As requested, you can now ignore players based on their equipped weapons. This affects targeting, radar, ESP, commands such as -allplayers, etc. It's basically as if the player doesn't exist. You can adjust this setting on line 48 of config.txt:
- Line 48) A list of weapon IDs. If a non-party member has any of these weapons equipped, they will be completely ignored by Speeder and treated as if they don't exist. This affects the radar, ESP, targeting commands (e.g., "tcp"), etc. The syntax is as follows:
[active weapon],[secondary weapon]|[active weapon 2],[secondary weapon 2]|etc.
such as
2,3|5,6
to ignore players with 1. sword-and-shield and great sword and 2. bow and crossbow. You may set "secondary weapon" to -1 if you don't care about the secondary weapon, such as
2,-1
to ignore all players with sword-and-shield currently active and any secondary weapon.
This setting requires Speeder version 177+.