It is now possible to target enemy and allied players based on their currently active status effects:
- "tcs[*][max distance],[status effect ID]" — Targets the closest enemy or allied player within "max distance" who has (or doesn't have) status effects with IDs matching "status effect ID." To target allied players only, append an asterisk to the command, such as tcs*. You may include multiple status effect IDs by separating them with commas, such as tcs*2000,963208833,948621023. If any status effects match, the player will be considered a potential target. You may include status effects you DON'T want the target to have by preceding the status effect ID with the "!" character, such as !963208833. If you include multiple negative status effects, players will be considered potential targets if they are missing ANY of the supplied IDs. This command will return false if a target is not found, and the rest of the keys line will not process. PLEASE NOTE: This command targets via the game's memory, so you will not visually see your target change. However, if you use a targeted ability, you will see it activate on the correct target. Example:
- keys=tcs2000,!963208833|dbg % successfully targeted an enemy player without counter barrier
keys2=tcs*2000,963208833|dbg % successfully targeted an allied player with counter barrier
- keys=tcs2000,!963208833|dbg % successfully targeted an enemy player without counter barrier
This command requires Speeder version 161+.