Diablo IV Radar Added

Speeder can now display a radar of all nearby entities, including mobs, loot, players, and objects. Numerous settings/filters are available to control what Speeder displays on the radar. The settings are a bit overwhelming, so I recommend downloading a default config and using that to make your adjustments (see line 38). The default settings work well for me, but you will need to adjust them based on your resolution. Here is the guide text:

  • 38) Settings for the radar. Each setting should be separated with the "|" character, such as 1|2|3|4. The order of the settings is:
    X position|Y position|Width|Height|ID|Total entities displayed|Font size|Background color|Mob color|Elite mob color|Player color|Loot color|Object color|Gathering object color|Player text|Mob text|Loot text|Object text|Gathering object text|Show mobs|Show players|Show loot|Show objects|Show gathering objects|Transparent|Always on top|Distance multiplier|Refresh rate
    • The X & Y positions are where you want the radar to appear on your screen with 0|0 being the top left corner.
    • Width and Height control how large the radar is.
    • ID should be set to any number and simply prevents the creation of multiple radars with the same ID.
    • Total entities is the max number of entities the radar should display.
    • Font size controls the size of the entity names.
    • The color settings should be decimals referring to the RGB (red, blue, green) values you want. You can use this site to calculate the decimals for you.
    • Player text should be set to the text you want displayed for players. Mob text should be set to the text you want displayed for mobs and can utilize the following variables: %hp% (displays mob HP), %model% (displays mob model). See the default config.txt if you are confused. Loot text, object text, and gathering object text can all utilize %model% as well. See line 39 below if you would like Speeder to replace model IDs with the entity's name instead.
    • Show mobs should be 1 to display mobs. Show players should be 1 to display players. Show loot should be 1 to display loot. Show objects should be 1 to display objects. Show gathering objects should be 1 to display gathering objects.
    • Transparent should be 1 to make the radar window transparent.
    • Always on top should be 1 to make the radar the topmost window.
    • Distance multiplier is the number Speeder will multiply an entity's game distance by when determining where to render its name on the radar. For example, a higher distance multiplier will cause the entity's name to appear farther from the center of the radar.
    • Refresh rate is how often (in milliseconds) Speeder should update the radar.
    • If you do not wish to use the radar, simply leave this line blank.
  • 39) A list of entity model IDs with associated strings. Any model ID present here will be replaced by the string when %model% is used when displaying entities on the radar. The syntax is as follows: Model ID One:Name|Model ID Two:Name. For example:
    • 268566:BEAR|1252106:WOLF

I'm planning on creating another setting line for people to input individual model IDs and colors so that you can focus on specific entities. I will also create a command to load radars via macros.

This addition requires updating Speeder to version 181.

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speeder Computer Programmer
I develop undetected cheats, hacks, and bots for online games such as Final Fantasy XIV, Throne and Liberty, Black Desert Online, Lost Ark, Path of Exile, New World, Elder Scrolls Online, Albion Online, PSO2: New Genesis, Diablo IV, Fortnite, and others.
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