[KOR] Damage Hack Correction Improvement

Damage Hack Correction will now alter the hp of targets affected by the damage hack to match the amount of hp they should have if you had actually done [normal damage] + [added damage]. For example, if you have damage hack set to 100. The hp of anything hit by you will be reduced by an extra 100 until a party member's damage has been reduced by 100, at which point the target's hp will be correct until the next hit by you. I have found 3 different packets for hp, one for normal GCD damage, one for damage with a status effect (e.g. Dia), and one for DoT ticks. If there is one I have missed, let me know. You will see "Mob hp" in the log if a reduction has occurred.

New setting:

Damage Hack Timeout — How long to wait in milliseconds before assuming that the fight has ended.

author avatar
speeder Computer Programmer
I develop undetected cheats, hacks, and bots for online games such as Final Fantasy XIV, Throne and Liberty, Black Desert Online, Lost Ark, Path of Exile, New World, Elder Scrolls Online, Albion Online, PSO2: New Genesis, Diablo IV, Fortnite, and others.
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