New World Player Target Distinction

It is now possible to use the new "tcm/tcm*" commands to target only mobs (instead of mobs & players). Please note the command still needs some work as I would like to find a more reliable method, but it works well enough for me to be comfortable releasing it.

  • “tcm[distance],[angle difference]” — Same as “tce” but only targets mobs (i.e., not players).
  • “tcm*[distance],[angle difference]” — Same as “tcm” but will remain locked on the specified mob until “lt-” is called.

The following new lines have been added to config.txt:

  • Line 2) A list of virtual key codes for keys to cancel your current animation. Each key should be separated with the “|” character, such as 1|2|3|4|5. For most situations/animations, I recommend using a macro with the “ca+” command instead.
  • Line 86) (Temporary/Debug setting:) To determine whether an entity is a player or a mob, Speeder compares two entity lists. To match the entity from one list to another, the coordinates of the entities are used. When an entity is moving, there can be a discrepancy between the coordinates from each list because they are not updated/read at the exact same time. This setting is essentially the difference under which the two entities will still be considered the same mob. To put it more simply, if Speeder is still targeting players with the “tcm” (target closest mob) command, increase this setting. If Speeder is not targeting mobs because players are standing too close to them, decrease this setting. From my testing, somewhere between 1.0 and 2.0 works well.

These additions require updating Speeder to version 103.

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speeder Computer Programmer
I develop undetected cheats, hacks, and bots for online games such as Final Fantasy XIV, Throne and Liberty, Black Desert Online, Lost Ark, Path of Exile, New World, Elder Scrolls Online, Albion Online, PSO2: New Genesis, Diablo IV, Fortnite, and others.
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