An aiming FoV circle has been added to the ESP so you can more easily see viable targets. This slightly changes how Speeder determines the "closest" target. Before, Speeder would use the target closest to the center of the screen. Now, Speeder will target the entity within the FoV circle closest to your character. You can change line 34 to 1 if you want to use the old method.
The following settings have been added to config.txt:
- Line 34) If 1, Speeder will use the entity's distance from the center of the screen to judge viable targets rather than the distance from your character (i.e., the entity closest to the center will be targeted).
- Line 35) How many milliseconds Speeder should wait before switching targets with the aimbot. Default is 500.
- Line 36) These settings affect the aiming FoV circle in the center of the screen. The syntax is as follows:
[Color]|[Circle thickness]
such as
16711680|1
for a red circle with a thickness of 1. - Line 37) Y and X offsets for the center of the screen. The reticle is not exactly in the center of the screen, which can mess up the triggerbot's ability to judge targets correctly. If you notice the triggerbot activating when it shouldn't, or if you notice the aiming FoV circle not centered over the reticle, adjust this line as needed. I've found -18|-8 works well. The syntax is
[Y offset]|[X offset]
such as
-18|-8- Enabling the ESP and ensuring the aiming FoV circle aligns with the in-game crosshair is the easiest way to adjust this setting (if needed).
I have not added a triggerbot yet, but it will be added shortly.
The overall timing precision of the program has been improved. This improves the refresh rate of the ESP. You can now reduce it below 10 if you wish.