Wardogs Cheat Changelog

October 3, 2026

The Wardogs Speeder has been updated to version 17.

Ghost Mode has been added to Speeder. If you are unfamiliar with this hack, it allows you to fly around the area without actually moving from your real position on the server. In some cases, this can allow you to interact with NPCs from far away, scout enemy positions, or just fly around for fun. It is activated via line 51 in config.txt:

  • Line 51) The virtual key code of the key to enable/disable ghost mode. Ghost mode allows you to fly around the zone without actually moving from your real position. Your fly speed can be changed by appending it with the "|" character, such as
    113|50
    for "50" speed and to enable ghost mode with the F2 key (113). 50 speed is the default if you do not change it. Ghost mode requires WASD movement. If you use keys other than WASD for movement, please set them on line 50.

Walls appearing as enemy players should be fixed.

September 26, 2026

The Wardogs Speeder has been updated to version 15.

ESP boxes will now align properly when in first-person mode in vehicles.

ESP boxes will now have the appropriate height for players sitting in vehicles.

The following macro command has been added:

  • "it" — If you are currently targeting an entity (i.e., the middle of the screen is within the bounding box on the ESP), the rest of the keys line will process. The inverse is possible with !it. This command is exactly the same as the triggerbot but allows you to customize your firing behavior. For example, you may want to hold left click down and then release if you are using a bow. Example:
    • [113]
      keys=!kd1|1d|rs950,1000
      keys2=it|1u|rs120,150
      keys3=nop
      repeat=2
    • In this example, left click will be held down for at least ~1 second. When you target an enemy, left click will be released.

September 23, 2026

The Wardogs Speeder has been updated to version 14.

The following macro commands have been added:

  • "as[speed]" — The speed of your animations will be set to "speed." One use for this is to freeze your current animation, which prevents the breathing/sway motion of the crosshair, allowing you to aim more accurately/easily. There may be other animations worth hacking that I haven't tested. Normal speed is 1.0.
    • [2]
      keys=!caw|gt3
      keys2=s2000|kd2|as0
      keys3=nop
      endkeys=caw|as1
      pass=1
      repeat=0
    • This example freezes your current animation while right click is held down. The sleep delay allows enough time for the game to activate the scope animation (if applicable).
  • "fov[field of view]" — The camera's field of view will be set to "field of view." Any decimal lower than your aspect ratio will increase your field of view. Your aspect ratio is the width of the game window / height of the game window. In most situations, it will be ~1.778. If you have an ultrawide resolution, it will be ~2.37. This command can allow you to zoom in farther than you would normally be able to. Example:
    • [2]
      keys=fov3.5
      endkeys=fov1.778
      pass=1
    • This example will zoom in while right click is held down.

The following config lines have been added:

  • Line 4) The virtual key codes of the keys you'd like to use to activate the breathing/sway aimbot. While any of these keys are held down, the aimbot will be active. The breathing/sway aimbot is an aimbot that takes into account crosshair drift (due to breathing, running, standing, etc.), which may work better with certain weapons. Does 'not' work well with scopes. Note that you must use the -calibrate console command before the aimbot will work. Separate each key with the "|" character, such as
    1|2|3|etc.
    If you only want to use one key, just write the number without the "|" character.
    • It is recommended to use the -enemy console command in the firing range so that you can test the aimbot against dummies.
    • The traditional aimbot that does not take into account crosshair drift can be found on line 19.
  • Line 59) The virtual key code of the key you'd like to freeze your current animation. This prevents the breathing/sway motion on the crosshair and allows you to aim more accurately/easily. While this key is pressed, the animation will be frozen. Also check out the "as" macro command if you would like more control over animation speed.
  • Line 60) Same as line 59 but this key acts as a toggle. Press once to freeze your current animation. Press again to unfreeze it.

September 20, 2026

The Wardogs Speeder has been updated to version 13.

ESP box position has been fixed when using scopes.

Fixed issue with entity list occasionally not being read correctly.

September 19, 2026

The Wardogs Speeder has been updated to version 12.

A small movement speed hack has been added via macros. Please see the example macros page for info on how to enable it.

A field of view hack has been added via config.txt:

  • Line 58) Field of view hack. Any decimal lower than your aspect ratio will increase your field of view. Your aspect ratio is the width of the game window / height of the game window. In most situations, it will be ~1.778. If you have an ultrawide resolution, it will be ~2.37. Just try a number like 1.3 and see what it looks like. If it's too awkward, increase it.

You can now set the desired recoil strength instead of disabling it completely:

  • Line 57) Memory-based recoil hack. If you set this line to 0 or 1, this hack will adjust your current weapon so that it does not move the crosshair upward while firing. In my opinion, it is safer than the mouse-based recoil hack (line 29) since there is no mouse input data to analyze. If you do not want perfect anti-recoil, you can set this line to any number between 0 and 1, such as 0.5, for a weaker anti-recoil hack.

Fixed ESP not adjusting due to scopes, reloading, movement, etc.

September 17, 2026

The Wardogs Speeder has been updated to version 11.

A new recoil hack has been added that does not rely on mouse input:

  • Line 57) Memory-based recoil hack. If this line is set to 1, this hack will adjust your current weapon so that it does not move the crosshair upward while firing. In my opinion, it is safer than the mouse-based recoil hack (line 29) since there is no mouse input data to analyze.

Player health and death status should now display correctly.

September 13, 2026

The Wardogs Speeder has been updated to version 5.

The -enemy console command will now show all entities & designate them as enemies. This allows you to calibrate the aimbot & ESP in the firing range.

Fixed an issue with the aimbot where the entity's height was not taken into account. This fix also affects the bounding box display on the ESP. As such, I have changed the default values.

September 12, 2026

The Wardogs Speeder has been released.

It has all the usual ESP features, including distance, HP, visibility, and enemy/ally display.

Aimbot is the aimbot . . . smoothing, adjustable along each axis, jitter, refresh rate, etc.

Check out the video for more details.

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