You can now display different colors for players based on their equipped weapons. This is done via line 31 in config.txt:
- Line 31) Weapon ESP settings. This line allows you to colorize players based on their equipped weapons. The syntax is as follows (do not include the brackets):
[Active weapon],[Inactive weapon],[Color]|[Active weapon 2],[Inactive weapon 2],[Color 2]|etc.
The "active weapon" and "inactive weapon" are paired, which means that a player must have both weapons equipped. On top of this, the player's active weapon (i.e., the weapon they are currently attacking with) must match "active weapon." This means that if you want to check for a pair of weapons regardless of whether either weapon is the active weapon, you should include both weapons twice. Let's say you want to colorize a player yellow if they have a great sword and a bow equipped, and you don't care which is the active weapon. You would write
40463328,40438765,120000|40438765,40463328,120000
Essentially, you are just reversing the order so that the active weapon can be either one. Please note that weapon IDs are subject to change with game updates, and you should use the IDs Speeder gives you. You can find them with the -allplayers command or simply by equipping the weapon(s) yourself.
The overall performance of the radar/ESP has been improved.
These changes require updating Speeder to version 88.