Path of Exile 2 Lock Target Improvement | Wait for Flask Command | HP Fix
I was making a macro today, and it occurred to me that while "wfa" (wait for animation) is active, Speeder […]
I was making a macro today, and it occurred to me that while "wfa" (wait for animation) is active, Speeder […]
Speeder can now target the mob with the lowest HP within a specified radius: "thpm*[mob distance],0,[lock target]" — The mob
The following script command has been added: "get % tse,[status effect ID],[variable]" — The current stack count and duration of
The radar and ESP can now display the current and max HP of any mob in memory. This is done
The precision of the timer used for calculating entity speed has been improved. This reduces the "back-and-forth" motion of the
The commands for targeting mobs can now lock your cursor to a single target. This is done by setting "lock
The "tce" and "cne" script commands now have an additional parameter to specify entity type: "tce % [entity name],[distance],[cursor distance],[type]"
If using fish "type" as a criterion, Speeder will delay canceling the cast until the current fish type is known.
The radar/ESP can now contain custom and dynamic text. For example, you can have the radar/ESP display the current status,
When Speeder's fishing bot cancels the cast due to fish type or size not matching your criteria, it will more