .dll) with the new security measures, although I believe the only problem was with the driver. Nevertheless, I would update them. I've been testing them all day without issue.

The following macro/waymark command has been added:

  • "hp[health percent]" — If your HP percentage is less than or equal to "health percent," the rest of the keys line will process. The inverse is possible with "!hp." Example:
    • keys=hp0.5|dbg % I am at or below half health

May 4, 2024

The Albion Speeder has been updated to version 90.

All keystrokes and mouse input will now come from a real keyboard & mouse installed on your computer. You can have Speeder use a random device or set one manually using line 42 in config.txt:

  • 42) If 1 (default), Speeder will use a keyboard and mouse device installed on your computer to send keystrokes and move the cursor. In this way, there will be no difference between a key you physically press and a key activated by Speeder, bypassing the game's and anticheat's ability to detect the input as simulated. If you would like to specify a specific keyboard and mouse for Speeder to use (I recommend the ones you are physically using), you may input the device numbers by separating each number with the "|" character. For example, if I want to enable device input, use the second keyboard device available, and use the third mouse available, I would write
    1|2|3
    on this line. The lowest possible number is 1, and the highest number is equal to the number of mice or keyboards you have installed on your PC, which can be discerned with Device Manager. For example, if you have five mice installed on your PC, possible device numbers would be 1 through 5. Unfortunately, there is no easy way to determine which device number corresponds to which device on your computer. However, you can use the RawInput Detector utility to test different device numbers and very quickly determine the correct ones to use. Your driver must be version 9+ for this to work. Speeder will warn you if you disable this line or if your driver is unable to send keystrokes.

If this is not working for you for some reason, you can disable it by setting line 42 to 0.

May 4, 2024

The Albion Speeder has been updated to version 89.

I've implemented better offsets for the movement speed hack. This also affects the address for your character's coordinates.

I've removed unnecessary imports from the .dll to better secure the program. This will limit the programs you can use for injection, but most still seem to work.

April 28, 2024

The Albion Speeder has been updated to version 87.

The following console command has been added:

  • -top — Makes the console window the topmost window, allowing you to have it on top of the game window. Using the command a second time will remove the "topmost" status.

The address for other players' HP has been fixed for the .dll version of Speeder.

April 26, 2024

The Albion Speeder has been updated to version 86.

The HP of all players in memory can now be utilized/displayed by Speeder. Line 39 will display the current HP, max HP, and HP percent of any new players appearing in memory. The "-allplayers o" console command will also output this data. The following macro/waymark commands have been added:

  • "cphp[HP percent],[distance]" — If there is a player with an HP percentage less than or equal to "HP percent," the rest of the keys line will process. "Distance" is optional and limits the search to players closer than "distance." Example:
    • keys=cphp0.5|dbg % there is a player with less than half health nearby
  • "cphp*[HP],[distance]" — Same as "cphp" command but checks for literal HP values (rather than percentage). Example:
    • keys=cphp*1000|dbg % there is a player under 1000 HP nearby
  • "cpmhp[max HP],[distance]" — If there is a player whose max HP is less than or equal to "max HP," the rest of the keys line will process. "Distance" is optional and limits the search to players closer than "distance." Example:
    • keys=cpmhp1500|dbg % there is a nearby player whose max HP is less than 1500

The cardinal direction displayed for nearby players has been fixed.

Waymarks can now contain an "unstick" section, which allows you to customize how Speeder behaves when your character is stuck. Please see the [Waymarks] section of the guide.

I will be looking into improving the gathering commands so you can target specific nodes.

April 4, 2024

The Albion Speeder has been updated to version 84.

