The player version of ctnm (check target nearby mobs) has been added:
- "ctnp[number of players],[distance from player]" — Exactly the same as "ctnm" but checks for players instead of mobs.
As I'm writing this, I realized I should have added enemy/friendly player distinction to this command, so I will do that.
The "tcpw" and "cnpw" (target closest player weapon & check nearby player weapon) commands have been expanded to allow you to check for both weapons instead of just one.
The "itp" (is targeting player) command can now include an asterisk to check for enemy or out-of-party players, such as itp*.
These changes require updating Speeder to version 103.