The "ch" command for checking cooldowns should now work correctly. Here is a helpful Necromancer macro I made:
Alternate Necromancer Macro (F6) to explode corpses if all skeles are summoned.
Note that you must use the -gpc command to find the correct pixels for your monitor.
Be sure to adjust line 4 depending on the scaling you are using. 250% scaling = 2.5 on line 4.
[117]
keys=store % clickmob,false|store % clickobj,false|store % clicked,false|store % ability,false|store % skeleactive,false
keys2=cm|store % clickmob,true
keys3=co|store % clickobj,true
keys4=gp2792,1995,6189918,5|store % skeleactive,true
keys5=eq % clickmob,true|mp0.16|store % ability,true|2|s300
keys6=eq % clickmob,true|eq % ability,false|store % clicked,true|1|s300
keys7=eq % clickobj,true|eq % ability,false|eq % clicked,false|1|s100
keys8=eq % clicked,false|cc|eq % skeleactive,false|49|dbg % raising dead|s300
keys9=eq % clicked,false|cc|eq % skeleactive,true|50|dbg % corpse explosion|s300
keys10=s20
repeat=2
endkeys=dbg % AA off
The "ch" command fix requires updating Speeder to version 18.
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