Path of Exile 2 Target Lock & Entity List Fix
The commands for targeting mobs can now lock your cursor to a single target. This is done by setting "lock […]
The commands for targeting mobs can now lock your cursor to a single target. This is done by setting "lock […]
The "tce" and "cne" script commands now have an additional parameter to specify entity type: "tce % [entity name],[distance],[cursor distance],[type]"
The radar/ESP can now contain custom and dynamic text. For example, you can have the radar/ESP display the current status,
Improved the detection of mobs and dead mobs. Ran around a few maps, and it seemed to work perfectly. It
Line 18 in config.txt can now be used to ignore mobs: Line 18) The names of mobs you would like
The GGG client (and maybe others) now has different addresses from the Steam client, so I have added a 3rd
It is now possible to reveal the entire map with the press of a key or automatically whenever you zone.
I've filtered out some garbage entities from the radar and ESP. Additionally, you can now colorize entities by name via
Speeder has been updated to version 9 to support Path of Exile 2. ... You are currently not logged in
The Path of Exile 2 Speeder has been released with the exact same features as the Speeder for the original