Target switching delay has been added to config.txt:
- Line 39) How many milliseconds Speeder should wait before switching targets with the aimbot. Default is 500.
You can now more directly control the "refresh rate" of the aimbot:
- Line 40) How many milliseconds Speeder should wait to update the aimbot positioning. Default is 10.
A flickshot key has been added:
- Line 41) Virtual key code of the key to activate flickshot. This is essentially a combination of the aimbot & triggerbot. While this key is pressed, Speeder will aim and fire your weapon. The key pressed to fire your weapon is the key assigned to line 38.
The traditional aimbot FoV circle has been added. It can be controlled via line 42:
- Line 42) These settings affect the aiming FoV circle in the center of the screen. The syntax is as follows:
[Color]|[Circle thickness]
such as
16711680|1
for a red circle with a thickness of 1.
Line 19 (aimbot keys) has been fixed and works with multiple keys.
The following script commands have been added to allow you to adjust the camera via macros:
- "cy[yaw]" — Camera's yaw (left/right direction) will be adjusted by "yaw." This should be a radian value between 0 and 6.28 (360 degrees). For example, if you want to swing the camera around by 180 degrees, you would use cy3.14.
- "cp[pitch]" — Camera's pitch (up/down direction) will be adjusted by "pitch." This should be a radian value between -1.3 (-75 degrees) and 1.3 (75 degrees). For example, if you want the camera to look directly ahead, level with the ground, you would use cp0.
You can now color the ESP text differently depending on whether the entity is targetable or not. See the updated guide text here.
More stuff to come.
These changes require Speeder version 4+.