Diablo IV Object Detection Improvement & New -allentities Command
I believe I've found a more reliable way to categorize entities as objects such that object targeting should now work […]
I believe I've found a more reliable way to categorize entities as objects such that object targeting should now work […]
Functions can now be defined in both your macro and your waymark files (files designed for -tw* and -twrepeat* only).
An issue where adding a function to a macro file could prevent certain macros from being read correctly has been
It is now possible to activate Windows' console commands from any macro/waymark. This is done via the new "cmd %"
The following new macro/waymark command has been added: “cnep[number],[distance]” & “cnep*[number],[distance]” — Exactly the same as all the “cnm” commands
The "gt" command should now work correctly when used inside of a function called from a waymark. This requires updating
Target closest enemy player (tcp*) should now work correctly. Additionally, the -target console command should now display data for enemy
The "tcp*" (target closest enemy player) should now correctly recognize when an enemy is targeted. The "-target" console command should
It is now possible to detect status effects that do not appear on the HUD, such as some forms of
It is now possible to call functions from within your macros or waymarks. This is mainly a QoL feature that