The following console commands have been added:

  • -displaycd — The IDs for any cooldowns you use will be displayed in the console. It takes about two seconds for the ID to appear. These IDs can be used with the "cc[cooldown ID]" command.
  • -cmd [macro/waymark commands] — Speeder will activate "macro/waymark commands" as if you had pressed a macro key with them present. This is a great way to test commands to make sure they are working correctly. You could also use this command to set variables manually. Example:
    • -cmd store % testvar,1|eq % testvar,1|dbg % this message should appear in the console

The following macro/waymark commands have been added:

  • "cm" — If you are currently targeting a mob, the rest of the keys line will process. The inverse is possible with "!cm." Example:
    • keys=cm|dbg % I am targeting a mob
  • "cc[cooldown ID],[timer]" — If the cooldown matching "cooldown ID" is ready to be used, the rest of the keys line will process. The inverse is possible with "!cc." Cooldown IDs can be discerned with the -displaycd console command. "Timer" is optional and allows you to start pressing the cooldown key before the cooldown is actually ready. "Timer" should be a decimal between 0 and 1.0, with 1.0 being 100% ready, 0.95 being 95% ready, 0.9 being 90% ready, and so on. Example:
    • keys=cc2033222|70|dbg % using sprint!

The "cc" command can be used to automate all your cooldowns in the following manner:

  • Press F2 to use all your cooldowns in QWERFG order whenever you are targeting a mob.
    Please note that you must change all the "cc" commands to the IDs of the cooldowns you are using.
    Cooldown IDs can be discerned with the -displaycd console command.
    Simply use -displaycd, and then activate the cooldowns you want to use in the game.
    [113]
    keys=!cm|gt8
    keys2=cc1|81|dbg % Q key|s300
    keys3=cc2|87|dbg % W key|s300
    keys4=cc3|69|dbg % E key|s300
    keys5=cc4|82|dbg % R key|s300
    keys6=cc5|70|dbg % F key|s300
    keys7=cc6|71|dbg % G key|s300
    keys8=s10
    repeat=2

March 30, 2024

The Albion Speeder has been updated to version 83.

The movement speed hack has been fixed. It no longer requires editing read-only memory and should be as safe as any of the other hacks. As always, make sure to read the [Safety] section of the guide and don't go too fast.

March 8, 2024

The Albion Speeder has been updated to version 82.

The problem with the console not displaying text with the .dll has been resolved.

The "-calibrate" command will now take into account your resolution when determining how far to move the cursor.

February 28, 2024

The Albion Speeder has been updated to version 81.

An issue where the keys to activate macros were not working has been resolved.

February 27, 2024

The Albion Speeder has been updated to version 80.

The following macro/waymark commands have been added:

  • “kd[key]” — If “key” is currently pressed, the rest of the keys section will process. The inverse is possible with “!kd.” As always, “key” should be the virtual key code of the key. If you include an asterisk with the command, such as kd*81, Speeder will only check if the physical key is held down. For example:
    • keys=81d|kd81|dbg % this will always trigger
      keys2=81d|kd*81|dbg % this will not trigger unless Q is physically held down
  • “var % [variable name]” — The “keys” commands stored in “variable name” will activate. For example:
    [variables]
    testvar=1|s1000|1
    [113]
    keys=var % testvar
    repeat=0
    interrupt=0
    In this example, pressing F2 will press left click twice (i.e., 1|s1000|1).
  • “(VAR % [variable name])” — Everything in the parentheses will be replaced by the value stored in “variable name.” This command can be used anywhere in a keys command and is extremely versatile. You CAN include multiple variables within variables. Simple concept example:
    • keys=store % testvar1,-1
      keys2=store % testvar2,0
      keys3=cmp(VAR % testvar1),(VAR % testvar2)|dbg % testvar1 is less than testvar2
  • “store % [variable name],[value]” — “value” will be placed into the variable “variable name.” Among other things, this allows you to have dynamic macros wherein one macro can alter the commands of another. If you are placing multiple commands into “variable name,” you must escape the “|” character with a single-quote character: ‘|. For example:
    [113]
    keys=store % varname,1’|s1000’|1’|s1000|1
    [114]
    keys=var % varname
    If I press F3, nothing will happen. If I press F2, left click will fire once. (Notice how the final “|” character is NOT escaped; therefore the final “1” will activate left click.) Now, if I press F3, the keys command “1|s1000|1|s1000” will fire.
  • “eq % [variable name],[value] — If the variable “variable name” is equal to “value,” the rest of the keys commands will process. The inverse is possible via “!eq”.
  • “or % [command1]’|[command2]’|etc.” — This is your basic “or” statement, which will check “command1,” “command2,” and so on until one is true. As soon as one of the commands is true, the rest will not be checked. Each “command” should be separated by an escaped version of the normal delimiter: ‘|. Essentially, this allows you to perform multiple checks in a single keys line.
  • “add % [variable name],[value]” — “value” will be added to “variable name,” and the result will be stored in “variable name.”
  • “sub % [variable name],[value]” — “value” will be subtracted from “variable name,” and the result will be stored in “variable name.”
  • “mul % [variable name],[value]” — “value” will be multiplied by “variable name,” and the result will be stored in “variable name.”
  • “div % [variable name],[value]” — “variable name” will be divided by “value,” and the result will be stored in “variable name.”
  • “call % [function name]” — The “keys” commands located within function “function name” will process. Please see the [Functions] section for example usage.
  • “caw” — If Albion is the active window, the rest of the keys line will process. The inverse is possible with “!caw.” Example:
    • keys=caw|dbg % Albion is the active window

