Throne and Liberty Check Target Attacking | Target Ally | Waymark Fix

The following script commands have been added:

  • "tep[*][entity ID]" — Exactly the same as "te" but only targets allied players. The "te" command should automatically determine whether the specified "entity ID" is an allied player or not, rendering this command mostly useless, but if "te" is not working for some reason, you can use this command to force Speeder to target "entity ID" as if it were an allied player.
  • "cta[*][attack ID]" — If your target is attacking, the rest of the keys line will process. The inverse is possible with "!cta." If an asterisk is included, such as "cta*", Speeder will check your allied player target (e.g., your party member). "Attack ID" is optional and, if supplied, will only return true if your target's attack matches "attack ID." This command can be slightly inaccurate as it is possible for the command to activate while your target is in between attacks, returning false instead of true. This can be easily resolved by performing the check multiple times (if needed). Example:
    • keys=!cta*|s100|!cta*|s100|!cta*|dbg % my party member is not attacking

Waymarks set to x=0.1 will correctly skip movement when activated with -tw** or -twrepeat**.

These changes require Speeder version 118+.

author avatar
speeder Computer Programmer
I develop undetected cheats, hacks, and bots for online games such as Final Fantasy XIV, Throne and Liberty, Black Desert Online, Lost Ark, Path of Exile, New World, Elder Scrolls Online, Albion Online, PSO2: New Genesis, Diablo IV, Fortnite, and others.
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