Diablo IV Optimization Improvement & New Dump Commands

The reading of entities (mobs, objects, players, etc.) is now handled in its own thread and cannot be bottlenecked by anything else in the program. In accordance with this change, the following line has been added to config.txt:

  • 24) How often (in milliseconds) Speeder should read all entities in memory. The default is 100, which works well. If you need more precision, you can reduce this to a minimum of 10.

Two new areas of memory can now be dumped with the -dump command, and the -dump command has been improved so that it can dump all mob/object data (rather than just your current target).

  • -dump [filename] [data type] [entity type] — If “entity type” is not supplied, the currently targeted entity will have its data dumped to “filename.” “Data type” can be “f” or “i.” If “i,” the data will be outputted as integers; if “f,” the data will be outputted as float values. “Entity type” can be “mo” (all mobs, objects, corpses), “pl” (all players), “u1” (unknown type 1), or “u2” (unknown type 2). If “entity type” is supplied, all entities matching this type will be dumped. This allows you to help me out in trying to distinguish entities from one another. Usage example:
    • -dump dump.txt i
      • Currently targeted entity will be dumped to dump.txt. Data will be outputted as integers.
    • -dump dump.txt f u1
      • All unknown type 1 entities will be dumped to dump.txt. Data will be outputted as floats.

My sense is u1 or u2 is loot items, and the other may be NPCs or something like that.

These changes require updating Speeder to version 95.

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speeder Computer Programmer
I develop undetected cheats, hacks, and bots for online games such as Final Fantasy XIV, Throne and Liberty, Black Desert Online, Lost Ark, Path of Exile, New World, Elder Scrolls Online, Albion Online, PSO2: New Genesis, Diablo IV, Fortnite, and others.
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