Your macro file will now be automatically reloaded every time a change is detected.

The -calibrate command can now automatically calibrate from a top-down view, which is useful for waymarks.

You can now use Functions in waymarks/macros. Functions are basically a series of "keys" lines that you can activate in a single command (call % fFunctionName). They are particularly useful in waymarks and allow you to have more than one "keys" line per waymark.

February 15, 2024

The Albion Speeder has been updated to version 78.

The following lines have been added to config.txt:

  • 40) The name of your calibration file to be used with the -calibrate console command and any of Speeder’s targeting features. It can be any name you want.
  • 41) A list of gathering IDs you would like Speeder to ignore. Occasionally there are gathering objects in the game world that cannot actually be gathered from. You will want to filter these out. You can also filter out the IDs of gathering objects you don’t want to gather from. To find a gathering object’s ID, simply stand near the gathering object and use the “-closeg o” console command. You will now see the ID of the closest gathering object in the console window.

The following line in config.txt has been revised:

  • 12) The virtual key code of the key you’d like to enable camera rotation while held. While this key is down, you can move the mouse to rotate the camera around as if you were playing an MMO like FFXIV, WoW, etc.

The following console commands have been added:

  • -closeg o — Displays data for the closest active gathering object.
  • -calibrate [precision] [distance] [circles] — Calibrates Speeder so that targeting commands (“tcg,” “tcp,” “aim,” etc.) can accurately aim your cursor at the intended entity. It works by moving your cursor around in a circle and measuring the difference between screen distance and game distance. “Precision” is how many degrees between each measurement. I recommend 5-10. “Distance” is how far away from the center of the window you want each measurement to be. I recommend 50-100, but this will vary based on your resolution. “Circles” is how many circles you would like Speeder to measure. I recommend using the number of circles needed to reach near the edge of the game window without going over. You absolutely do not want to measure beyond the game window, or the calibration will not work. For example, if I use -calibrate 10 50 8, Speeder will move my cursor in 10 degree increments around the center of the game window. At each increment, Speeder will move the cursor 50 pixels toward the edge of the game window 8 times (because I have set 8 circles) for a total of 400 screen distance.
    • I recommend starting with -calibrate 10 50 8. If the cursor moves too far (i.e., outside the game window), try -calibrate 10 25 8. If the cursor does not move near the edge of the game window, try -calibrate 10 75 8. Basically, you only need to adjust “distance,” although you have the option of making the targeting extremely precise if you want (i.e., using a precision under 5).
    • Calibration can take 2-5 minutes depending on the settings you’ve chosen. Do not touch the mouse!
    • This setting requires that line 40 in config.txt points to a file where your calibration data can be stored.
    • Calibration data is only valid for the camera position used during the calibration process. This means that if you adjust your field of view, zoom, angle (i.e., rotate the camera around), or screen or game resolution, you will need to recalibrate for the new camera position.
    • Calibration will not start until Albion is the active window.

