The "tcp" (target closest player) commands can now contain multiple criteria for determining your potential target:
- “tcp[distance],[angle difference],[is enemy]” — Same as “tce” but only targets players (i.e., not mobs). “Is enemy” can be 1 to target any player not in your party or raid group, 2 to target any player you are dueling (possibly other PvP situations as well), or 3 to target any player who is in an enemy party (I’m not exactly sure what triggers this flag).
- “tcp*[distance],[angle difference],[is enemy]” — Same as “tcp” but will remain locked on the specified player until “lt-” is called.
- keys=tcp*20,90,1|dbg % locking on to the closest player not in my group
keys2=tcp*20,90,2|dbg % locking on to my duel target
endkeys=lt-
- keys=tcp*20,90,1|dbg % locking on to the closest player not in my group
As it says, I'm not sure what "3" actually does; maybe it is useful in OPR. The exact setting in the game is called IsTeamAlignedEnemy, but I've never actually seen it flagged for anything. I would try it out in OPR because it sounds like a flag for when a player is in an opposing group. Let me know if it is useful, and I can add documentation for it.
These changes require updating Speeder to version 138.
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