Damage Hack Correction will now alter the hp of targets affected by the damage hack to match the amount of hp they should have if you had actually done [normal damage] + [added damage]. For example, if you have damage hack set to 100. The hp of anything hit by you will be reduced by an extra 100 until a party member's damage has been reduced by 100, at which point the target's hp will be correct until the next hit by you. I have found 3 different packets for hp, one for normal GCD damage, one for damage with a status effect (e.g. Dia), and one for DoT ticks. If there is one I have missed, let me know. You will see "Mob hp" in the log if a reduction has occurred.
New setting:
Damage Hack Timeout — How long to wait in milliseconds before assuming that the fight has ended.