The following macro/waymark commands have been added:

  • “cng[number],[distance]” — If there are “number” gathering objects within “distance” distance relative to your character, the rest of the keys line will process. Example:
    • keys=cng1,10|dbg % there is at least 1 gathering object within 10 distance of my character
  • “cng*[number],[distance]” — If there are “number” gathering objects within “distance” distance relative to your cursor, the rest of the keys line will process. Example:
    • keys=cng*1,10|dbg % there is at least 1 gathering object within 10 distance of my cursor
  • “cnp/cnp*[number],[distance]” — Exactly the same as the “cng” commands above but for players instead of gathering objects. Example:
    • keys=cnp1,10|dbg % there is at least one player near me
  • “tcg[distance]” — Speeder will move the cursor toward the closest active gathering object within “distance.” The distance to move the cursor is determined by line 26 in config.txt. Consider using line 41 in config.txt to filter out unwanted gathering objects. If a gathering object is found, the rest of the keys line will process. Example:
    • keys=tcg10|dbg % moving cursor toward gathering object within 10 distance
  • “tcg*[distance]” — The same as the “tcg” command above but will target the gathering object directly. Example:
    • [113]
      keys=tcg*10|s100|1|s100|gt1
      keys2=dbg % no more gathering objects
      repeat=0
      interrupt=0
    • Press F2 to left click any nearby gathering objects until all are depleted.
  • “tcp[distance]” — Speeder will move the cursor toward the closest player within “distance.” The distance to move the cursor is determined by line 26 in config.txt. If a player is found, the rest of the keys line will process.
  • “tcp*[distance]” — The same as the “tcp” command above but will target the player directly.
  • “aim[x],[y],[z]” — Speeder will move the cursor to the game world position x,y,z. At this point, “y” is irrelevant and can be set to 0. If possible, it is better to use the “m[x],[y]” command if you can rely on a static screen position. Example:
    • keys=aim-377,0,-16

December 30, 2023

The Albion Speeder has been updated to version 74.

The .dll version of the Albion Speeder now utilizes a console the same way as the .exe. This improves the security of the program by eliminating the log.txt and cmd.txt files.

November 21, 2023

The Albion Speeder has been updated to version 71.

The following macro/waymark commands have been added:

  • “sfv[field of view x],[field of view y]” — Sets your field of view in the same manner as if you had adjusted line 21 in config.txt. “Field of view y” is optional. For example, sfv0.5 would be the equivalent to setting line 21 to 0.5, and sfv0.5,0.75 would be the equivalent to setting line 21 to 0.5|0.75.
  • “smz[max zoom]” — Sets your max zoom in the same manner as if you had adjusted line 4. For example, smz0.5 would increase your max zoom by 50%.

Launcher has been updated to version 4 and will now save the last injected process.

November 5, 2023

The Albion Speeder has been updated to version 70.

I added a second set of offsets to help Speeder iterate through all gathering objects in memory. Hopefully this fixes -allgather o and gathering commands.

The keybind to disable camera hacks will now reset your field of view back to normal. As well, your field of view will be reset upon exiting Speeder.

October 25, 2023

New drivers have been sent out to all active members. You will notice "_v2" appended to your email in the MEGA folder. The driver in that folder is the correct driver. Please make sure to unload the old driver with the -u command in Loader.exe. At that point, you can delete the old Driver.sys and load the new one. Make sure to install the new driver certificate.

October 24, 2023

The Albion Speeder has been updated to version 69.

There's a lot more I want to add, such as targeting the nearest gathering point and distinguishing the different types, but I have added something Speeder sorely needed to make the gathering bot much more efficient. It is now possible to determine whether the gathering point nearest the cursor is depleted or not. Accordingly, the following new macro/waymark command has been added:

  • “cg” — If the gathering object nearest your cursor is not depleted, the rest of the keys line will process. When botting, this allows you to check for depleted resources so you do not waste any time. Example:
    • keys=cg|1|dbg % clicking on resource because it is active

October 18, 2023

The Albion Speeder has been updated to version 68.

Addresses have been updated for the small patch.

It is now possible to adjust the X and Y axes individually for the field of view hack:

  • 21) Your field of view. Unlike Max Zoom, this will increase your view distance without increasing the amount of fog on the screen. Because of this, I would highly recommend using this setting over max zoom. Normal field of view is 1 (or 0 to disable it). Anything under 1 will INCREASE your field of view. For example, a value of 0.5 will increase your field of view by 50%. Please see the [Safety] section to avoid detection.
    • It is also possible to adjust the X and Y axes individually by separating them with the "|" character. For example, if I wanted to set the X axis to 0.5 and the Y to 0.75, I would write 0.5|0.75.

