June 12, 2026
The Apex Legends Speeder has been updated to version 33.
The following config line has been added:
- Line 57) A distance divisor for the ESP when using the %dist% variable. All entities' distances will be divided by the number on this line. For example, if an entity's distance is 10000, and you write 10 on this line, the ESP will display 1000 instead of 10000.
An issue where the HP bar would extend indefinitely when a target is knocked down has been fixed.
June 7, 2026
The Apex Legends Speeder has been updated to version 32.
HP bars have been added to the ESP:
- Line 56) Settings for the HP bar on the ESP. The syntax is as follows:
[enable]|[x offset]|[color]|[thickness]
such as
1|5|65280|2
to use default settings. "Enable" should be set to 1 to enable HP bars and 0 to disable. "X offset" is how far left (or right) of the entity you want the bar to appear. "Color" is the color in RGB decimal format. "Thickness" is how thick you want the bar to be.
Controller support for the aimbot has been added:
- Line 55) The controller button you'd like to activate the aimbot. The possible buttons are A, B, X, Y, L1, L2, R1, R2. This will still aim with the mouse but will allow you to activate the aimbot with controller buttons.
Scaling for the ESP & radar has been added. This can significantly increase your FPS if you are having issues.
- Line 13) This line controls the scaling for the ESP and radar. A higher scaling will dramatically increase FPS but will cause the text to appear blurrier. Normal/default scaling is 1. If you are experiencing FPS loss due to the ESP, try 2+.
May 6, 2026
The Apex Legends Speeder has been updated to version 30.
Fixes for the new season. Everything should be working. Also added the new legend.
March 30, 2026
The Apex Legends Speeder has been updated to version 29.
Fixed the corner boxes for some of the legends since the most recent update.
February 11, 2026
The Apex Legends Speeder has been updated to version 25.
Fixed the corner boxes for some of the legends since the most recent update.
February 4, 2026
The Apex Legends Speeder has been updated to version 24.
ESP bounding boxes have been changed to corner boxes to reduce screen clutter. You can adjust the length of the lines on line 17 in config.txt.
You can now adjust the spectator display text independently from the rest of the ESP text.
- Line 49) Spectator count location. This displays how many players are spectating you on the ESP. The syntax is:
[X]|[Y]|[Color]|[Font size]
such as
0|0|255|20
to place it in the top left of the screen with a font size of 20. You may use the -spec console command to have the text temporarily appear for ten seconds so you can see where it is (for testing).
I've added a new setting to line 23 that allows you to aim at the center of your target rather than at the head. This may improve aiming prediction as the head is often not perfectly centered. If you are using Y-axis aiming, try setting line 23 to 2 instead of 0.
- Line 23) If 1 (default), Speeder will not aim along the Y-axis and will use your target's origin point (i.e., your target's center rather than its head) to aim along the X-axis. This allows you to manually aim up and down while Speeder aims along the X-axis. If 0, Speeder 'will' aim along the Y-axis and will aim at your target's head—or will use your target's head as the origin point from which to aim (see line 24). If 2, Speeder 'will' aim along the Y-axis but will use your target's origin point instead of your target's head (i.e., your aim will be farther down and more centered). As such, deciding between 0 and 2 comes down to whether you want headshots (0) or overall accurate shots (2). Consider using 2 with a pitch range (line 24) that allows you to aim at the head if you so choose—best of both worlds.
January 27, 2026
The Apex Legends Speeder has been updated to version 22.
Anti-recoil has been fixed when used in conjunction with the aimbot (assuming line 23 is enabled).
Three additional settings have been added to humanize/randomize the aimbot. The first is related to smoothing. You can now assign a range of smoothing values, which prevents the aimbot from always aiming in a straight line.
- Line 21) Mouse smoothing. This basically slows down the aimbot so it doesn't aim immediately at the correct location. 0 disables smoothing (not recommended). Anything above 1 will act as a divisor for cursor distance. For example, if the cursor needs to move 100 pixels, a mouse smoothing value of 2 will cause the mouse to travel 50 pixels initially, then 25, then 12, etc. You can also include a smoothing variance, which randomizes the smoothing used for each axis. This has the added benefit of 'curving' the aim trajectory and preventing the aimbot from aiming in a straight line. Append the variance you want to use with the "|" character, such as 5|1 to use a smoothing of 5 and a variance of 1. To obtain the randomized smoothness, Speeder subtracts and adds the variance from/to the smoothness, with a precision of two decimal places. Thus, 5|1 results in a possible smoothing between 4.00 and 6.00. The default smoothing is 5. The default smoothing variance is 1. If this line is blank, Speeder will default to 5|1.
The second is jitter, which, similar to randomized smoothing, prevents the aimbot from aiming in a perfectly straight line.
