An ESP and radar have been added to the Last Epoch Speeder. These can display all mobs and items in memory. As with everything else, the settings for the ESP and radar can be found in config.txt:
- Line 23) Settings for the ESP. Each setting should be separated with the "|" character, such as 1|2|3|4. The ESP can be closed (and reopened) by using the -esp console command. The order of the settings is:
- Total number of entities to display.
- Font size.
- Mob color.
- Player color.
- Gathering object color.
- Show mobs: 1 to enable, 0 to disable.
- Show players: 1 to enable, 0 to disable.
- Show gathering objects: 1 to enable, 0 to disable (will not show depleted nodes).
- Refresh rate: How often (in milliseconds) Speeder should update the ESP.
- (Optional:) Font can be the name of any font currently installed on your system, such as Arial or Garamond.
- Example:
100|20|255|120000|160000|1|1|1|50 - If you do not wish to use the ESP, simply leave the line blank.
- Line 24) ESP field of view. This number is used to convert three-dimensional coordinates to screen coordinates. It should be 45, but if the ESP text is not aligning with entities properly, you can try adjusting it.
- Line 25) Camera yaw and pitch for the ESP. Respectively, these numbers should be 1.48 and 0.84, but if the ESP text is not aligning with entities properly, you can try adjusting them.
- Line 26) Settings for the radar. Each setting should be separated with the "|" character, such as 1|2|3|4. The order of the settings is:
X position|Y position|Width|Height|ID|Total entities displayed|Font size|Background color|Mob color|Player color|Item color|Center of radar indicator|Show mobs|Show players|Show items|Transparent|Always on top|Distance multiplier|Refresh rate.- The X & Y positions are where you want the radar to appear on your screen with 0|0 being the top left corner.
- Width and Height control how large the radar is.
- ID should be set to any number and simply prevents the creation of multiple radars with the same ID.
- Total entities is the max number of entities the radar should display.
- Font size controls the size of the entity names.
- The four color settings should be decimals referring to the RGB (red, blue, green) values you want. You can use this site to calculate the decimals for you.
- Center of radar indicator is the text or character you want in the center of the radar. I prefer an asterisk.
- Show mobs should be 1 to display mobs. Show players should be 1 to display players. Show items should be 1 to display items.
- Transparent should be 1 to make the radar window transparent.
- Always on top should be 1 to make the radar the topmost window.
- Distance multiplier is the number Speeder will multiply an entity's game distance by when determining where to render its name on the radar. For example, a higher distance multiplier will cause the entity's name to appear farther from the center of the radar.
- Refresh rate is how often (in milliseconds) Speeder should update the radar.
- Example:
0|0|1920|1080|1|100|15|0|255|120000|160000|*|1|1|1|0|0|5|50 - If you do not wish to use the radar, simply leave the line blank.
I have updated the default config.txt with some of the new settings.
Because the conversion of three-dimensional coordinates to screen coordinates is the same for both the ESP and mouse position, the -calibrate command has been deprecated, and you no longer need to worry about calibrating the cursor before using any of Speeder's targeting commands. Instead, you should enable the ESP and make sure the ESP text aligns with entities in the game. It should do this automatically without you having to adjust anything. When you use a script command like "tcm," the cursor will move to the left side of the ESP text, so by enabling the ESP, you can see exactly where the cursor is going to move.
I have also fixed "cnm" so that it should no longer miss mobs.
These changes require Speeder version 30+.