October 17, 2023

The Albion Speeder has been updated to version 67.

Addresses have been updated for the recent patch.

The field of view hack has been adjusted as follows:

  • 21) Your field of view. Unlike Max Zoom, this will increase your view distance without increasing the amount of fog on the screen. Because of this, I would highly recommend using this setting over max zoom. Normal field of view is 1 (or 0 to disable it). Anything under 1 will INCREASE your field of view. For example, a value of 0.5 will increase your field of view by 50%. Please see the [Safety] section to avoid detection.

Basically, you should now be using a value between 0 and 1 to increase your field of view. Other than that, it works the same as before.

I will add gathering object detection very soon.

October 3, 2023

The Albion Speeder has been updated to version 66.

Speeder can now detect all players in memory, their distances from you, their angles, and more. It will be possible to auto-target soon (i.e., move the cursor in the direction of the closest player).

The following lines have been added to config.txt:

  • 37) This line controls nearby player detection. The syntax is as follows:
    Minimum Number of Players|Maximum Distance|Timer in Milliseconds|System Command
    Minimum Number of Players is the lowest number of players you would like to trigger “System Command.” “Maximum Distance” is the distance under which you want to check for players. 0 = infinite (and probably ideal). “Timer in Milliseconds” is how often you want the “System Command” to activate. The “System Command” is any Windows command that you could normally type into the command prompt. One useful command you might consider is playing a sound file:
    1|0|2000|”C:\Program Files\VideoLAN\VLC\vlc” –qt-start-minimized –play-and-exit C:\soundfile.mp3
    In the above example, “soundfile.mp3” will play every 2000 milliseconds. Please note you must have VLC installed for that particular command to work.
    • Important: Both lines 34 and 38 affect the speed at which new players are discerned. Essentially, whatever timer is longer is the amount of time it will take Speeder to discern new players.
  • 38) The number of milliseconds between each scan of all players in memory. Default is 1000. The lower you go, the more accurate Speeder will be when determining players’ locations.
  • 39) If 1, any new players appearing in memory will be outputted to Speeder’s console window (or log.txt).

The following new console command has been added:

  • -allplayers — Populates the following global variables: PLA[#]X, PLA[#]Y, PLA[#]Z, PLA[#]D (distance), and PLA[#]A (angle) for every player in memory, with “#” being a number from 1 to PLATOTAL. Appending “o” onto the end of the command will output all this data to Speeder’s console window (or log.txt), such as -allplayers o.

The -allplayers command is not all that useful yet but will be once targeting and new macro commands are added.

I recommend lowering line 34 to 1000 if you want to take advantage of player detection. Otherwise, it will be quite slow.

September 23, 2023

The Albion Speeder has been updated to version 65.

The key to toggle the mouse lock on/off has been fixed to work with keyboard keys as well as mouse keys.

August 3, 2023

The Albion Speeder has been updated to version 60.

As with a couple of my other Speeders (Lost Ark and New World), it is now possible to inject Speeder into another process running on your PC. The significant advantage of this is it makes it almost impossible for any anticheat to find and scan Speeder. The Albion Guide has been expanded with a section that explains how to do this. There are some minor disadvantages to using this method, so make sure you understand how it works.

July 28, 2023

The Albion Speeder has been updated to version 58.

The following new line has been added to config.txt:

  • 36) The virtual key code of the key you would like to toggle line 19 on/off.

Line 19 is the line that locks your cursor to a boxed portion of the screen.

July 26, 2023

The Albion Speeder has been updated to version 56.

Camera address has been fixed to persist through zoning.

July 25, 2023

The Albion Speeder has been updated to version 55.

The reading of player coordinates has been fixed such that -record and waymark functionality will work once more. I recommend changing line 35 to 0 so that you can type properly in the Speeder window.

July 21, 2023

The Albion Speeder has been updated to version 54.

