A speed hack similar to Cheat Engine's has been added to Speeder. It is activated with the following console command:
- speed
Arguments: [-t type] [-s speed]
Warning: Patching these functions can be detected. Use at your own risk.
Description: Hooks kernel functions that games often use for determining time, speeding them up. This is very similar to Cheat Engine's speed hack but, unlike Cheat Engine, does not require .dll injection. If "type" is set to 1, GetTickCount64 will be sped up by "speed," where a "speed" of 2 doubles the timer, 3 triples, and so on. A "speed" of 0 will return the function to normal. "Type" 2 modifies GetTickCount (the 32-bit version of GetTickCount64), and "Type" 3 modifies timeGetTime. Closing Speeder will return all functions to normal.
Example: speed -t 1 -s 3
Pointer scans can now be interrupted by setting a key to line 17 in config.txt:
- Line 17) The virtual key code of the key you'd like to use to interrupt the pointer scan ("pscan"). Pressed once, the scanning for pointers will be interrupted. Pressed twice, both the scanning for pointers and offsets will be interrupted (i.e., the scan will end as soon as possible).
The warning for fast keypresses can be controlled by line 18 in config.txt:
- Line 18) The number of milliseconds you would like Speeder to use when determining whether you are pressing keys too quickly. For example, if you set this line to 100, Speeder will warn you if you press keys faster than 100 milliseconds. This is to aid you in preventing macro detection.
These changes require Speeder version 10+.