Target closest enemy player (tcp*) should now work correctly. Additionally, the -target console command should now display data for enemy players. Finally, the "cp" command (check player target) should now recognize both enemy and allied players. To check specifically for enemy players, you can use keys=cm|cp|dbg % targeting enemy player.
While I was fixing player targeting, I noticed some badly coded sections for "tcm," "tco," and "tcc" that would prevent Speeder from efficiently updating the coordinates for these entities. These have been fixed as well.
These changes require updating Speeder to version 115.
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