The Albion Speeder has been updated to work with Battleye. New safety mechanisms are in place to drastically reduce the amount of time Speeder needs to read the game's memory. By default, Speeder will only read addresses every 10 seconds. (This can be changed on line 34 of config.txt.) This is more than adequate for most of Speeder's features. Botting features that require reading player coordinates will not currently work but will be fixed shortly.

More importantly, I have updated everyone's Driver.sys so that it is now a signed driver. You can check the same email you were originally sent with the link to the MEGA folder. In this folder will be a new, signed driver. You must use this new driver with Albion, or you risk detection via Battleye. I actually believe this to be the main danger with Battleye, so please make sure you use this new driver. (If you need the email resent, just let me know.) Also, open Loader.exe as admin and use the -u command to uninstall the old driver. Delete it and restart your PC for good measure.

Once you have downloaded the new driver, please follow the new Albion Installation Guide here: Albion Online Speeder Guide - Speeder Cheats. It is basically the same but with instructions on how to install your driver's certificate.

I have tested this method for three hours straight with constant reads to check the addresses every ten seconds, and everything seems fine.

May 28, 2023

The Albion Speeder has been updated to version 50.

Two new console commands have been added: -tpd and -recordkeys. -tpd moves the camera into top-down mode. -recordkeys allows you to record keypresses as well as mouse position. Please see the guide for more details.

The macro/waymark command "cc % [command]" has been added, which allows you to activate console commands via macros. The main reason I added this was to allow for -recordkeys to be activated via keypress, which makes it much easier to record keys and waymarks at the same time.

The input for -record and -recordkeys can now be included in the command itself, such as -record 9999,30, which would set the distance to 9999 and the wait time to 30.

May 9, 2023

The Albion Speeder has been updated to version 49.

Made some adjustments to ensure camera can only be moved by physical keypresses. If you need injected keypresses for some reason, you can set line 30 to 1.

April 27, 2023

The Albion Speeder has been updated to version 45.

Address has been corrected for the grid/circle commands.

April 27, 2023

The Albion Speeder has been updated to version 43.

IMPORTANT: The syntax for macro commands has been changed from "commands=" to "keys=" to maintain consistency with waymarks.

I've added a lot of new "keys" commands to waymarks and macros. It is now possible to search for nearby mobs/gathering objects/loot in a circle, go to specific waymarks if conditions are met, and check if you are currently targeting anything. You can also control the center of the grid/circle when performing searches (center of the window, at current cursor position, and at specific coordinates). Please see Albion Online Speeder Guide - Speeder Cheats for a list of all the new commands & examples.

Line 32 in config.txt now allows you to adjust the center of the window since your character is not positioned exactly in the middle. The new "tpd" macro/waymark command can also be used to position the camera directly above your character.

I'm sure I forgot something, but I have added all the new features to the guide, so everything should be there.

April 25, 2023

The Albion Speeder has been updated to version 41.

It is now possible to have Speeder automatically search for and interact with mobs/objects/loot around you. This is accomplished via the new "grid" command for waymarks and macros. The Albion Speeder Guide has been expanded to include information on this new command, and I have made a new video.

Mouse Smoothing has been added to line 31 in config.txt:

31) Mouse smoothing value. The lower the number, the smoother the mouse will be when it is moved via Speeder. A value of 0 will disable smoothing entirely. The time between each increment will be slightly randomized to further protect against macro detection, as well as the angle of movement. A number around 200 works pretty well.

April 19, 2023

The Albion Speeder has been updated to version 39.

It is now possible to create macros using Speeder. As a consequence, a [Macros] section has been added to the guide. I also made a new video. Any of the commands previously used for waymarks can be used to create macros.

April 11, 2023

The Albion Speeder has been updated to version 37.

I have recoded how the movement speed hack works so that it will adjust your base speed more accurately than before. You will no longer need to use a mount or buff to reset your speed, and there should be no issues with Speeder not being able to find the address.

March 29, 2023

I've completely revamped how -download works in terms of retrieving an individualized Speeder. From now on, when the server finishes revirtualizing the program, the download link to that version will be sent to this site and dynamically displayed in every post for each game. This means that every post will have a working download link and that this link will change (along with the program) every hour or so. Before, you had to use the -download command to receive a unique version of the program. Now, every version will be unique by default, and you will no longer need to use -download. This not only makes things easier for everyone but also safer.