- Line 52) Aimbot jitter. This is the max number of pixels you'd like Speeder to move the mouse along one of the axes when the other axis is equal to 0. Essentially, this prevents the mouse from moving in a straight line. No human can perfectly move the mouse left/right or up/down, so Speeder will randomly add or subtract a random number of pixels based on the number you enter on this line. For example, if you enter 2, whenever Speeder attempts to move the mouse along the x-axis, and the y-axis movement is 0, Speeder will randomly add or subtract up to 2 pixels from the y-axis. The default jitter is 1.
The third is randomizing the 'refresh rate' for the aimbot. This prevents mouse input from appearing at the same intervals.
- Line 53) Aimbot refresh rate. This is basically the number of milliseconds between each potential mouse movement. You may include two numbers, a minimum refresh rate and a maximum, such as 10|20. The first number is the minimum. In this example, Speeder would wait between 10 and 20 milliseconds between each potential mouse movement. This prevents mouse input from always showing up at the same intervals. The default refresh rate is 10|20.
January 23, 2026
The Apex Legends Speeder has been updated to version 21.
Recoded math for determining closest target to aim at. Speeder now uses the center of the bounding box.
The X and Z coordinates Speeder uses for the bounding box and for aiming are now contingent on whether line 23 is active or not. If it is active, Speeder will use the X & Z coordinates of the entity's head. Otherwise, Speeder will use the center of the entity's hitbox. This resolves issues where, when disabling line 23, the aimbot could fail to accurately predict the entity's location since the head is not always centered. The bounding box on the ESP will also align more perfectly with entities.
If anti-recoil is active along with the aimbot, and line 23 is active, the aimbot will handle the Y adjustment (i.e., the anti-recoil), which should resolve issues where anti-recoil was not working while aiming.
You can now specify a 'yaw range' for the aimbot:
- Line 25) X-axis correction for the aimbot. This will move the crosshair left or right relative to the entity. Speeder uses 0 by default (no adjustment). Similar to the Y-axis correction (above), you may also append a second number here to act as a deadzone, within which Speeder will not adjust the X-axis. The number should be appended with the "|" character, such as 0|5. In this example, the deadzone would be between -5 and +5 so that if you are aiming between those two numbers, Speeder will not adjust the X-axis. This is a safety mechanism to avoid aiming directly at the center of the body 100% of the time.
December 2, 2025
The Apex Legends Speeder has been updated to version 20.
The calculation for aiming prediction (line 32) has been adjusted to more accurately consider target distance. Smaller numbers now INCREASE aiming prediction, and larger numbers decrease it.
- Line 32) Aiming prediction correction. If Speeder is aiming too far ahead or behind when a target is moving, you can use this line to fix the issue. Normal aiming prediction correction is 1, which should work under most circumstances. A value of 0.5 will double how far ahead of the target the crosshair moves. A value of 2.0 will halve how far ahead of the target the crosshair moves. A value of 0 will disable aiming prediction entirely.
November 18, 2025
The Apex Legends Speeder has been updated to version 19.
Bone IDs have been fixed for various legends. Aimbot & ESP bounding box accuracy should be perfect for all legends now.
October 26, 2025
The Apex Legends Speeder has been updated to version 17.
An issue where Speeder was detecting stale spectators has been fixed. Only people actively viewing you will trigger the display.
An issue where the bounding box could end up too high due to jumps and other things has been fixed.
October 14, 2025
The Apex Legends Speeder has been updated to version 16.
Mouse input/movement has been fixed. EAC implemented a relatively pointless mouse check in Apex Legends that they implemented in Fortnite a few weeks ago.
October 13, 2025
The Apex Legends Speeder has been updated to version 14.
The spectator display has been fixed and will now work as intended. I was able to test it in live matches and confirm it is working.
You can now colorize downed/bleedout targets differently on the ESP if desired. This is done via the line 8 ESP settings.
You can now have the aimbot ignore downed/bleedout targets if desired. This is done via line 51 in config.txt:
- Line 51) If 1, the aimbot will ignore bleedout/knocked down targets.
October 8, 2025
The Apex Legends Speeder has been updated to version 12.
Octane's display name has been fixed.
Line 24 has been fixed and will now allow you to specify a range for the aimbot's pitch.
The anti-recoil hack (line 29) will now allow you to manually move the mouse up and down while also maintaining perfect pitch. This works by setting a "pitch threshold":
- Line 29) If 1, anti-recoil will be enabled. Speeder will maintain a consistent pitch no matter which gun you use as long as left click—or the key set to line 31—is held down. You can provide a "smoothing" value and "refresh" value if you don't want the anti-recoil to be perfect, or if you want to aim on your own to some degree. You can also provide a "pitch threshold" over which Speeder will readjust the pitch. Because Speeder emulates your mouse movement perfectly, it's impossible to differentiate between Speeder mouse movements and your real mouse movements. To resolve this, if the mouse moves beyond a certain threshold, Speeder will assume you have physically moved the mouse up or down and will readjust the pitch accordingly. The default threshold is -3. This threshold is large enough that Speeder's own mouse movements do not trigger it but your movements can/will. To put all this more simply, the pitch threshold allows you to move the crosshair up/down while maintaining the anti-recoil hack. The syntax is as follows:
[enable]|[smoothing]|[refresh rate]|[pitch threshold]
such as
1|20|100|-3
to enable anti-recoil, set smoothing to 20, refresh rate to 100 milliseconds, and pitch threshold to -3.
