Diablo IV Check Nearby Mobs Improvement, Targeting Improvements, New Variables
Two new commands in the "cnm" (check nearby mobs) family have been added: “cnm*[number],[distance]” — If “number” of mobs are […]
Two new commands in the "cnm" (check nearby mobs) family have been added: “cnm*[number],[distance]” — If “number” of mobs are […]
Addresses have been updated for the small patch. No Speeder update is necessary. You are currently not logged in and
Usage of -recordkeys while -record is active will freeze the coordinates for your next waymark at your current x,y,z coordinates.
I have no problem with people wanting to sell their macro/waymark scripts and believe it will ultimately benefit the userbase.
The "tcm" (target closest mob) has been fixed and will do a better job of targeting, especially at close range.
It is now possible to insert dynamic values into any keys string in any location using the new (VAR %
It is now possible to check for the number of nearby mobs using the new "cnm" command: “cnm[number],[distance]” — If
The following command can be used in macros/waymarks: "cp" — If you are not targeting a player, the rest of
“hp[health percent]” — If your health is below “health percent,” the rest of the keys will process. 0.5 = 50%.
Addresses have been updated for the Global & Korean clients. No Speeder update is necessary. You are currently not logged