Diablo IV Performance Fix

I've located the issue affecting the slow-down of macros, and they are now faster than before. To test this, I implemented a new "time %" command to see exactly how many milliseconds it took for the macro to iterate once:

  • [117]
    keys=store % iter,0|store % iter2,1|cc % -allmobs|time % beginT
    keys2=!cmp(VAR % iter),(VAR % MOBTOTAL)|gt5
    keys3=!eq % MOB(VAR % iter2)A1,4294967295|dbg % (VAR % MOB(VAR % iter2)ID) with affix (VAR % MOB(VAR % iter2)A1) at (VAR % MOB(VAR % iter2)D)|gt5
    keys4=add % iter,1|add % iter2,1|gt2
    keys5=time % endT|dbg % (VAR % beginT) & (VAR % endT)|sub % endT,(VAR % beginT)|dbg % time: (VAR % endT)
    repeat=0
    interrupt=0
    endkeys=dbg % elite search off

Basically, "time" stores the current time in the supplied variable, so you just use it twice, once at the beginning and once at the end, and then subtract them. The above macro outputs 0 delay for me. You may occasionally see a 15-16ms delay if the first "time" occurs right at the end of the current clock cycle, but that is essentially the same as 0 delay. To put it another way, "time" is accurate to within 15-16ms, so anything around that or below is fine.

This change requires updating Speeder to version 59.

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speeder Computer Programmer
I develop undetected cheats, hacks, and bots for online games such as Final Fantasy XIV, Throne and Liberty, Black Desert Online, Lost Ark, Path of Exile, New World, Elder Scrolls Online, Albion Online, PSO2: New Genesis, Diablo IV, Fortnite, and others.
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