The pitch threshold is set to -3 by default, so you don't have to do anything to take advantage of it.
The number of current spectators should now display correctly.
September 30, 2025
The Apex Legends Speeder has been updated to version 10.
Speeder can now automatically calculate the head position for every entity, accounting for the different bone positions for different legends. The bounding boxes for the ESP will now be based off this position.
As such, the aimbot should have no trouble aiming directly at the head. Aiming prediction should also work better.
Anti-recoil refresh rate has been added to line 29 in config.txt:
- Line 29) If 1, anti-recoil will be enabled. Speeder will maintain a consistent pitch no matter which gun you use as long as left click—or the key set to line 31—is held down. You can provide a "smoothing" value and "refresh" value if you don't want the anti-recoil to be perfect, or if you want to aim on your own to some degree. The syntax is as follows:
[enable]|[smoothing]|[refresh rate]
such as
1|20|100
to enable anti-recoil, set smoothing to 20, and refresh rate to 100 milliseconds.
The %hero% wildcard for the radar and ESP will now display the player's legend's name.
September 24, 2025
The Apex Legends Speeder has been updated to version 9.
The accuracy of the ESP boxes has been significantly improved. They are pretty much perfect at both close and long distance. This also affects the accuracy of the triggerbot (i.e., judging when the crosshair is inside the box), so the triggerbot will also see a significant accuracy improvement.
I've found a better way to calculate entity position and velocity. Consequently, aiming prediction (and aiming in general) has been significantly improved.
You can now set a separate smoothing value for the line 29 anti-recoil hack. Append the smoothing with the "|" character, such as
1|5
See the guide text for more info.
Important: Due to the above changes, the default values for Speeder have been changed. The default X and Y values for the bounding box (line 14) are now 12 and -20. The default X/Y values for line 15 are now 0 and 0. The default Y correction value for line 24 is now 0. I encourage you to make these lines blank so Speeder uses the default values. If you have values already set to these lines, they will likely not work well with this update.
September 22, 2025
The Apex Legends Speeder has been updated to version 7.
An issue where the triggerbot would stop working at close range has been fixed.
An extremely effective anti-recoil hack has been added. You can enable it on line 29 in config.txt:
Line 29) If 1, anti-recoil will be enabled. Speeder will maintain a consistent pitch no matter which gun you use as long as left click—or the key set to line 31—is held down. Anti-recoil is affected by smoothness (line 21) and aimbot refresh rate (line 40).
September 17, 2025
You can now have the triggerbot press the firing key continuously rather than just holding it down. The new syntax for line 38 in config.txt is
[firing key]|[release delay]|[press delay]|[shoot timer min]|[shoot timer max]|[time between shots min]|[time between shots max]
such as
1|100|100|200|300|150|200
to shoot with left click, release left click after 100 milliseconds (if no valid target), press left click no faster than 100 milliseconds (should it be released), hold down left click for 200-300 milliseconds, and wait for 150-200 milliseconds between shots.
I also recommend checking out two new example macros I created that will allow you to fine-tune your own triggerbot.
You can now have Speeder completely ignore bots by setting line 50 in config.txt to 0.
September 15, 2025
The Apex Legends Speeder has been updated to version 4.
Memory reading problems should be completely fixed.
You can now display distance on the ESP with the %dist% wildcard.
You can now filter entities on the screen by distance via line 48 in config.txt:
- Line 48) Max distance for the ESP. If an entity is beyond this distance, it will not be displayed.
You can now display how many people are spectating you via line 49 in config.txt:
- Line 49) Spectator count location. This displays how many players are spectating you on the ESP. The syntax is:
[X]|[Y]|[Color]
such as
0|0|255
to place it in the top left of the screen. You may use the -spec console command to have the text temporarily appear for ten seconds so you can see where it is (for testing).
September 14, 2025
The Apex Legends Speeder has been updated to version 3.
Memory reading efficiency has been improved.
September 14, 2025
The Apex Legends Speeder has been updated to version 2.
Fix for physical memory reading.
September 11, 2025
The Apex Legends Speeder has been released. It contains basically the same features as Fortnite & Marvel Rivals. Because it uses the same anticheat as Fortnite (EAC), and we've had 0 bans in Fortnite, I expect it to be very safe. I will add some more features in the days to come, but I'm quite happy with it. Enjoy!