The dynamic download link can also be found in the guide for each game.

Happy speeding!

March 22, 2023

The Albion Speeder has been updated to version 32.

The following keybind has been added to config.txt:

28) The virtual key code of the key you'd like to enable/disable all camera-related hacks, including line 19.

January 24, 2023

Disabling the hack will now also remove the x/y limitations (line 19) for the mouse cursor.

December 31, 2022

The "script" field for each waymark (if included) can now be used to swap to other .ini files (if desired). You can also set new .ini files to load once the current .ini file has looped a set number of times. This can be accomplished with the following synax:
script=nextinifile.ini|5
The above waymark will only switch to "nextinifile.ini" once the current .ini file has looped five times. The readme has been updated with this information.

December 3, 2022

New line added to config:

27) The virtual key code of a key you'd like to activate the -cl command. Your current coordinates will be displayed and copied to the clipboard. However, if you have activated the -record command, your coordinates will be automatically recorded in Recorded Waymarks.ini, and you do not need to do anything further. By setting -record distance to 9999, you can use this key to manually add all the waymarks you need. Albion must be the active window.

November 5, 2022

It is now possible to use Speeder to bot the game.

The readme has been greatly expanded to include all information related to these new features.

September 19, 2022

Changed offsets for field of view. Let me know if they work better/worse.

September 17, 2022

In my quest to eliminate fog of war, I found something even better: field of view. Unlike max zoom, field of view does not increase the amount of fog on the screen. Simply change line 21 in config.txt to the field of view distance you want, and you will be able to see much farther without having to deal with the fog:

21) Your field of view. Unlike Max Zoom, this will increase your view distance without increasing the amount of fog on the screen. Because of this, I would highly recommend using this setting over max zoom. Please see the [Safety] section to avoid detection.

August 16, 2022

New camera settings:
16) How quickly to swing the camera around if line 12 is enabled. This can be anything from 0.01 to 100+
17) If 1, the camera will not move along the x axis if line 12 is enabled.
18) If 1, the camera will not move along the y axis if line 12 is enabled.
19) Min/Max X & Y coordinates for your mouse when Albion is the active window.
This prevents zoom hack detection by ensuring that you do not click farther than you should be able to.
The idea is to set X & Y so that the farthest distance you can click matches the normal "farthest distance."
Here is the syntax for this setting:
min_x|max_x|min_y|max_y
For example, if I wanted to remove 100 pixels from both X and Y at 4k resolution, I would use:
100|3740|100|2060
If your mouse gets stuck along the edges when you alt tab back into the game, simply press alt-tab again and click the center of the screen.
20) The name of your driver. This is an optional setting that precludes you from having to type in your driver name every time during start-up.
The name must appear exactly as it does in Driver.ini.

August 7, 2022

I added a lot of new camera tricks:

6) The virtual key code of the key you'd like to rotate the camera right.
7) The virtual key code of the key you'd like to rotate the camera left.
8) How far to rotate the camera per tick via lines 6 & 7.
9) The virtual key code of the key you'd like to rotate the camera up.
10) The virtual key code of the key you'd like to rotate the camera down.
11) How far to rotate the camera up/down per tick via lines 9 & 10.
12) If 1, holding down right click will move the camera as though you were playing an MMO that allows camera movment (FFXIV, WoW, etc.).
13) If 1, the y-axis camera movement via line 12 will be inverted.
14) If 1, the x-axis camera movement via line 12 will be inverted.
15) How long to wait before preventing a normal right click.

I checked out the rubberband issue for the movement speed hack, and I do not believe it is resolvable beyond improving your ping. 0.5 resulted in eventual rubberbanding for me. Lowering it to 0.1 worked, and I did not test beyond that. I found addresses that write/read your coordinates and did some testing with those, and my sense is that there is simply a fairly strict server check for movement, though some increase was still possible for me.

August 6, 2022

Redid how movement speed & max zoom addresses are found. It is much faster and should work for everyone.

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