Diablo IV Enemy Player & -sort Improvements

By default, all players will now be considered enemies. This allows for targeting command to easily distinguish and correct themselves should they target a friendly player. Friendly players will now be automatically added to a friendly player list when they are targeted at least once. This means that if the "tcp*" command targets a friendly player, the next activation will not target that player. Simply by calling the command multiple times, Speeder can very quickly target the closest enemy player.

The commands "tcp*" and "cnep" will now accurately detect enemy players should enemy player criterion be met.

The "-allplayers" console command can now display both friendly and enemy players:

  • -allplayers [type] — Exactly the same as -allmobs but displays all players in memory. "Type" is optional and can be "f" for friendly players or "e" for enemy players. By default, all players are considered enemies until they are targeted at least once, at which point, Speeder can automatically determine whether they are enemies or friendlies. The following global variables are populated: PLA[#]X, PLA[#]Y, PLA[#]Z, PLA[#]D (distance), PLA[#]A (angle), PLA[#]S (status), PLA[#]T (type), PLA[#]ID (unique ID), and PLATOTAL.

The -allplayers, -allmobs, -allobjects, -allcorpses, and -sort console commands will now populate global variables with the ID of the entities, such as PLA[#]ID for players, MOB[#]ID for mobs, and so on. These can be used with the "lt" command to target specific entities.

The following script commands have been added:

  • "tcpc[distance]" — Will target the closest player within "distance" from your cursor.
  • "tcpc*[distance]" — Will target the closest enemy player within "distance" from your cursor. You must run your cursor over a player at least once before Speeder can determine if they are an enemy or a friendly. You may also consider using the "ign" command.
  • "ign[-][distance]" — All players within "distance" of your character will be considered friendly and will be ignored by commands that target or check for enemy players. If a minus sign is included, such as ign-, the friendly list will be cleared, and all players will be considered enemies once more. Example:
    • keys=ign5|tcp*10|dbg % only players beyond 5 distance and under 10 will be potential targets

These changes require updating Speeder to version 178.

author avatar
speeder Computer Programmer
I develop undetected cheats, hacks, and bots for online games such as Final Fantasy XIV, Throne and Liberty, Black Desert Online, Lost Ark, Path of Exile, New World, Elder Scrolls Online, Albion Online, PSO2: New Genesis, Diablo IV, Fortnite, and others.
Scroll to Top