Mob HP will now be displayed as a decimal from 0 to 1.0, with 1.0 being 100% and 0.5 being 50%. Interestingly, the mob list I am using does not contain an HP value until the mob takes damage, so what I've done is immediately save this initial value as the mob's "max HP" and then divide it by any further changes in HP. It seems to work quite well and should be extremely accurate on bosses, less so on trash.
This change requires updating Speeder to version 70.
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