Dune: Awakening Preliminary Resource & Sandworm ESP/Radar

dune awakening v9 update

Speeder can now display all resources in the game, as well as all loot items and basically anything that can be targeted. Sandworms are also visible (and look pretty cool actually because each segment of the body has its own coordinates).

What I am working on now is finding a consistent identifier for each entity so it will be easy to filter out the entities you don't want. Right now, the displayed ID is only consistent until the game restarts.

If you don't want to use the new entity display, change "show all entities" for the radar/ESP to 0. I've updated the example settings for both with "show all entities" disabled. Alternatively, you can add a nonexistent entity ID to line 48 in config.txt, and this will also work.

Line 48 works as follows:

  • Line 48) ESP and radar entity filter. This line allows you to customize the entities that appear when you enable the "show all entities" option for the ESP and radar. Because showing every entity is generally not desired, you will want to use this line to limit what the ESP and radar display. The syntax is as follows:
    [Entity type ID],[Color]|[Entity type ID 2],[Color 2]|etc.
    Entity type IDs are automatically displayed on the ESP and radar when "show all entities" is enabled, so they are easy to find. Because all other entities disappear when you start using filters, you will want to use the -filter console command to temporarily display all entities again. That way, you can find any new IDs you need. Color is optional. Setting an entity's color to 0 will cause that entity to disappear.

Updating Speeder to version 9+ is necessary.

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speeder Computer Programmer
I develop undetected cheats, hacks, and bots for online games such as Final Fantasy XIV, Throne and Liberty, Black Desert Online, Lost Ark, Path of Exile, New World, Elder Scrolls Online, Albion Online, PSO2: New Genesis, Diablo IV, Fortnite, and others.
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