As requested, I've added some settings to adjust the name display for mobs, players, and objects on the ESP & radar:
- Line 51) Name mappings for the ESP & radar. This allows you to rename entities on the ESP & radar to whatever you want. The syntax is as follows:
[Real name],[New name]|[Real name 2],[New name 2]|etc.
such as
SUB_Speaker_Resident,Resident|Linbul,Some NPC
These names are visual only and do not affect any script commands. - Line 52) Any text on this line will be used as the display name for every mob in memory on the ESP & radar. For example, if you write "MOB" on this line, every mob on the ESP & radar will show up as MOB.
- Line 53) Any text on this line will be used as the display name for every player in memory on the ESP & radar. For example, if you write "PLAYER" on this line, every player on the ESP & radar will show up as PLAYER. Since player names don't really matter and can vary in length, you might find it more useful to have a static name for every player.
- Line 54) Any text on this line will be used as the display name for every object in memory on the ESP & radar. For example, if you write "OBJECT" on this line, every object on the ESP & radar will show up as OBJECT.
These settings require Speeder version 184+.